From 50a335986010fc15019027569f1e270e92816260 Mon Sep 17 00:00:00 2001 From: Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com> Date: Sat, 17 Dec 2022 17:19:18 -0500 Subject: [PATCH] Updated NPC Behaviour Variables (markdown) --- NPC-Behaviour-Variables.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/NPC-Behaviour-Variables.md b/NPC-Behaviour-Variables.md index 18d8230..5447379 100644 --- a/NPC-Behaviour-Variables.md +++ b/NPC-Behaviour-Variables.md @@ -34,7 +34,7 @@ The value of this variable (int) is added to the chance that a creature will use ### X2_L_BEH_OFFENSE The higher value of this variable, the higher the chance that the creature will use offensive abilities in combat. Set to 0 to make them flee. -X### 2_L_BEH_COMPASSION +### X2_L_BEH_COMPASSION The higher value of this variable, the higher the chance that the creature will aid friendly creatures in combat. Not that helping usually degrades the overall difficulty of an encounter, but makes it more interesting. ### X2_S_PM_SPECIAL_ITEM