#include "inc_arenapc" void main() { object oPC = GetPCSpeaker(); object oCreature = ArenaSummon("cs1_assassin"); int iPCLevel = GetHitDice(oPC); int iLevelUp = 1; while (iLevelUp < iPCLevel) { if (iLevelUp > 7 && iLevelUp < 18) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_ASSASSIN, TRUE, PACKAGE_ASSASSIN); else iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_MONK, TRUE, GetCreatureStartingPackage(oCreature)); } EquipNPC(oCreature, iLevelUp); SendMessageToPC(oPC, GetName(oCreature) + "'s level = Monk " + IntToString(GetLevelByClass(CLASS_TYPE_MONK, oCreature)) + ", Assassin " + IntToString(GetLevelByClass(CLASS_TYPE_ASSASSIN, oCreature))); }