void main() { object oPC = GetLastDisturbed(); object oItem = GetFirstItemInInventory(OBJECT_SELF); while (GetIsObjectValid(oItem)) { if (GetBaseItemType(oItem) == BASE_ITEM_LARGEBOX) { string sName = GetName(oItem); SendMessageToPC(oPC, sName + " or other container objects can not be saved with persistant chest inventory."); return; } oItem = GetNextItemInInventory(OBJECT_SELF); } }