//#include "lcs_shld_include" #include "lcs_inc_amodel" void main() { object oPC = GetPCSpeaker(); object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); //int nNewLine = lcs_GetNextValidShieldModel(oItem); //lcs_ModifyandEquipNewShield(oItem, nNewLine); object item_new = set_armor_model_next(oItem, ITEM_APPR_ARMOR_MODEL_LFOREARM, "parts_forearm", oPC); item_new = set_armor_model_next(item_new, ITEM_APPR_ARMOR_MODEL_RFOREARM, "parts_forearm", oPC); equip_item(item_new, INVENTORY_SLOT_CHEST, oPC); }