From 13edb2e24a9a13369186ddb98d8f2ec820b798b0 Mon Sep 17 00:00:00 2001
From: Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com>
Date: Fri, 11 Feb 2022 17:35:16 +0000
Subject: [PATCH] Destroyed Here's a list of waypoint flags to customize your
 spawns (markdown)

---
 ...waypoint-flags-to-customize-your-spawns.md | 438 ------------------
 1 file changed, 438 deletions(-)
 delete mode 100644 Here's-a-list-of-waypoint-flags-to-customize-your-spawns.md

diff --git a/Here's-a-list-of-waypoint-flags-to-customize-your-spawns.md b/Here's-a-list-of-waypoint-flags-to-customize-your-spawns.md
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--- a/Here's-a-list-of-waypoint-flags-to-customize-your-spawns.md
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@@ -1,438 +0,0 @@
-Available Flags:
-  SPnOn_ISnDn_IDn_FTn_SNnMn_SAnMn_SRnMnP_SDnMn_CLnMn
-  _RGnMnCn_RWRn_DYnTn_HRnTn_DOD_NOD_PCnR_SF_SUnIn_FXnDn
-  _PRnTn_PLnTn_EEnRn_EXnRn_SG_CDnTnRnD_LTnAnBnCn_DSnSn_DIn_CMDn
-  _SSnDn_CCn_CPnRn_TRnDn_AEnDn_OEnDn_RSn_FCn
-  _ALnSn_HBn_SLnRnI_RHDn_DTn_HLnE_IT_ST_PT_SM_CF
-  _SXn_NL_SB_ELn
-
-
-Format:
-  Flag|OptionalFlag
-
-
-SPn|On
-: Designates Spawn Waypoint
-: SP is Required on all Spawn Waypoints
-: Performs Spawn processing every SP1 to SP99 heartbeats
-: Default is SP1 Heartbeat : ~6 Seconds
-: SP00 Defaults to SP01
-: Optional Flag: On
-: Offset processing spawn from first process by n heartbeats.
-: Used to stagger spawn processing within an area
-
-ISn|Dn
-: Initial State
-: Type 0 : Inactive
-: Type 1 : Default : Active
-: Optional Flag: D000
-:   Delay Initial Spawn D000 Minutes
-
-IDn
-: SpawnID
-: Sets LocalInt "SpawnID" to SpawnID
-: On Spawn Waypoint Object
-
-FTn
-: Flag Table
-: Use Flags from Table FT00
-: Flags are Defined in 'spawn_cfg_flag'
-
-
-SNn|Mn
-: Spawn Number
-: Maintains a Spawn of SN00 to SN99 Children
-: Despawns Extra Children
-: Optional Flag: M00
-:   Minimum Children
-:   Will Randomly Spawn between M00 and SN00 Children
-
-SA|n|Mn
-: Spawn All at Once
-: Default is Spawn One Child per Cycle
-: Optional Flag: 00
-:   Spawn 00 Children per Cycle
-: Optional Flag: M00
-:   Spawn Minimum M00 per Cycle
-
-SRn|Mn|P
-: Spawn Radius
-: Randomly Spawns Children in a
-: Location SR00 to SR99 Meters from Waypoint
-: Optional Flag: M00
-:   Minimum Radius, M00 to SR99 Meters
-: Optional Flag: P
-:   Spawn Center is Near a Random PC in Area
-
-SDn|Mn|P
-: Spawn Delay
-: Delay SD00 to SD99 Minutes between Spawns
-: Optional Flag: M00
-:   Minimum Delay, M00 to SD99 Minutes
-: Optional Flag: P
-:   This flag sets up a spawn period, whereas the default spawn delay
-:   specifies a spacing between spawns.
-:   This is particularly useful with PL3 (keep the times the same on
-:   each) it will cause the placeable to refresh if alive or respawn
-:   if not on a regular schedule. Note that if the P subflag is used,
-:   the M subflag is ignored.
