/************************************ * Tower of Iron Will * * * * Cost: 6 * * Power Score: Wis -2 * * * *************************************/ #include "lib_psionic" void main() { object oPC=OBJECT_SELF; int nCost=6; int nPowerScore=GetAbilityScore(oPC, ABILITY_WISDOM)-2; int nLevel=GetEffectivePsionicLevel(oPC, FEAT_PSIONIC_TOWER_OF_IRON_WILL); effect eVis=EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY); effect eLink=EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS); eLink=EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); eLink=EffectLinkEffects(eLink, eVis); eLink=ExtraordinaryEffect(eLink); if (!PowerCheck(oPC, nCost, nPowerScore, FEAT_PSIONIC_TOWER_OF_IRON_WILL)) return; int nDuration=GetEnhancedEffect(nLevel); SignalEvent(oPC, EventSpellCastAt(oPC, SPELL_PSIONIC_TOWER_OF_IRON_WILL, FALSE)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, TurnsToSeconds(nDuration)); }