#include "lcs_inc_general" //==========================================/ object set_armor_model_next(object item, int index, string s2da, object user) //==========================================/ { int apart_row = GetItemAppearance(item, ITEM_APPR_TYPE_ARMOR_MODEL, index); int apart_index = get_apart_2da_index(s2da, apart_row); int apart_index_max = get_apart_max_index(s2da); if(apart_index < apart_index_max) { apart_index++; } else { apart_index = 1; } apart_row = get_apart_2da_row(s2da, apart_index); SendMessageToPC(user, "part number: " + IntToString(apart_row)); DestroyObject(item); return CopyItemAndModify(item, ITEM_APPR_TYPE_ARMOR_MODEL, index, apart_row); } //==========================================/ object set_armor_model_prev(object item, int index, string s2da, object user) //==========================================/ { int apart_row = GetItemAppearance(item, ITEM_APPR_TYPE_ARMOR_MODEL, index); int apart_index = get_apart_2da_index(s2da, apart_row); int apart_index_max = get_apart_max_index(s2da); if(apart_index > 1) { apart_index--; } else { apart_index = apart_index_max; } apart_row = get_apart_2da_row(s2da, apart_index); SendMessageToPC(user, "part number: " + IntToString(apart_row)); DestroyObject(item); return CopyItemAndModify(item, ITEM_APPR_TYPE_ARMOR_MODEL, index, apart_row); }