#include "fcb_inc_vars" #include "fcb_inc_cvgen" #include "fcb_inc_array" #include "x2_inc_switches" //==========================================/ void main() //==========================================/ { SetListening(FCB_LIS, 1); SetListenPattern(FCB_LIS, "**", LISTEN_NUMBER_STANDARD); //--------------------------------------/ array_main(); //--------------------------------------/ // Tag-based scripting is used for PGC3 Configurator, and possibily other things... // * Item Event Scripts: The game's default event scripts allow routing of all item related events // * into a single file, based on the tag of that item. If an item's tag is "test", it will fire a // * script called "test" when an item based event (equip, unequip, acquire, unacquire, activate,...) // * is triggered. Check "x2_it_example.nss" for an example. // * This feature is disabled by default. SetModuleSwitch (MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS, TRUE); if (GetModuleSwitchValue (MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE) { // * If Tagbased scripts are enabled, and you are running a Local Vault Server // * you should use the line below to add a layer of security to your server, preventing // * people to execute script you don't want them to. If you use the feature below, // * all called item scrips will be the prefix + the Tag of the item you want to execute, up to a // * maximum of 16 chars, instead of the pure tag of the object. // * i.e. without the line below a user activating an item with the tag "test", // * will result in the execution of a script called "test". If you uncomment the line below // * the script called will be "1_test.nss" // SetUserDefinedItemEventPrefix("1_"); } //--------------------------------------/ // styzygy added this to load items for the persistant chest object if (GetLocalInt(OBJECT_SELF, "iAllowPChest") == TRUE) { object oChest = GetObjectByTag("CS_PCHEST"); string sDB = GetTag(GetModule())+"_PCHEST"; string sTag = ""; int iCount = 0; //AssignCommand(oChest, SpeakString("Attempting to load items from campaign database.")); int iMax = GetCampaignInt(sDB, "iCount"); if (iMax > 0) { for (iCount = 0; iCount < iMax; iCount++) { sTag = "PITEM_" + IntToString(iCount); RetrieveCampaignObject(sDB, sTag, GetLocation(oChest), oChest); //DeleteCampaignVariable(sDB, sTag); } } } //--------------------------------------/ }