/************************************ * Intellect Fortress onEnter script * * * * Provides +1/2-lvls save vs mind * * spells to all friendly creatures. * * * *************************************/ #include "lib_psionic" void main() { object oPC=GetAreaOfEffectCreator(); object oTarget=GetEnteringObject(); int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_INTELLECT_FORTRESS); int nDuration=GetEnhancedDuration(nLevel); effect eVis=EffectVisualEffect(VFX_IMP_SPELL_MANTLE_USE); effect eLink=EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); eLink=EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, GetEnhancedEffect(nLevel/2, FEAT_PSIONIC_INTELLECT_FORTRESS), SAVING_THROW_TYPE_MIND_SPELLS)); eLink=ExtraordinaryEffect(eLink); if (!GetIsFriend(oTarget, oPC)) return; ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); }