#include "inc_arenapc" void main() { object oPC = GetPCSpeaker(); object oCreature = ArenaSummon("cs1_arcanearcher"); int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); int iLevelUp = 1; while (iLevelUp < iPCLevel) { if (iLevelUp == 1 || iLevelUp == 4 || iLevelUp == 6) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_WIZARD, TRUE, PACKAGE_WIZARDGENERALIST); else if (iLevelUp > 7 && iLevelUp < 18) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_ARCANE_ARCHER, TRUE, PACKAGE_ARCANE_ARCHER); else iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_RANGER, TRUE, GetCreatureStartingPackage(oCreature)); } EquipNPC(oCreature, iLevelUp); SendMessageToPC(oPC, GetName(oCreature) + "'s level = Ranger " + IntToString(GetLevelByClass(CLASS_TYPE_RANGER, oCreature)) + ", Wizard " + IntToString(GetLevelByClass(CLASS_TYPE_WIZARD, oCreature)) + ", Arcane Archer " + IntToString(GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, oCreature))); }