diff --git a/Here's-a-list-of-waypoint-flags-to-customize-your-spawns.md b/Here's-a-list-of-waypoint-flags-to-customize-your-spawns.md deleted file mode 100644 index 3603952..0000000 --- a/Here's-a-list-of-waypoint-flags-to-customize-your-spawns.md +++ /dev/null @@ -1,438 +0,0 @@ -Available Flags: - SPnOn_ISnDn_IDn_FTn_SNnMn_SAnMn_SRnMnP_SDnMn_CLnMn - _RGnMnCn_RWRn_DYnTn_HRnTn_DOD_NOD_PCnR_SF_SUnIn_FXnDn - _PRnTn_PLnTn_EEnRn_EXnRn_SG_CDnTnRnD_LTnAnBnCn_DSnSn_DIn_CMDn - _SSnDn_CCn_CPnRn_TRnDn_AEnDn_OEnDn_RSn_FCn - _ALnSn_HBn_SLnRnI_RHDn_DTn_HLnE_IT_ST_PT_SM_CF - _SXn_NL_SB_ELn - - -Format: - Flag|OptionalFlag - - -SPn|On -: Designates Spawn Waypoint -: SP is Required on all Spawn Waypoints -: Performs Spawn processing every SP1 to SP99 heartbeats -: Default is SP1 Heartbeat : ~6 Seconds -: SP00 Defaults to SP01 -: Optional Flag: On -: Offset processing spawn from first process by n heartbeats. -: Used to stagger spawn processing within an area - -ISn|Dn -: Initial State -: Type 0 : Inactive -: Type 1 : Default : Active -: Optional Flag: D000 -: Delay Initial Spawn D000 Minutes - -IDn -: SpawnID -: Sets LocalInt "SpawnID" to SpawnID -: On Spawn Waypoint Object - -FTn -: Flag Table -: Use Flags from Table FT00 -: Flags are Defined in 'spawn_cfg_flag' - - -SNn|Mn -: Spawn Number -: Maintains a Spawn of SN00 to SN99 Children -: Despawns Extra Children -: Optional Flag: M00 -: Minimum Children -: Will Randomly Spawn between M00 and SN00 Children - -SA|n|Mn -: Spawn All at Once -: Default is Spawn One Child per Cycle -: Optional Flag: 00 -: Spawn 00 Children per Cycle -: Optional Flag: M00 -: Spawn Minimum M00 per Cycle - -SRn|Mn|P -: Spawn Radius -: Randomly Spawns Children in a -: Location SR00 to SR99 Meters from Waypoint -: Optional Flag: M00 -: Minimum Radius, M00 to SR99 Meters -: Optional Flag: P -: Spawn Center is Near a Random PC in Area - -SDn|Mn|P -: Spawn Delay -: Delay SD00 to SD99 Minutes between Spawns -: Optional Flag: M00 -: Minimum Delay, M00 to SD99 Minutes -: Optional Flag: P -: This flag sets up a spawn period, whereas the default spawn delay -: specifies a spacing between spawns. -: This is particularly useful with PL3 (keep the times the same on -: each) it will cause the placeable to refresh if alive or respawn -: if not on a regular schedule. Note that if the P subflag is used, -: the M subflag is ignored. - - -CLn|Mn -: Child Lifespan -: Child will Despawn after CL00 Minutes -: Optional Flag: M00 -: Child will Despawn after M00 to CL00 Minutes - -DYn|Tn -: Spawn Day -: Spawn Only on Day DY00 to DY28 -: Children are Despawned during Invalid Days -: Optional Flag: T00 -: Spawn from Day DY00 to Day T00 - -HRn|Tn -: Spawn Hour -: Spawn Only during Hour HR00 to HR24 -: Children are Despawned during Invalid Hours -: Optional Flag: T00 -: Spawn from Hour HR00 to Hour T00 - -DO|D -: Day Only -: Only Spawns at Day -: Optional Flag: D -: Despawn Children at Nightfall - -NO|D -: Night Only -: Only Spawns at Night -: Optional Flag: D -: Despawn Children at Daybreak - -RW|Rn -: Random Walk -: Children Wander Randomly -: Optional Flag: R00 -: WARNING: This is Resource Intensive!! -: Wander Range, R00 to R99 Meters - -PC|n|R -: PC Check -: Only Spawn Children if PCs are in Area -: Children are Despawned if no PCs in Area -: Optional Flag: PC00 -: Depawn if no PCs in Area for PC00 Minutes -: Optional Flag: R -: Reset Spawn Point if no PCs are Present - -RGn|Mn|Cn -: Random Gold -: Generates Random Amount of Gold on Children -: From RG000 to RG999 Gold -: Optional Flag: M00 -: Minimum Gold Amount -: Optional Flag: C00 -: Gold Chance C00% to C99% -: Default 100% chance - -SF -: Spawn Facing -: Set Facing of Children to Match Waypoint -: Default Random Facing - -SUn|In -: Spawn Unseen -: Only Spawn if PCs