/************************************ * Control Light (Brighten) * * * * Cost: 12 * * Power Score: Int * * * ************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=12; int nPowerScore=GetAbilityScore(oPC, ABILITY_INTELLIGENCE); effect eLink=EffectVisualEffect(VFX_DUR_LIGHT_WHITE_20); eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); eLink=ExtraordinaryEffect(eLink); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_CONTROL_LIGHT); object oTarget=GetSpellTargetObject(); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_CONTROL_LIGHT)) return; int nDuration=GetEnhancedDuration(nLevel); if(GetIsObjectValid(oTarget)) ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration)); else ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eLink, GetSpellTargetLocation(), HoursToSeconds(nDuration)); }