//:://///////////////////////////////////////////// //:: vat_getnextarmor //:: Conversation Action Taken //:: Change armor appearance //::////////////////////////////////////////////// #include "inc_changearmor" void main() { //change the armor item int iItemAppr = GetLocalInt(GetPCSpeaker(),"iItemAppr"); armorModelNext(iItemAppr); //for left pieces, modify the right piece also if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LBICEP) DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RBICEP)); if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LFOOT) DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RFOOT)); if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LFOREARM) DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RFOREARM)); if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LHAND) DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RHAND)); if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LSHIN) DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RSHIN)); if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LSHOULDER) DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RSHOULDER)); if (iItemAppr == ITEM_APPR_ARMOR_MODEL_LTHIGH) DelayCommand(0.2, armorModelNext(ITEM_APPR_ARMOR_MODEL_RTHIGH)); }