#include "inc_arenapc"

void main()
{
    object oPC = GetPCSpeaker();
    object oCreature = ArenaSummon("cs1_weaponmast");
    int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC);
    int iLevelUp = 1;

    while (iLevelUp < iPCLevel)
    {
        if (iLevelUp > 7 && iLevelUp < 18) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_WEAPON_MASTER, TRUE, PACKAGE_WEAPONMASTER);
        else iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_FIGHTER, TRUE, GetCreatureStartingPackage(oCreature));
    }

    EquipNPC(oCreature, iLevelUp);

    SendMessageToPC(oPC, GetName(oCreature) + "'s level = Fighter " + IntToString(GetLevelByClass(CLASS_TYPE_FIGHTER, oCreature)) + ", Weapon Master " + IntToString(GetLevelByClass(CLASS_TYPE_WEAPON_MASTER, oCreature)));

}