-
-
-CLn|Mn
-: Child Lifespan
-: Child will Despawn after CL00 Minutes
-: Optional Flag: M00
-:   Child will Despawn after M00 to CL00 Minutes
-
-DYn|Tn
-: Spawn Day
-: Spawn Only on Day DY00 to DY28
-: Children are Despawned during Invalid Days
-: Optional Flag: T00
-:   Spawn from Day DY00 to Day T00
-
-HRn|Tn
-: Spawn Hour
-: Spawn Only during Hour HR00 to HR24
-: Children are Despawned during Invalid Hours
-: Optional Flag: T00
-:  Spawn from Hour HR00 to Hour T00
-
-DO|D
-: Day Only
-: Only Spawns at Day
-: Optional Flag: D
-:   Despawn Children at Nightfall
-
-NO|D
-: Night Only
-: Only Spawns at Night
-: Optional Flag: D
-:   Despawn Children at Daybreak
-
-RW|Rn
-: Random Walk
-: Children Wander Randomly
-: Optional Flag: R00
-:   WARNING:  This is Resource Intensive!!
-:   Wander Range, R00 to R99 Meters
-
-PC|n|R
-: PC Check
-: Only Spawn Children if PCs are in Area
-: Children are Despawned if no PCs in Area
-: Optional Flag: PC00
-:   Depawn if no PCs in Area for PC00 Minutes
-: Optional Flag: R
-:   Reset Spawn Point if no PCs are Present
-
-RGn|Mn|Cn
-: Random Gold
-: Generates Random Amount of Gold on Children
-: From RG000 to RG999 Gold
-: Optional Flag: M00
-:   Minimum Gold Amount
-: Optional Flag: C00
-:   Gold Chance C00% to C99%
-:   Default 100% chance
-
-SF
-: Spawn Facing
-: Set Facing of Children to Match Waypoint
-: Default Random Facing
-
-SUn|In
-: Spawn Unseen
-: Only Spawn if PCs are not within SU00 to SU99 Meters
-: Optional flag: I00
-:   Use the location of each individual child to determine if that
-:   child can spawn, instead of using to location of the spawn itself.
-:   If using SR or SL|R, I00 to I99 additional random locations will be
-:   attempted
-
-FXn|Dn
-: Spawn Effect
-: Spawn in with Effect FX001 to FX999
-: Effects are Defined in 'spawn_cfg_fxsp'
-: Optional Flag: D000
-:   Despawn with Effect D001 to D999
-
-PRn|Tn|C
-: Patrol Route
-: Assign Waypoints Route PR00 to PR99
-: Optional Flag: T0
-:   Route Type
-:   0 - Sequential
-:   1 - Circular
-:   2 - Random
-:   3 - Walk Once/Despawn
-: Optional Flag C
-:   Start at closest waypoint. Does not apply to T2 (random)
-:
-: Route Name: Variable
-: Route Tag: PR00_SN00_PS000_RN_FC_DO_NO_SC000
-:
-: PR - Route Number 00 to 99
-: SN - Stop Number 00 to 99
-: PS - Pause 000 to maxint seconds at Stop
-: RP - Random additional amount (0 - maxint) added to PS
-: RN - Run to Stop
-: RR - Percentage chance a Stop will be visited (skipped otherwise)
-: SF - Face the Waypoint Direction
-: DO - Only Stop here during the Day
-: NO - Only Stop here during the Night
-: SC - Run script 000 to 999
-:      Scripts are Defined in 'spawn_sc_patrol'
-
-EEn|Rn
-: Entrance/Exit
-: Enter and Exit at Waypoint EE00
-: Optional Flag: R
-:   Choose Random Entrance Exit
-:   from R00 to EE00
-:
-: Entrance/Exit Name: Variable
-: Entrance/Exit Tag: EE00
-
-EXn|Rn
-: Exit
-: Exit at Waypoint EX00
-: Optional Flag: R
-:   Choose Random Exit
-:   from R00 to EX00
-:
-: Exit Name: Variable
-: Exit Tag: EX00
-
-PLn|Tn|Pn
-: Placeable Object
-: Spawns a Placeable Object with Behavior
-:   Behavior 0: Default Behavior
-:   Behavior 1: Despawn if Empty
-:   Behavior 2: Refill if Empty (after spawn delay minutes!)
