#include "inc_arenapc" void main() { object oPC = GetPCSpeaker(); object oCreature = ArenaSummon("cs1_palemaster"); int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); int iLevelUp = 1; while (iLevelUp < iPCLevel) { if (iLevelUp > 5 && iLevelUp < 9) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_PALE_MASTER, TRUE); else if (iLevelUp > 9 && iLevelUp < 12) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_PALE_MASTER, TRUE); else if (iLevelUp > 12 && iLevelUp < 15) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_PALE_MASTER, TRUE); else if (iLevelUp > 15 && iLevelUp < 18) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_PALE_MASTER, TRUE); else if (iLevelUp == 19) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_PALE_MASTER, TRUE); else iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_WIZARD, TRUE, GetCreatureStartingPackage(oCreature)); } EquipNPC(oCreature, iLevelUp); SendMessageToPC(oPC, GetName(oCreature) + "'s level = Wizard " + IntToString(GetLevelByClass(CLASS_TYPE_WIZARD, oCreature)) + ", Pale Master " + IntToString(GetLevelByClass(CLASS_TYPE_PALE_MASTER, oCreature))); }