From 93f71497f2c0dde2fb3490db9e23da0140cb776c Mon Sep 17 00:00:00 2001 From: Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com> Date: Fri, 11 Feb 2022 17:35:52 +0000 Subject: [PATCH] Updated NESS Intro & Examples (markdown) --- NESS-Intro-&-Examples.md | 2 -- 1 file changed, 2 deletions(-) diff --git a/NESS-Intro-&-Examples.md b/NESS-Intro-&-Examples.md index 71dc1c4..2eb9069 100644 --- a/NESS-Intro-&-Examples.md +++ b/NESS-Intro-&-Examples.md @@ -10,8 +10,6 @@ The type and number of monsters as well as other special behaviors (like respawn The tag of a waypoint determines which monster, or predefined group of monsters, to spawn. The name of the waypoint is comprised of a list of flags that determine all the other spawn behaviors. -[[[wiki:NESS flags |Here's a list of waypoint flags to customize your spawns]]] - + Basic Usage This example is for generic NPCs that are meant to be in an area. Commoners, merchants, guards, that sort of thing.