//::///////////////////////////////////////////////
//:: vat_getnextarmor
//:: Conversation Action Taken
//:: Change armor appearance
//:://////////////////////////////////////////////

#include "inc_changearmor"

void main()
{
    //change the armor item
    int iItemAppr = GetLocalInt(GetPCSpeaker(),"iItemAppr");
    armorModelNext(iItemAppr);

    //for left pieces, modify the right piece also
    if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LBICEP)
        DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RBICEP));

    if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LFOOT)
        DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RFOOT));

    if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LFOREARM)
        DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RFOREARM));

    if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LHAND)
        DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RHAND));

    if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LSHIN)
        DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RSHIN));

    if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LSHOULDER)
        DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RSHOULDER));

    if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LTHIGH)
        DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RTHIGH));
}

