#include "inc_arenapc" void main() { object oPC = GetPCSpeaker(); object oCreature = ArenaSummon("cs1_weaponmast"); int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC); int iLevelUp = 1; while (iLevelUp < iPCLevel) { if (iLevelUp > 7 && iLevelUp < 18) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_WEAPON_MASTER, TRUE, PACKAGE_WEAPONMASTER); else iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_FIGHTER, TRUE, GetCreatureStartingPackage(oCreature)); } EquipNPC(oCreature, iLevelUp); SendMessageToPC(oPC, GetName(oCreature) + "'s level = Fighter " + IntToString(GetLevelByClass(CLASS_TYPE_FIGHTER, oCreature)) + ", Weapon Master " + IntToString(GetLevelByClass(CLASS_TYPE_WEAPON_MASTER, oCreature))); }