generated from Jaysyn/ModuleTemplate
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Initial upload.
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21
_module/nss/btlr_initbodycol.nss
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21
_module/nss/btlr_initbodycol.nss
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// Prepare for body colorization
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void main()
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{
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object oPC = GetPCSpeaker();
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// what are PC's initial colors?
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SetLocalInt(oPC, "iColorBod" + IntToString(COLOR_CHANNEL_SKIN), GetColor(oPC, COLOR_CHANNEL_SKIN));
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SetLocalInt(oPC, "iColorBod" + IntToString(COLOR_CHANNEL_HAIR), GetColor(oPC, COLOR_CHANNEL_HAIR));
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SetLocalInt(oPC, "iColorBod" + IntToString(COLOR_CHANNEL_TATTOO_1), GetColor(oPC, COLOR_CHANNEL_TATTOO_1));
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SetLocalInt(oPC, "iColorBod" + IntToString(COLOR_CHANNEL_TATTOO_2), GetColor(oPC, COLOR_CHANNEL_TATTOO_2));
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//SendMessageToPC(oPC, "iColorBod" + IntToString(COLOR_CHANNEL_SKIN) + "=" + IntToString(GetColor(oPC, COLOR_CHANNEL_SKIN)));
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//SendMessageToPC(oPC, "iColorBod" + IntToString(COLOR_CHANNEL_HAIR) + "=" + IntToString(GetColor(oPC, COLOR_CHANNEL_HAIR)));
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//SendMessageToPC(oPC, "iColorBod" + IntToString(COLOR_CHANNEL_TATTOO_1) + "=" + IntToString(GetColor(oPC, COLOR_CHANNEL_TATTOO_1)));
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//SendMessageToPC(oPC, "iColorBod" + IntToString(COLOR_CHANNEL_TATTOO_2) + "=" + IntToString(GetColor(oPC, COLOR_CHANNEL_TATTOO_2)));
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// take off gear so we can see body
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AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_HEAD, oPC)));
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AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CHEST, oPC)));
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}
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