generated from Jaysyn/ModuleTemplate
Initial upload
Initial upload.
This commit is contained in:
48
_module/nss/inc_changearmor.nss
Normal file
48
_module/nss/inc_changearmor.nss
Normal file
@@ -0,0 +1,48 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: inc_changearmor
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "x2_inc_itemprop"
|
||||
#include "x2_inc_craft"
|
||||
|
||||
void armorModelNext(int iItemAppr)
|
||||
{
|
||||
object oPC = GetPCSpeaker();
|
||||
object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
|
||||
oItem = IPGetModifiedArmor(oItem, iItemAppr, X2_IP_ARMORTYPE_NEXT, TRUE);
|
||||
AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
|
||||
}
|
||||
|
||||
void armorModelPrev(int iItemAppr)
|
||||
{
|
||||
object oPC = GetPCSpeaker();
|
||||
object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
|
||||
oItem = IPGetModifiedArmor(oItem, iItemAppr, X2_IP_ARMORTYPE_PREV, TRUE);
|
||||
AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
|
||||
}
|
||||
|
||||
void armorModelRobe(int iRobeType)
|
||||
{
|
||||
object oPC = GetPCSpeaker();
|
||||
object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
|
||||
object oNewItem = IPCreateAndModifyArmorRobe(oItem, iRobeType);
|
||||
DestroyObject(oItem);
|
||||
AssignCommand(oPC, ActionEquipItem(oNewItem, INVENTORY_SLOT_CHEST));
|
||||
}
|
||||
|
||||
void weaponModelNext(int iWeaponModel)
|
||||
{
|
||||
object oPC = GetPCSpeaker();
|
||||
object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC);
|
||||
oItem = IPGetModifiedWeapon(oItem, iWeaponModel, X2_IP_WEAPONTYPE_NEXT, TRUE);
|
||||
AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_RIGHTHAND));
|
||||
}
|
||||
|
||||
void weaponModelPrev(int iWeaponModel)
|
||||
{
|
||||
object oPC = GetPCSpeaker();
|
||||
object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC);
|
||||
oItem = IPGetModifiedWeapon(oItem, iWeaponModel, X2_IP_WEAPONTYPE_PREV, TRUE);
|
||||
AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_RIGHTHAND));
|
||||
}
|
||||
|
Reference in New Issue
Block a user