/************************************ * Hallucinations * * * * Cost: 20 * * Power Score: Int -3 * * * ************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=20; int nPowerScore=GetAbilityScore(oPC, ABILITY_INTELLIGENCE)-3; effect eVis=EffectVisualEffect(VFX_IMP_SONIC); eVis=EffectLinkEffects(eVis, EffectVisualEffect(VFX_IMP_DEATH)); effect eLink=EffectDeath(); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_HALLUCINATIONS); int nDamage = d6(3); object oTarget=GetSpellTargetObject(); int nDC=12+(nLevel>30?15:nLevel/2)+GetAbilityModifier(ABILITY_INTELLIGENCE, oPC); int nTargRace=GetRacialType(oTarget); if (nTargRace==RACIAL_TYPE_CONSTRUCT || nTargRace==RACIAL_TYPE_UNDEAD ) { FloatingTextStringOnCreature("This power only affects creatures with minds", oPC, FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(292), oPC); return; } if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_HALLUCINATIONS)) return; SignalEvent(oTarget, EventSpellCastAt(oPC, SPELL_PSIONIC_HALLUCINATIONS, TRUE)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); if(GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS, oPC)) return; else if(!WillSave(oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oPC)) ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget); else ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamage), oTarget); }