//#include "lcs_wpn_include" #include "lcs_inc_wmodel" void main() { object oPC = GetPCSpeaker(); object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); //int nNewLine = lcs_GetPreviousValidWeaponModel(oItem, ITEM_APPR_WEAPON_MODEL_BOTTOM); //lcs_ModifyandEquipNewWeapon(oItem, ITEM_APPR_WEAPON_MODEL_BOTTOM, nNewLine); set_model_prev(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, ITEM_APPR_WEAPON_MODEL_BOTTOM, oPC, WEAPON_MODEL_BTM_VAL_MIN, WEAPON_MODEL_BTM_VAL_MAX); }