//:://////////////////////////////////////////////
//::  BODY TAILOR:  modify ...
//::                            onconv bodytailor
//:://////////////////////////////////////////////
/*
   sets the system to know what part to change
*/
//:://////////////////////////////////////////////
//:: Modified By: styzygy
//:: Created By: bloodsong
//:: based on the Mil_Tailor by Milambus Mandragon
//:://////////////////////////////////////////////


void main()
{
    object oPC = GetPCSpeaker();
    SetLocalString(oPC, "ToModify", "HEAD");
    SetLocalString(oPC, "2DAFile", "");
    SetCustomToken(91154, "Head");
    AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_HEAD, oPC)));
}
