generated from Jaysyn/ModuleTemplate
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Initial upload.
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48
_module/nss/mod_playerrest.nss
Normal file
48
_module/nss/mod_playerrest.nss
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// mod_onplayrest
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//
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// quick rest and heal
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void main()
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{
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object oTarget = GetLastPCRested();
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//make the PC instantly rest
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//AssignCommand(oTarget, ForceRest(OBJECT_SELF));
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//make sure any ill effects are removed (modified temple healing script
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effect eBad = GetFirstEffect(oTarget);
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//Search for negative effects
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while(GetIsEffectValid(eBad))
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{
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if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS ||
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GetEffectType(eBad) == EFFECT_TYPE_DEAF ||
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GetEffectType(eBad) == EFFECT_TYPE_CURSE ||
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GetEffectType(eBad) == EFFECT_TYPE_DISEASE ||
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GetEffectType(eBad) == EFFECT_TYPE_POISON ||
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GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
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GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL)
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{
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//Remove effect if it is negative.
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RemoveEffect(oTarget, eBad);
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}
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eBad = GetNextEffect(oTarget);
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}
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if(GetRacialType(oTarget) != RACIAL_TYPE_UNDEAD)
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{
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//Apply the VFX impact and effects
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int nHeal = GetMaxHitPoints(oTarget) - GetCurrentHitPoints(oTarget);
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effect eHeal = EffectHeal(nHeal);
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if (nHeal > 0)
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
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}
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}
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