#include "inc_levelset" void main() { object oTarget = GetPCSpeaker(); int iFoundItemFlag = 0; int i = 0; //for testing //AssignCommand(oTarget, SpeakString("stripInventory fired")); //valid only for creatures //if ( GetObjectType(oTarget) != OBJECT_TYPE_CREATURE) return; // set the variables object oItem = GetFirstItemInInventory(oTarget); // unflag unequipped items in inventory while ( GetIsObjectValid(oItem) ) { //SendMessageToPC(oTarget, "Evaluating " + GetName(oItem)); if (GetPlotFlag(oItem) == TRUE) { SetPlotFlag(oItem, FALSE); SendMessageToPC(oTarget, "Plot flag removed from " + GetName(oItem)); iFoundItemFlag = 1; } if (GetStolenFlag(oItem) == TRUE) { SetStolenFlag(oItem, FALSE); SendMessageToPC(oTarget, "Stolen flag removed from " + GetName(oItem)); iFoundItemFlag = 1; } //else SendMessageToPC(oTarget, GetName(oItem) + " was not changed."); oItem = GetNextItemInInventory(oTarget); } //unflag equipped items in slots for ( i = 0; i < NUM_INVENTORY_SLOTS; i++ ) { oItem = GetItemInSlot(i, oTarget); if (GetPlotFlag(oItem) == TRUE) { SetPlotFlag(oItem, FALSE); SendMessageToPC(oTarget, "Plot flag removed from " + GetName(oItem)); iFoundItemFlag = 1; } if (GetStolenFlag(oItem) == TRUE) { SetStolenFlag(oItem, FALSE); SendMessageToPC(oTarget, "Stolen flag removed from " + GetName(oItem)); iFoundItemFlag = 1; } } if (iFoundItemFlag == 0) SendMessageToPC(oTarget, "No Plot or Stolen items found."); }