#include "aps_include" #include "dante_db" void main() { string sText= "----------------\n"; int bBounty = FALSE; object oPlayer = GetFirstPC(); while(GetIsObjectValid(oPlayer)) { if(!GetIsDM(oPlayer) && !GetIsDMPossessed(oPlayer)) { string sVarPlayer = GetCampaignVariableName(oPlayer); int nBounty = GetPersistentInt(oPlayer, "Bounty" + sVarPlayer, "ar_dsostats"); if (nBounty > 0) { sText += GetName(oPlayer) + " - "; sText += IntToString(nBounty) + " ceramics\n"; if (!bBounty) { bBounty = TRUE; } } } oPlayer = GetNextPC(); } if (bBounty) { SpeakString(sText); } else { SpeakString("--------\nThere are no current bounties.\n"); } }