# Half-Earth Elemental Spinewyrm *Huge Magical Beast (Earth)* **Challenge Rating:** 17 --- ## Hit Dice **16d10+96** (184 hp) --- ## Initiative +0 --- ## Speed 30 ft., burrow 20 ft.; **earth glide** --- ## Armor Class **29** (–2 size, +0 Dex, +21 natural) Touch 8, flat-footed 29 --- ## Base Attack / Grapple +16 / +32 --- ## Attack Bite +22 melee (2d8+12) --- ## Full Attack Bite +22 melee (2d8+12) Tail slap +20 melee (2d6+6) --- ## Space / Reach 15 ft. / 10 ft. --- ## Special Attacks **Poison Spines (Ex)** Injury; Fort DC **26**; initial and secondary damage **1d6 Con** DC = 10 + ½ HD (8) + Con modifier (8) **Spine Volley (Ex)** As base spinewyrm; unchanged **Earth Mastery (Ex)** The spinewyrm gains a +1 bonus on attack and damage rolls if both it and its opponent are touching the ground. --- ## Special Qualities - Darkvision 60 ft. - Low-light vision - Tremorsense 60 ft. **Earth Glide (Su)** The spinewyrm can move through stone, dirt, or earth as easily as a fish moves through water. It leaves no tunnel or trace. **Damage Reduction:** 10/adamantine **Elemental Immunities:** Immune to sleep, paralysis, and poison effects **Acid Resistance:** 20 --- ## Saves - Fort +18 - Ref +10 - Will +7 --- ## Abilities | Ability | Score | |-------|------:| | Strength | 33 | | Dexterity | 10 | | Constitution | 27 | | Intelligence | 2 | | Wisdom | 12 | | Charisma | 6 | --- ## Skills Listen +19, Spot +19, Survival +17 --- ## Feats Power Attack Improved Natural Attack (bite) Multiattack Weapon Focus (bite) Awesome Blow Improved Bull Rush --- ## Environment Warm deserts, rocky badlands, silt margins --- ## Organization Solitary --- ## Alignment Always neutral --- ## Advancement None (maximum Hit Dice reached)