are not within SU00 to SU99 Meters -: Optional flag: I00 -: Use the location of each individual child to determine if that -: child can spawn, instead of using to location of the spawn itself. -: If using SR or SL|R, I00 to I99 additional random locations will be -: attempted - -FXn|Dn -: Spawn Effect -: Spawn in with Effect FX001 to FX999 -: Effects are Defined in 'spawn_cfg_fxsp' -: Optional Flag: D000 -: Despawn with Effect D001 to D999 - -PRn|Tn|C -: Patrol Route -: Assign Waypoints Route PR00 to PR99 -: Optional Flag: T0 -: Route Type -: 0 - Sequential -: 1 - Circular -: 2 - Random -: 3 - Walk Once/Despawn -: Optional Flag C -: Start at closest waypoint. Does not apply to T2 (random) -: -: Route Name: Variable -: Route Tag: PR00_SN00_PS000_RN_FC_DO_NO_SC000 -: -: PR - Route Number 00 to 99 -: SN - Stop Number 00 to 99 -: PS - Pause 000 to maxint seconds at Stop -: RP - Random additional amount (0 - maxint) added to PS -: RN - Run to Stop -: RR - Percentage chance a Stop will be visited (skipped otherwise) -: SF - Face the Waypoint Direction -: DO - Only Stop here during the Day -: NO - Only Stop here during the Night -: SC - Run script 000 to 999 -: Scripts are Defined in 'spawn_sc_patrol' - -EEn|Rn -: Entrance/Exit -: Enter and Exit at Waypoint EE00 -: Optional Flag: R -: Choose Random Entrance Exit -: from R00 to EE00 -: -: Entrance/Exit Name: Variable -: Entrance/Exit Tag: EE00 - -EXn|Rn -: Exit -: Exit at Waypoint EX00 -: Optional Flag: R -: Choose Random Exit -: from R00 to EX00 -: -: Exit Name: Variable -: Exit Tag: EX00 - -PLn|Tn|Pn -: Placeable Object -: Spawns a Placeable Object with Behavior -: Behavior 0: Default Behavior -: Behavior 1: Despawn if Empty -: Behavior 2: Refill if Empty (after spawn delay minutes!) -: Behavior 3: Refresh (despawn/respawn) every P000 minutes; default -: (if no Pn specified) is 60 minutes -: Optional Flag: T00 -: Trap Disabled Chance -: 00% to 99% chance of Trap Disabled -: Trap must already be part of Placeable's Template -: Default 100% Chance Trap is Disabled -: Optional Flag: P00 -: Refresh period (in minutes) - -SG -: Spawn Group -: Spawn Children from Group -: Waypoint Tag is Defined Group -: Groups are Defined in 'spawn_cfg_group' - -CDn|Tn|Rn|D -: Corpse Decay -: Decay Corpse after CD000 to CD999 Seconds -: Default No Corpse, Standard Loot Bag -: Optional Flag: T -: Corpse Inventory Type -: Type 0: Inventory Items -: Type 1: Inventory & Equipped Items -: Type 2: Inventory Items, if PC Killed -: Type 3: Inventory & Equipped Items, if PC Killed -: Optional Flag: R -: Remains Type -: Type 0: Loot bag -: Type 1: Body -: Type 2: Bones -: Type 3: Potion -: Type 4: Pouch -: Type 5: Scroll -: Type 6: Treasure -: Type 7: None (destroy loot on decay) -: Optional Flag: D -: Drop wielded weapons - -LTn|An|Bn|Cn -: Loot Table -: Spawn Loot on Children from Table LT000 to LT999 -: Loot Tables are Defined in 'spawn_cfg_loot' -: LT500 to LT999 currently reserved for merchant-based -: loot tables -: Optional Flag: A000 -: When using merchant-based loot tables, the percentage chance that -: only 1 item will spawn. Default is 50%. Values over 100% are truncated -: to 100% -: Optional Flag: B000 -: When using merchant-based loot tables, the percentage chance that -: 2 items will spawn. Default is 15%. Values over 100% are truncated -: to 100% -: Optional Flag: C000 -: When using merchant-based loot tables, the percentage chance that -: 3 items will spawn. Default is 05%. Values over 100% are truncated -: to 100% - -DSn|Sn -: Deactivate Spawn -: Deactivate Spawn based on Condition -: Type 0: Deactivate if all Children are Dead -: Type 1: Deactivate if Spawn Number has been Spawned -: Type 2: Deactive Spawn until all Children are Dead -: Type 3: Deactivate Spawn after DI00 