PGCC_PRC8/_module/nss/dmfi_voice_exe.nss
Jaysyn904 e51634d39b Initial upload
Initial upload.
2024-10-09 14:17:22 -04:00

3350 lines
122 KiB
Plaintext

//DMFI Voice script
int AppearType (string sCom)
{
if (sCom == "ARANEA")
return APPEARANCE_TYPE_ARANEA;
if (sCom == "ALLIP")
return APPEARANCE_TYPE_ALLIP;
if (sCom == "ARCH_TARGET")
return APPEARANCE_TYPE_ARCH_TARGET;
if (sCom == "ARIBETH")
return APPEARANCE_TYPE_ARIBETH;
if (sCom == "ASABI_CHIEFTAIN")
return APPEARANCE_TYPE_ASABI_CHIEFTAIN;
if (sCom == "ASABI_SHAMAN")
return APPEARANCE_TYPE_ASABI_SHAMAN;
if (sCom == "ASABI_WARRIOR")
return APPEARANCE_TYPE_ASABI_WARRIOR;
if (sCom == "BADGER")
return APPEARANCE_TYPE_BADGER;
if (sCom == "BADGER_DIRE")
return APPEARANCE_TYPE_BADGER_DIRE;
if (sCom == "BALOR")
return APPEARANCE_TYPE_BALOR;
if (sCom == "BARTENDER")
return APPEARANCE_TYPE_BARTENDER;
if (sCom == "BASILISK")
return APPEARANCE_TYPE_BASILISK;
if (sCom == "BAT")
return APPEARANCE_TYPE_BAT;
if (sCom == "BAT_HORROR")
return APPEARANCE_TYPE_BAT_HORROR;
if (sCom == "BEAR_BLACK")
return APPEARANCE_TYPE_BEAR_BLACK;
if (sCom == "BEAR_BROWN")
return APPEARANCE_TYPE_BEAR_BROWN;
if (sCom == "BEAR_DIRE")
return APPEARANCE_TYPE_BEAR_DIRE;
if (sCom == "BEAR_KODIAK")
return APPEARANCE_TYPE_BEAR_KODIAK;
if (sCom == "BEAR_POLAR")
return APPEARANCE_TYPE_BEAR_POLAR;
if (sCom == "BEETLE_FIRE")
return APPEARANCE_TYPE_BEETLE_FIRE;
if (sCom == "BEETLE_SLICER")
return APPEARANCE_TYPE_BEETLE_SLICER;
if (sCom == "BEETLE_STAG")
return APPEARANCE_TYPE_BEETLE_STAG;
if (sCom == "BEETLE_STINK")
return APPEARANCE_TYPE_BEETLE_STINK;
if (sCom == "BEGGER")
return APPEARANCE_TYPE_BEGGER;
if (sCom == "BLOOD_SAILER")
return APPEARANCE_TYPE_BLOOD_SAILER;
if (sCom == "BOAR")
return APPEARANCE_TYPE_BOAR;
if (sCom == "BOAR_DIRE")
return APPEARANCE_TYPE_BOAR_DIRE;
if (sCom == "BODAK")
return APPEARANCE_TYPE_BODAK;
if (sCom == "BUGBEAR_A")
return APPEARANCE_TYPE_BUGBEAR_A;
if (sCom == "BUGBEAR_B")
return APPEARANCE_TYPE_BUGBEAR_B;
if (sCom == "BUGBEAR_CHIEFTAIN_A")
return APPEARANCE_TYPE_BUGBEAR_CHIEFTAIN_A;
if (sCom == "BUGBEAR_CHIEFTAIN_B")
return APPEARANCE_TYPE_BUGBEAR_CHIEFTAIN_B;
if (sCom == "BUGBEAR_SHAMAN_A")
return APPEARANCE_TYPE_BUGBEAR_SHAMAN_A;
if (sCom == "BUGBEAR_SHAMAN_B")
return APPEARANCE_TYPE_BUGBEAR_SHAMAN_B;
if (sCom == "CAT_CAT_DIRE")
return APPEARANCE_TYPE_CAT_CAT_DIRE;
if (sCom == "CAT_COUGAR")
return APPEARANCE_TYPE_CAT_COUGAR;
if (sCom == "CAT_CRAG_CAT")
return APPEARANCE_TYPE_CAT_CRAG_CAT;
if (sCom == "CAT_JAGUAR")
return APPEARANCE_TYPE_CAT_JAGUAR;
if (sCom == "CAT_KRENSHAR")
return APPEARANCE_TYPE_CAT_KRENSHAR;
