generated from Jaysyn/ModuleTemplate
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Initial upload.
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63
_module/nss/fcb_mod_preload.nss
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63
_module/nss/fcb_mod_preload.nss
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#include "fcb_inc_vars"
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#include "fcb_inc_cvgen"
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#include "fcb_inc_array"
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#include "x2_inc_switches"
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//==========================================/
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void main()
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//==========================================/
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{
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SetListening(FCB_LIS, 1);
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SetListenPattern(FCB_LIS, "**", LISTEN_NUMBER_STANDARD);
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//--------------------------------------/
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array_main();
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//--------------------------------------/
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// Tag-based scripting is used for PGC3 Configurator, and possibily other things...
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// * Item Event Scripts: The game's default event scripts allow routing of all item related events
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// * into a single file, based on the tag of that item. If an item's tag is "test", it will fire a
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// * script called "test" when an item based event (equip, unequip, acquire, unacquire, activate,...)
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// * is triggered. Check "x2_it_example.nss" for an example.
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// * This feature is disabled by default.
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SetModuleSwitch (MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS, TRUE);
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if (GetModuleSwitchValue (MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE)
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{
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// * If Tagbased scripts are enabled, and you are running a Local Vault Server
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// * you should use the line below to add a layer of security to your server, preventing
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// * people to execute script you don't want them to. If you use the feature below,
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// * all called item scrips will be the prefix + the Tag of the item you want to execute, up to a
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// * maximum of 16 chars, instead of the pure tag of the object.
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// * i.e. without the line below a user activating an item with the tag "test",
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// * will result in the execution of a script called "test". If you uncomment the line below
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// * the script called will be "1_test.nss"
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// SetUserDefinedItemEventPrefix("1_");
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}
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//--------------------------------------/
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// styzygy added this to load items for the persistant chest object
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if (GetLocalInt(OBJECT_SELF, "iAllowPChest") == TRUE)
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{
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object oChest = GetObjectByTag("CS_PCHEST");
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string sDB = GetTag(GetModule())+"_PCHEST";
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string sTag = "";
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int iCount = 0;
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//AssignCommand(oChest, SpeakString("Attempting to load items from campaign database."));
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int iMax = GetCampaignInt(sDB, "iCount");
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if (iMax > 0)
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{
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for (iCount = 0; iCount < iMax; iCount++)
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{
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sTag = "PITEM_" + IntToString(iCount);
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RetrieveCampaignObject(sDB, sTag, GetLocation(oChest), oChest);
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//DeleteCampaignVariable(sDB, sTag);
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}
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}
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}
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//--------------------------------------/
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}
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