void ReportAlignment(object oTarget) { int iLawChaos = GetLawChaosValue(oTarget); int iGoodEvil = GetGoodEvilValue(oTarget); string sLawChaos = " (Neutral)"; string sGoodEvil = " (Neutral)"; if (iLawChaos <= 30) sLawChaos = " (Chaotic)"; if (iLawChaos >= 70) sLawChaos = " (Lawful)"; if (iGoodEvil <= 30) sGoodEvil = " (Evil)"; if (iGoodEvil >= 70) sGoodEvil = " (Good)"; string sLawChaosFeedback = IntToString(iLawChaos) + sLawChaos; string sGoodEvilFeedback = IntToString(iGoodEvil) + sGoodEvil; string sAlignFeedback = "Your alignment = " + sLawChaosFeedback + ", " + sGoodEvilFeedback; SetCustomToken(115, sAlignFeedback); FloatingTextStringOnCreature(sAlignFeedback, oTarget); } void SetAlignment(object oTarget, int iLawfulChaotic, int iGoodEvil) { // start by Neutralizing both scales AdjustAlignment(oTarget, ALIGNMENT_NEUTRAL, 50); // set Lawful / Chaotic scale if (iLawfulChaotic == ALIGNMENT_LAWFUL) AdjustAlignment(oTarget, ALIGNMENT_LAWFUL, 85); else if (iLawfulChaotic == ALIGNMENT_CHAOTIC) AdjustAlignment(oTarget, ALIGNMENT_CHAOTIC, 85); // set Good / Evil scale if (iGoodEvil == ALIGNMENT_GOOD) AdjustAlignment(oTarget, ALIGNMENT_GOOD, 85); else if (iGoodEvil == ALIGNMENT_EVIL) AdjustAlignment(oTarget, ALIGNMENT_EVIL, 85); // feedback to the PC on the current values ReportAlignment(oTarget); //int iGoodEvil = GetGoodEvilValue(oTarget); //int iLawChaos = GetLawChaosValue(oTarget); //FloatingTextStringOnCreature("Good/Evil=" + IntToString(iGoodEvil) + ", Law/Chaos=" + IntToString(iLawChaos), oTarget); }