-:   Behavior 3: Refresh (despawn/respawn) every P000 minutes; default
-:   (if no Pn specified) is 60 minutes
-: Optional Flag: T00
-:   Trap Disabled Chance
-:   00% to 99% chance of Trap Disabled
-:   Trap must already be part of Placeable's Template
-:   Default 100% Chance Trap is Disabled
-: Optional Flag: P00
-:   Refresh period (in minutes)
-
-SG
-: Spawn Group
-: Spawn Children from Group
-: Waypoint Tag is Defined Group
-: Groups are Defined in 'spawn_cfg_group'
-
-CDn|Tn|Rn|D
-: Corpse Decay
-: Decay Corpse after CD000 to CD999 Seconds
-: Default No Corpse, Standard Loot Bag
-: Optional Flag: T
-:   Corpse Inventory Type
-:   Type 0: Inventory Items
-:   Type 1: Inventory & Equipped Items
-:   Type 2: Inventory Items, if PC Killed
-:   Type 3: Inventory & Equipped Items, if PC Killed
-: Optional Flag: R
-:   Remains Type
-:   Type 0: Loot bag
-:   Type 1: Body
-:   Type 2: Bones
-:   Type 3: Potion
-:   Type 4: Pouch
-:   Type 5: Scroll
-:   Type 6: Treasure
-:   Type 7: None (destroy loot on decay)
-: Optional Flag: D
-:   Drop wielded weapons
-
-LTn|An|Bn|Cn
-: Loot Table
-: Spawn Loot on Children from Table LT000 to LT999
-: Loot Tables are Defined in 'spawn_cfg_loot'
-: LT500 to LT999 currently reserved for merchant-based
-: loot tables
-: Optional Flag: A000
-:   When using merchant-based loot tables, the percentage chance that
-:   only 1 item will spawn.  Default is 50%. Values over 100% are truncated
-:   to 100%
-: Optional Flag: B000
-:   When using merchant-based loot tables, the percentage chance that
-:   2 items will spawn.  Default is 15%. Values over 100% are truncated
-:   to 100%
-: Optional Flag: C000
-:   When using merchant-based loot tables, the percentage chance that
-:   3 items will spawn.  Default is 05%. Values over 100% are truncated
-:   to 100%
-
-DSn|Sn
-: Deactivate Spawn
-: Deactivate Spawn based on Condition
-:   Type 0: Deactivate if all Children are Dead
-:   Type 1: Deactivate if Spawn Number has been Spawned
-:   Type 2: Deactive Spawn until all Children are Dead
-:   Type 3: Deactivate Spawn after DI00 Children
-:   Type 4: Deactivate Spawn after DI00 Minutes
-:   Type 5: Deactivate Spawn after DI00 Cycles
-:   Type 6: Deactivate when Spawn Count == Spawn Number
-: Optional Flag: S000
-:   Run Script 000 to 999 when Spawn Deactivated
-:   Scripts are Defined in 'spawn_sc_deactiv'
-:
-: Can Reactivate by Manually Calling:
-:   SetLocalInt(oSpawn, "SpawnDeactivated", FALSE);
-
-DIn
-: Deactivation Information
-
-CM|Dn
-: Spawn Camp
-: Spawns Camp of Creatures and Placeables
-: Waypoint Tag is Defined Camp
-: Despawns Camp when all Children Dead
-: Camps are Defined in 'spawn_cfg_camp'
-: Optional Flag: D000
-:   Placeables Decay 000 Seconds after Camp Despawn
-:
-: Camp Children Flags:
-:
-:   RW       : Random Walk
-:   SF       : Spawn Facing Camp
-:   SG       : Spawn Group
-:   LT00     : Loot Table
-:   CD000|T0 : Corpse Decay
-:   PL0|T00  : Placeable Type
-:             Placeable Trap Disabled
-
-SSn|Dn