if (sCom == "CAT_LEOPARD")
return APPEARANCE_TYPE_CAT_LEOPARD;
if (sCom == "CAT_LION")
return APPEARANCE_TYPE_CAT_LION;
if (sCom == "CAT_MPANTHER")
return APPEARANCE_TYPE_CAT_MPANTHER;
if (sCom == "CAT_PANTHER")
return APPEARANCE_TYPE_CAT_PANTHER;
if (sCom == "CHICKEN")
return APPEARANCE_TYPE_CHICKEN;
if (sCom == "COCKATRICE")
return APPEARANCE_TYPE_COCKATRICE;
if (sCom == "COMBAT_DUMMY")
return APPEARANCE_TYPE_COMBAT_DUMMY;
if (sCom == "CONVICT")
return APPEARANCE_TYPE_CONVICT;
if (sCom == "COW")
return APPEARANCE_TYPE_COW;
if (sCom == "CULT_MEMBER")
return APPEARANCE_TYPE_CULT_MEMBER;
if (sCom == "DEER")
return APPEARANCE_TYPE_DEER;
if (sCom == "DEER_STAG")
return APPEARANCE_TYPE_DEER_STAG;
if (sCom == "DEVIL")
return APPEARANCE_TYPE_DEVIL;
if (sCom == "DOG")
return APPEARANCE_TYPE_DOG;
if (sCom == "DOG_BLINKDOG")
return APPEARANCE_TYPE_DOG_BLINKDOG;
if (sCom == "DOG_DIRE_WOLF")
return APPEARANCE_TYPE_DOG_DIRE_WOLF;
if (sCom == "DOG_FENHOUND")
return APPEARANCE_TYPE_DOG_FENHOUND;
if (sCom == "DOG_HELL_HOUND")
return APPEARANCE_TYPE_DOG_HELL_HOUND;
if (sCom == "DOG_SHADOW_MASTIF")
return APPEARANCE_TYPE_DOG_SHADOW_MASTIF;
if (sCom == "DOG_WINTER_WOLF")
return APPEARANCE_TYPE_DOG_WINTER_WOLF;
if (sCom == "DOG_WORG")
return APPEARANCE_TYPE_DOG_WORG;
if (sCom == "DOG_WOLF")
return APPEARANCE_TYPE_DOG_WOLF;
if (sCom == "DOOM_KNIGHT")
return APPEARANCE_TYPE_DOOM_KNIGHT;
if (sCom == "DRAGON_BLACK")
return APPEARANCE_TYPE_DRAGON_BLACK;
if (sCom == "DRAGON_BLUE")
return APPEARANCE_TYPE_DRAGON_BLUE;
if (sCom == "DRAGON_BRASS")
return APPEARANCE_TYPE_DRAGON_BRASS;
if (sCom == "DRAGON_BRONZE")
return APPEARANCE_TYPE_DRAGON_BRONZE;
if (sCom == "DRAGON_COPPER")
return APPEARANCE_TYPE_DRAGON_COPPER;
if (sCom == "DRAGON_GOLD")
return APPEARANCE_TYPE_DRAGON_GOLD;
if (sCom == "DRAGON_GREEN")
return APPEARANCE_TYPE_DRAGON_GREEN;
if (sCom == "DRAGON_RED")
return APPEARANCE_TYPE_DRAGON_RED;
if (sCom == "DRAGON_SILVER")
return APPEARANCE_TYPE_DRAGON_SILVER;
if (sCom == "DRAGON_WHITE")
return APPEARANCE_TYPE_DRAGON_WHITE;
if (sCom == "DROW_CLERIC")
return APPEARANCE_TYPE_DROW_CLERIC;
if (sCom == "DROW_FIGHTER")
return APPEARANCE_TYPE_DROW_FIGHTER;
if (sCom == "DRUEGAR_CLERIC")
return APPEARANCE_TYPE_DRUEGAR_CLERIC;
if (sCom == "DRUEGAR_FIGHTER")
return APPEARANCE_TYPE_DRUEGAR_FIGHTER;
if (sCom == "DRYAD")
return APPEARANCE_TYPE_DRYAD;
if (sCom == "DWARF")
return APPEARANCE_TYPE_DWARF;
if (sCom == "DWARF_NPC_FEMALE")
return APPEARANCE_TYPE_DWARF_NPC_FEMALE;
if (sCom == "DWARF_NPC_MALE")
return APPEARANCE_TYPE_DWARF_NPC_MALE;
if (sCom == "ELEMENTAL_AIR")
return APPEARANCE_TYPE_ELEMENTAL_AIR;
