# Half-Earth Elemental Phase Spider, CR 17 **Huge Magical Beast (Elemental, Psionic Optional)** **Hit Dice:** 15d10+75 (157 hp) **Initiative:** +5 (+1 Dex, +4 Improved Initiative) **Speed:** 40 ft., climb 40 ft. **Armor Class:** 24 (-2 size, +1 Dex, +15 natural), touch 9, flat-footed 23 **Base Attack/Grapple:** +15/+34 **Attack:** Bite +22 melee (2d8+10 plus poison) **Full Attack:** Bite +22 melee (2d8+10 plus poison) and 4 claws +17 melee (1d6+5) **Space/Reach:** 15 ft./15 ft. --- ### Special Attacks - **Poison (injury):** Fort DC 24, 1d6 Dex + 1d6 Con per round for 3 rounds - **Pounce:** Full attack after charge - **Phasing:** Can move partially out of phase to avoid attacks - **Multiattack:** Bite + 4 claws - **Earth Meld (Half-Earth):** Can merge partially into stone terrain, gaining +2 AC while melded --- ### Special Qualities - Darkvision 60 ft., low-light vision - Evasion - Climb 40 ft. - Earth subtype traits (Half-Earth): DR 5/—, immunity to earth-based attacks, burrow partially through earth - Psionics optional (no CR change) --- ### Saves - Fort +17 - Ref +11 - Will +8 --- ### Abilities - STR 26 (+8) - DEX 12 (+1) - CON 20 (+5) - INT 2 (-4) - WIS 14 (+2) - CHA 6 (-2) --- ### Skills - Climb +31 - Hide +18 - Spot +15 - Listen +15 - Move Silently +18 --- ### Feats - Multiattack - Weapon Focus (Bite) - Improved Initiative - Power Attack - Great Fortitude - Improved Critical (Bite) --- **Environment:** Mountains / rocky terrain **Organization:** Solitary or small nest (2–4) **Challenge Rating:** 17 **Treasure:** Standard **Alignment:** Always neutral