//:://///////////////////////////////////////////// //:: Name x2_def_userdef //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Default On User Defined Event script */ //::////////////////////////////////////////////// //:: Created By: Keith Warner //:: Created On: June 11/03 //::////////////////////////////////////////////// #include "nw_i0_generic" const int EVENT_USER_DEFINED_PRESPAWN = 1510; const int EVENT_USER_DEFINED_POSTSPAWN = 1511; void main() { int nUser = GetUserDefinedEventNumber(); if(nUser == EVENT_HEARTBEAT ) //HEARTBEAT { } else if(nUser == EVENT_PERCEIVE) // PERCEIVE { } else if(nUser == EVENT_END_COMBAT_ROUND) // END OF COMBAT { } else if(nUser == EVENT_DIALOGUE) // ON DIALOGUE { } else if(nUser == EVENT_ATTACKED) // ATTACKED { object oPC = GetLastAttacker(OBJECT_SELF); int nCRMax = GetHitDice(oPC); //ActionUseTalentOnObject(GetCreatureTalentBest(TALENT_CATEGORY_BENEFICIAL_OBTAIN_ALLIES, nCRMax), OBJECT_SELF); } else if(nUser == EVENT_DAMAGED) // DAMAGED { int iFeatCheck = GetLocalInt(OBJECT_SELF, "iFeatCheck"); int iHalfHP; if (GetCurrentHitPoints() < (GetMaxHitPoints()/2)) iHalfHP = 1; if (iFeatCheck != 1 && iHalfHP == 1) { int iFeat; //Shifter if (GetLevelByClass(CLASS_TYPE_SHIFTER) > 0) { if (GetHasFeat(FEAT_EPIC_WILD_SHAPE_DRAGON)) iFeat = FEAT_EPIC_WILD_SHAPE_DRAGON; else if (GetHasFeat(FEAT_EPIC_OUTSIDER_SHAPE)) iFeat = FEAT_EPIC_OUTSIDER_SHAPE; else if (GetHasFeat(FEAT_EPIC_CONSTRUCT_SHAPE)) iFeat = FEAT_EPIC_CONSTRUCT_SHAPE; else if (GetHasFeat(FEAT_EPIC_WILD_SHAPE_UNDEAD)) iFeat = FEAT_EPIC_WILD_SHAPE_UNDEAD; else if (GetHasFeat(FEAT_GREATER_WILDSHAPE_4)) iFeat = FEAT_GREATER_WILDSHAPE_4; else if (GetHasFeat(FEAT_GREATER_WILDSHAPE_3)) iFeat = FEAT_GREATER_WILDSHAPE_3; else if (GetHasFeat(FEAT_HUMANOID_SHAPE)) iFeat = FEAT_HUMANOID_SHAPE; else if (GetHasFeat(FEAT_GREATER_WILDSHAPE_2)) iFeat = FEAT_GREATER_WILDSHAPE_2; else if (GetHasFeat(FEAT_GREATER_WILDSHAPE_1)) iFeat = FEAT_GREATER_WILDSHAPE_1; ActionUseFeat(iFeat, OBJECT_SELF); } SetLocalInt(OBJECT_SELF, "iFeatCheck", 1); } } else if(nUser == 1007) // DEATH - do not use for critical code, does not fire reliably all the time { } else if(nUser == EVENT_DISTURBED) // DISTURBED { } else if (nUser == EVENT_USER_DEFINED_PRESPAWN) { } else if (nUser == EVENT_USER_DEFINED_POSTSPAWN) { } }