if (sCom == "ELEMENTAL_AIR_ELDER")
return APPEARANCE_TYPE_ELEMENTAL_AIR_ELDER;
if (sCom == "ELEMENTAL_EARTH")
return APPEARANCE_TYPE_ELEMENTAL_EARTH;
if (sCom == "ELEMENTAL_EARTH_ELDER")
return APPEARANCE_TYPE_ELEMENTAL_EARTH_ELDER;
if (sCom == "ELEMENTAL_FIRE")
return APPEARANCE_TYPE_ELEMENTAL_FIRE;
if (sCom == "ELEMENTAL_FIRE_ELDER")
return APPEARANCE_TYPE_ELEMENTAL_FIRE_ELDER;
if (sCom == "ELEMENTAL_WATER")
return APPEARANCE_TYPE_ELEMENTAL_WATER;
if (sCom == "ELEMENTAL_WATER_ELDER")
return APPEARANCE_TYPE_ELEMENTAL_WATER_ELDER;
if (sCom == "ELF")
return APPEARANCE_TYPE_ELF;
if (sCom == "ELF_NPC_FEMALE")
return APPEARANCE_TYPE_ELF_NPC_FEMALE;
if (sCom == "ELF_NPC_MALE_01")
return APPEARANCE_TYPE_ELF_NPC_MALE_01;
if (sCom == "ELF_NPC_MALE_02")
return APPEARANCE_TYPE_ELF_NPC_MALE_02;
if (sCom == "ETTERCAP")
return APPEARANCE_TYPE_ETTERCAP;
if (sCom == "ETTIN")
return APPEARANCE_TYPE_ETTIN;
if (sCom == "FAERIE_DRAGON")
return APPEARANCE_TYPE_FAERIE_DRAGON;
if (sCom == "FAIRY")
return APPEARANCE_TYPE_FAIRY;
if (sCom == "FALCON")
return APPEARANCE_TYPE_FALCON;
if (sCom == "FEMALE_01")
return APPEARANCE_TYPE_FEMALE_01;
if (sCom == "FEMALE_02")
return APPEARANCE_TYPE_FEMALE_02;
if (sCom == "FEMALE_03")
return APPEARANCE_TYPE_FEMALE_03;
if (sCom == "FEMALE_04")
return APPEARANCE_TYPE_FEMALE_04;
if (sCom == "FORMIAN_MYRMARCH")
return APPEARANCE_TYPE_FORMIAN_MYRMARCH;
if (sCom == "FORMIAN_QUEEN")
return APPEARANCE_TYPE_FORMIAN_QUEEN;
if (sCom == "FORMIAN_WARRIOR")
return APPEARANCE_TYPE_FORMIAN_WARRIOR;
if (sCom == "FORMIAN_WORKER")
return APPEARANCE_TYPE_FORMIAN_WORKER;
if (sCom == "GARGOYLE")
return APPEARANCE_TYPE_GARGOYLE;
if (sCom == "GHAST")
return APPEARANCE_TYPE_GHAST;
if (sCom == "GHOUL")
return APPEARANCE_TYPE_GHOUL;
if (sCom == "GHOUL_LORD")
return APPEARANCE_TYPE_GHOUL_LORD;
if (sCom == "GIANT_FIRE")
return APPEARANCE_TYPE_GIANT_FIRE;
if (sCom == "GIANT_FIRE_FEMALE")
return APPEARANCE_TYPE_GIANT_FIRE_FEMALE;
if (sCom == "GIANT_FROST")
return APPEARANCE_TYPE_GIANT_FROST;
if (sCom == "GIANT_FROST_FEMALE")
return APPEARANCE_TYPE_GIANT_FROST_FEMALE;
if (sCom == "GIANT_HILL")
return APPEARANCE_TYPE_GIANT_HILL;
if (sCom == "GIANT_MOUNTAIN")
return APPEARANCE_TYPE_GIANT_MOUNTAIN;
if (sCom == "GNOLL_WARRIOR")
return APPEARANCE_TYPE_GNOLL_WARRIOR;
if (sCom == "GNOLL_WIZ")
return APPEARANCE_TYPE_GNOLL_WIZ;
if (sCom == "GNOME")
return APPEARANCE_TYPE_GNOME;
if (sCom == "GNOME_NPC_FEMALE")
return APPEARANCE_TYPE_GNOME_NPC_FEMALE;
if (sCom == "GNOME_NPC_MALE")
return APPEARANCE_TYPE_GNOME_NPC_MALE;
if (sCom == "GOBLIN_A")
return APPEARANCE_TYPE_GOBLIN_A;
