// onSpawn for Item Property Helper to enable listening for new item name #include "x0_i0_anims" // #include "x0_i0_walkway" - in x0_i0_anims //#include "x0_i0_treasure" //#include "x2_inc_switches" void main() { //using "**" listens to all text //the 777 is arbitrary and can be any number you like SetListenPattern(OBJECT_SELF, "**", 777); SetListening(OBJECT_SELF, TRUE); //be sure NPC is listening SetLocalInt(OBJECT_SELF, "iListenFlag", FALSE); // SetListeningPatterns(); WalkWayPoints(); }