#include "NW_I0_SPELLS" #include "NW_I0_GENERIC" void main() { //Declare major variables object oCaster = GetAreaOfEffectCreator(); object oTarget = GetEnteringObject(); int nDC = 11 + GetAbilityModifier(ABILITY_CONSTITUTION, oCaster); effect eImp = EffectVisualEffect(VFX_IMP_DAZED_S); /* effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); effect eDaze = EffectDazed(); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eLink = EffectLinkEffects(eDaze,eVis); eLink = EffectLinkEffects(eLink,eDur); */ effect eVis2 = EffectVisualEffect(VFX_IMP_POISON_S); int nDrain = d8(); effect eDrain = EffectDamage(nDrain); effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eLink2 = EffectLinkEffects(eDrain,eDur2); eLink2 = SupernaturalEffect(eLink2); effect eHealing = EffectHeal(nDrain); effect eVis3 = EffectVisualEffect(VFX_IMP_HEALING_S); if(GetIsEnemy(oTarget, oCaster)) { if ( !MySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE, oCaster) ) { ApplyEffectToObject(DURATION_TYPE_PERMANENT,eLink2,oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis2,oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT,eHealing,oCaster); ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis3,oCaster); } } else { if ( !MySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE, oCaster) ) { ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eLink2,oTarget,RoundsToSeconds(10)); } } }