//#include "lcs_shld_include" #include "lcs_inc_wmodel" void main() { object oPC = GetPCSpeaker(); object oItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC); //int nNewLine = lcs_GetNextValidShieldModel(oItem); //lcs_ModifyandEquipNewShield(oItem, nNewLine); set_model_next(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, 0, oPC, SHIELD_MODEL_VAL_MIN, SHIELD_MODEL_VAL_MAX); }