-: Spawn Script
-: Run Script 001 to 999 on Spawn
-: Scripts are Defined in 'spawn_sc_spawn'
-: Optional Flag: D000
-:   Run Script 001 to 999 on Despawn
-
-DTn
-: Death Script
-: Run Script 001 to 999 on Death
-: Scripts are Defined in 'spawn_sc_death'
-
-CPn|Rn
-: Spawn Check PCs
-: Check Custom Code to see if Spawn Proceeds
-: Custom Code is Defined in 'spawn_chk_pcs'
-: Optional Flag: R00
-:   Check all PCs in Radius R00
-:   Default Check all PCs in Area
-
-CCn
-: Spawn Check Custom
-: Check Custom Code to see if Spawn Proceeds
-: Custom Code is Defined in 'spawn_chk_custom'
-
-TRn|Dn
-: Spawn Trigger
-: Only Spawns if PC is within 00 Meters
-: Optional Flag: D00
-:   Despawns if PC is not within D00 Meters
-
-AEn|Dn
-: Spawn Area Effect
-: Area Effects are Defined in 'spawn_cfg_fxae'
-: Waypoint Tag can be "AE" to Spawn only Area Effect
-: Optional Flag: D000
-:   Area Effect Duration of 000 to 999 Seconds
-:   Duration of 000 means Permanent Area Effect
-:   Default Duration is 005 Seconds
-
-OEn|Dn
-: Object Effect
-: Object Effects are Defined in 'spawn_cfg_fxobj'
-: Optional Flag: D000
-:   Object Effect Duration of 000 to 999 Seconds
-:   Duration of 000 means Permanent Object Effect
-:   Default Duration is Permanent
-
-RSn
-: Random Spawn
-: Percentage Chance Spawn will Occur
-: Default 100% Chance
-
-FCn
-: Spawn Faction
-: Change Faction of Children:
-:   Faction 0: COMMONER
-:   Faction 1: DEFENDER
-:   Faction 2: MERCHANT
-:   Faction 3: HOSTILE
-:   Faction 4: CUSTOM
-:     Change Faction to Same as Nearest
-:     Object with Tag 'SpawnFaction'
-
-ALn|Sn
-: Spawn Alignment
-: Shift Alignment of Children
-:   Alignment 0: Neutral
-:   Alignment 1: Law
-:   Alignment 2: Chaos
-:   Alignment 3: Good
-:   Alignment 4: Evil
-:   Alignment 5: All
-: Optional Flag: S00
-:   Shift Alignment by S00
-:   Default Shift by 10
-
-HBn
-: Heartbeat Script
-: Children will Run Script HB000 each Cycle
-: Scripts are Defined in 'spawn_sc_hbeat'
-
-SLn|Rn|I
-: Spawn Location
-: Spawn Children at Waypoint SL00
-: Optional Flag: R
-:   Choose Random Location
-:   from R00 to SL00
-: Optional Flag: I
-:   When spawning multiple children, each child takes the next
-:   waypoint, In order - (first child spawns at SL00, next at SL01, etc.)
-:
-: Location Name: Variable
-: Location Tag: SL00
-
-RH|Dn
-: Return Home
-: Child will always Return to Home
-: Optional Flag: D00
-:   Child will Return to Home
-:   Only if further than D00 Meters
-
-HL|n|E
-: Heal Children if Not in Combat
-: Optional Value: 00
-:   Heal 00% per Cycle
-
-IT
-: Spawn Item
-: Spawnpoint Tag is Item Template
-
-ST
-: Spawn Sit
-: Children will Sit in Nearest Unoccupied Sittable
-: Sittable's Tag must be 'Seat'
-
-PT
-: Spawn Plot
-: Sets Children as Plot
-
-SM
-: Spawn Merchant
-: Spawnpoint Tag is Merchant Template
-
-CF
-: Custom Flag
-: Everything in Spawn Name after CF
-: Is Stored in LocalString "CustomFlag"
-: On Each Spawned Child
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