if (sCom == "GOBLIN_B")
return APPEARANCE_TYPE_GOBLIN_B;
if (sCom == "GOBLIN_CHIEF_A")
return APPEARANCE_TYPE_GOBLIN_CHIEF_A;
if (sCom == "GOBLIN_CHIEF_B")
return APPEARANCE_TYPE_GOBLIN_CHIEF_B;
if (sCom == "GOBLIN_SHAMAN_A")
return APPEARANCE_TYPE_GOBLIN_SHAMAN_A;
if (sCom == "GOBLIN_SHAMAN_B")
return APPEARANCE_TYPE_GOBLIN_SHAMAN_B;
if (sCom == "GOLEM_BONE")
return APPEARANCE_TYPE_GOLEM_BONE;
if (sCom == "GOLEM_CLAY")
return APPEARANCE_TYPE_GOLEM_CLAY;
if (sCom == "GOLEM_FLESH")
return APPEARANCE_TYPE_GOLEM_FLESH;
if (sCom == "GOLEM_IRON")
return APPEARANCE_TYPE_GOLEM_IRON;
if (sCom == "GOLEM_STONE")
return APPEARANCE_TYPE_GOLEM_STONE;
if (sCom == "GORGON")
return APPEARANCE_TYPE_GORGON;
if (sCom == "GREY_RENDER")
return APPEARANCE_TYPE_GREY_RENDER;
if (sCom == "GYNOSPHINX")
return APPEARANCE_TYPE_GYNOSPHINX;
if (sCom == "HALF_ELF")
return APPEARANCE_TYPE_HALF_ELF;
if (sCom == "HALF_ORC")
return APPEARANCE_TYPE_HALF_ORC;
if (sCom == "HALF_ORC_NPC_FEMALE")
return APPEARANCE_TYPE_HALF_ORC_NPC_FEMALE;
if (sCom == "HALF_ORC_NPC_MALE_01")
return APPEARANCE_TYPE_HALF_ORC_NPC_MALE_01;
if (sCom == "HALF_ORC_NPC_MALE_02")
return APPEARANCE_TYPE_HALF_ORC_NPC_MALE_02;
if (sCom == "HALFLING")
return APPEARANCE_TYPE_HALFLING;
if (sCom == "HALFLING_NPC_FEMALE")
return APPEARANCE_TYPE_HALFLING_NPC_FEMALE;
if (sCom == "HALFLING_NPC_MALE")
return APPEARANCE_TYPE_HALFLING_NPC_MALE;
if (sCom == "HELMED_HORROR")
return APPEARANCE_TYPE_HELMED_HORROR;
if (sCom == "HEURODIS_LICH")
return APPEARANCE_TYPE_HEURODIS_LICH;
if (sCom == "HOBGOBLIN_WARRIOR")
return APPEARANCE_TYPE_HOBGOBLIN_WARRIOR;
if (sCom == "HOOK_HORROR")
return APPEARANCE_TYPE_HOOK_HORROR;
if (sCom == "HOBGOBLIN_WIZARD")
return APPEARANCE_TYPE_HOBGOBLIN_WIZARD;
if (sCom == "HOUSE_GUARD")
return APPEARANCE_TYPE_HOUSE_GUARD;
if (sCom == "HUMAN")
return APPEARANCE_TYPE_HUMAN;
if (sCom == "HUMAN_NPC_FEMALE_01")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_01;
if (sCom == "HUMAN_NPC_FEMALE_02")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_02;
if (sCom == "HUMAN_NPC_FEMALE_03")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_03;
if (sCom == "HUMAN_NPC_FEMALE_04")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_04;
if (sCom == "HUMAN_NPC_FEMALE_05")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_05;
if (sCom == "HUMAN_NPC_FEMALE_06")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_06;
if (sCom == "HUMAN_NPC_FEMALE_07")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_07;
if (sCom == "HUMAN_NPC_FEMALE_08")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_08;
