//::////////////////////////////////////////////// //:: BODY TAILOR: modify ... //:: onconv bodytailor //::////////////////////////////////////////////// /* sets the system to know what part to change */ //::////////////////////////////////////////////// //:: Modified By: styzygy //:: Created By: bloodsong //:: based on the Mil_Tailor by Milambus Mandragon //::////////////////////////////////////////////// void main() { object oPC = GetPCSpeaker(); SetLocalString(oPC, "ToModify", "TAIL"); SetLocalString(oPC, "2DAFile", "tailmodel"); SetCustomToken(91154, "Tail"); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CHEST, oPC))); AssignCommand(oPC, ActionUnequipItem(GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC))); }