//:://///////////////////////////////////////////// //:: FileName ds_jumpjailout //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 9/8/02 7:26:12 PM //:: Edited By: DM Heatstroke //:: Edited On: 10/30/08 6:51 PM //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "nw_i0_generic" void main() { //Set up faction variables object oPC = GetPCSpeaker(); object oTyrian = GetObjectByTag("ATHAS_FACTION_TYR"); object oUrikite = GetObjectByTag("ATHAS_FACTION_URIK"); object oNoncombat = GetObjectByTag("ATHAS_FACTION_NONCOMBATANT"); object oNeut1 = GetObjectByTag("ATHAS_FACTION_NEUTRAL1"); object oNeut2 = GetObjectByTag("ATHAS_FACTION_NEUTRAL2"); object oVA = GetObjectByTag("ATHAS_FACTION_VEILEDALLIANCE"); object oDraqo = GetObjectByTag("ATHAS_FACTION_DRAQO"); // Set the faction to like the player so they may leave jail safely. AdjustReputation(GetPCSpeaker(), OBJECT_SELF, 80); AdjustReputation(GetPCSpeaker(), oTyrian, 80); AdjustReputation(GetPCSpeaker(), oUrikite, 80); AdjustReputation(GetPCSpeaker(), oNoncombat, 80); AdjustReputation(GetPCSpeaker(), oNeut1, 80); AdjustReputation(GetPCSpeaker(), oNeut2, 80); AdjustReputation(GetPCSpeaker(), oVA, 80); AdjustReputation(GetPCSpeaker(), oDraqo, 80); // Set standard factions to like the player so they may leave jail safely. SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80); SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80); DetermineCombatRound(GetPCSpeaker()); AssignCommand(GetPCSpeaker(),ActionJumpToLocation(GetLocation(GetObjectByTag("WP_JailOut")))); }