//::////////////////////////////////////////////////// //:: LOC_SPAWN_OMNI //:: //:: OnSpawn script for OMNIVORES (i.e. boars) only. //:: //::////////////////////////////////////////////////// //:: Copyright (c) 2002 Floodgate Entertainment //:: Created By: Naomi Novik //:: Created On: 12/11/2002 //::////////////////////////////////////////////////// #include "ms_name_inc" #include "x0_i0_walkway" #include "x0_i0_behavior" void main() { SetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL); SetBehaviorState(NW_FLAG_BEHAVIOR_OMNIVORE); // ***** DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***** // // * Goes through and sets up which shouts the NPC will listen to. // * SetListeningPatterns(); // * Walk among a set of waypoints. // * 1. Find waypoints with the tag "WP_" + NPC TAG + "_##" and walk // * among them in order. // * 2. If the tag of the Way Point is "POST_" + NPC TAG, stay there // * and return to it after combat. // // * Optional Parameters: // * void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) // // * If "NW_FLAG_DAY_NIGHT_POSTING" is set above, you can also // * create waypoints with the tags "WN_" + NPC Tag + "_##" // * and those will be walked at night. (The standard waypoints // * will be walked during the day.) // * The night "posting" waypoint tag is simply "NIGHT_" + NPC tag. WalkWayPoints(); ms_Nomenclature(OBJECT_SELF); }