//:://///////////////////////////////////////////// //:: Default: Commoner Cast At //:: ds_comoncastat //::////////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { ExecuteScript("prc_npc_spellat", OBJECT_SELF); object oPC = GetLastSpellCaster(); if(GetIsDM(oPC) || GetIsDMPossessed(oPC) || !GetIsPC(oPC)) { string sMsg ="Thank you, master. May I have another?" ; SpeakString(sMsg, TALKVOLUME_WHISPER); return; } SpeakString("Magic! Guards!", TALKVOLUME_TALK); if (d4() > 2) { DelayCommand(2.0,AssignCommand(oPC,ActionJumpToLocation(GetLocation(GetObjectByTag("WP_Jail"))))); DelayCommand(6.0,FloatingTextStringOnCreature(GetName(oPC)+" has been arrested for magic use.",oPC,FALSE)); DelayCommand(7.0,SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 50, oPC)); } object oCaster = GetLastSpellCaster(); if(GetLastSpellHarmful()) { if( !GetIsObjectValid(GetAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()) && !GetIsObjectValid(GetAttemptedAttackTarget()) && GetIsObjectValid(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)) ) { if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) { DetermineSpecialBehavior(oCaster); } else { DetermineCombatRound(oCaster); } //Shout Attack my target, only works with the On Spawn In setup SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); //Shout that I was attacked SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); } } if(GetSpawnInCondition(NW_FLAG_SPELL_CAST_AT_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1011)); } }