#include "inc_arenapc" void main() { object oPC = GetPCSpeaker(); object oCreature = ArenaSummon("cs1_knight"); int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); int iLevelUp = 1; while (iLevelUp < iPCLevel) { if (iLevelUp > 4 && iLevelUp < 10) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_PURPLE_DRAGON_KNIGHT, TRUE, PACKAGE_INVALID); else iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_FIGHTER, TRUE, GetCreatureStartingPackage(oCreature)); } EquipNPC(oCreature, iLevelUp); SendMessageToPC(oPC, GetName(oCreature) + "'s level = Fighter " + IntToString(GetLevelByClass(CLASS_TYPE_FIGHTER, oCreature)) + ", Purple Dragon Knight " + IntToString(GetLevelByClass(CLASS_TYPE_PURPLE_DRAGON_KNIGHT, oCreature))); }