Children -: Type 4: Deactivate Spawn after DI00 Minutes -: Type 5: Deactivate Spawn after DI00 Cycles -: Type 6: Deactivate when Spawn Count == Spawn Number -: Optional Flag: S000 -: Run Script 000 to 999 when Spawn Deactivated -: Scripts are Defined in 'spawn_sc_deactiv' -: -: Can Reactivate by Manually Calling: -: SetLocalInt(oSpawn, "SpawnDeactivated", FALSE); - -DIn -: Deactivation Information - -CM|Dn -: Spawn Camp -: Spawns Camp of Creatures and Placeables -: Waypoint Tag is Defined Camp -: Despawns Camp when all Children Dead -: Camps are Defined in 'spawn_cfg_camp' -: Optional Flag: D000 -: Placeables Decay 000 Seconds after Camp Despawn -: -: Camp Children Flags: -: -: RW : Random Walk -: SF : Spawn Facing Camp -: SG : Spawn Group -: LT00 : Loot Table -: CD000|T0 : Corpse Decay -: PL0|T00 : Placeable Type -: Placeable Trap Disabled - -SSn|Dn -: Spawn Script -: Run Script 001 to 999 on Spawn -: Scripts are Defined in 'spawn_sc_spawn' -: Optional Flag: D000 -: Run Script 001 to 999 on Despawn - -DTn -: Death Script -: Run Script 001 to 999 on Death -: Scripts are Defined in 'spawn_sc_death' - -CPn|Rn -: Spawn Check PCs -: Check Custom Code to see if Spawn Proceeds -: Custom Code is Defined in 'spawn_chk_pcs' -: Optional Flag: R00 -: Check all PCs in Radius R00 -: Default Check all PCs in Area - -CCn -: Spawn Check Custom -: Check Custom Code to see if Spawn Proceeds -: Custom Code is Defined in 'spawn_chk_custom' - -TRn|Dn -: Spawn Trigger -: Only Spawns if PC is within 00 Meters -: Optional Flag: D00 -: Despawns if PC is not within D00 Meters - -AEn|Dn -: Spawn Area Effect -: Area Effects are Defined in 'spawn_cfg_fxae' -: Waypoint Tag can be "AE" to Spawn only Area Effect -: Optional Flag: D000 -: Area Effect Duration of 000 to 999 Seconds -: Duration of 000 means Permanent Area Effect -: Default Duration is 005 Seconds - -OEn|Dn -: Object Effect -: Object Effects are Defined in 'spawn_cfg_fxobj' -: Optional Flag: D000 -: Object Effect Duration of 000 to 999 Seconds -: Duration of 000 means Permanent Object Effect -: Default Duration is Permanent - -RSn -: Random Spawn -: Percentage Chance Spawn will Occur -: Default 100% Chance - -FCn -: Spawn Faction -: Change Faction of Children: -: Faction 0: COMMONER -: Faction 1: DEFENDER -: Faction 2: MERCHANT -: Faction 3: HOSTILE -: Faction 4: CUSTOM -: Change Faction to Same as Nearest -: Object with Tag 'SpawnFaction' - -ALn|Sn -: Spawn Alignment -: Shift Alignment of Children -: Alignment 0: Neutral -: Alignment 1: Law -: Alignment 2: Chaos -: Alignment 3: Good -: Alignment 4: Evil -: Alignment 5: All -: Optional Flag: S00 -: Shift Alignment by S00 -: Default Shift by 10 - -HBn -: Heartbeat Script -: Children will Run Script HB000 each Cycle -: Scripts are Defined in 'spawn_sc_hbeat' - -SLn|Rn|I -: Spawn Location -: Spawn Children at Waypoint SL00 -: Optional Flag: R -: Choose Random Location -: from R00 to SL00 -: Optional Flag: I -: When spawning multiple children, each child takes the next -: waypoint, In order - (first child spawns at SL00, next at SL01, etc.) -: -: Location Name: Variable -: Location Tag: SL00 - -RH|Dn -: Return Home -: Child will always Return to Home -: Optional Flag: D00 -: Child will Return to Home -: Only if further than D00 Meters - -HL|n|E -: Heal Children if Not in Combat -: Optional Value: 00 -: Heal 00% per Cycle - -IT -: Spawn Item -: Spawnpoint Tag is Item Template - -ST -: Spawn Sit -: Children will Sit in Nearest Unoccupied Sittable -: Sittable's Tag must be 'Seat' - -PT -: Spawn Plot -: Sets Children as Plot - -SM -: Spawn Merchant -: Spawnpoint Tag is Merchant Template - -CF -: Custom Flag -: Everything in Spawn Name after CF -: Is Stored in LocalString "CustomFlag" -: On Each Spawned Child \ No newline at end of file