if (sCom == "HUMAN_NPC_FEMALE_09")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_09;
if (sCom == "HUMAN_NPC_FEMALE_10")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_10;
if (sCom == "HUMAN_NPC_FEMALE_11")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_11;
if (sCom == "HUMAN_NPC_FEMALE_12")
return APPEARANCE_TYPE_HUMAN_NPC_FEMALE_12;
if (sCom == "HUMAN_NPC_MALE_01")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_01;
if (sCom == "HUMAN_NPC_MALE_02")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_02;
if (sCom == "HUMAN_NPC_MALE_03")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_03;
if (sCom == "HUMAN_NPC_MALE_04")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_04;
if (sCom == "HUMAN_NPC_MALE_05")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_05;
if (sCom == "HUMAN_NPC_MALE_06")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_06;
if (sCom == "HUMAN_NPC_MALE_07")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_07;
if (sCom == "HUMAN_NPC_MALE_08")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_08;
if (sCom == "HUMAN_NPC_MALE_09")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_09;
if (sCom == "HUMAN_NPC_MALE_10")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_10;
if (sCom == "HUMAN_NPC_MALE_11")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_11;
if (sCom == "HUMAN_NPC_MALE_12")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_12;
if (sCom == "HUMAN_NPC_MALE_13")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_13;
if (sCom == "HUMAN_NPC_MALE_14")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_14;
if (sCom == "HUMAN_NPC_MALE_15")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_15;
if (sCom == "HUMAN_NPC_MALE_16")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_16;
if (sCom == "HUMAN_NPC_MALE_17")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_17;
if (sCom == "HUMAN_NPC_MALE_18")
return APPEARANCE_TYPE_HUMAN_NPC_MALE_18;
if (sCom == "IMP")
return APPEARANCE_TYPE_IMP;
if (sCom == "INN_KEEPER")
return APPEARANCE_TYPE_INN_KEEPER;
if (sCom == "INTELLECT_DEVOURER")
return APPEARANCE_TYPE_INTELLECT_DEVOURER;
if (sCom == "INVISIBLE_HUMAN_MALE")
return APPEARANCE_TYPE_INVISIBLE_HUMAN_MALE;
if (sCom == "INVISIBLE_STALKER")
return APPEARANCE_TYPE_INVISIBLE_STALKER;
if (sCom == "KID_FEMALE")
return APPEARANCE_TYPE_KID_FEMALE;
if (sCom == "KID_MALE")
return APPEARANCE_TYPE_KID_MALE;
if (sCom == "KOBOLD_A")
return APPEARANCE_TYPE_KOBOLD_A;
if (sCom == "KOBOLD_B")
return APPEARANCE_TYPE_KOBOLD_B;
if (sCom == "KOBOLD_CHIEF_A")
return APPEARANCE_TYPE_KOBOLD_CHIEF_A;
if (sCom == "KOBOLD_CHIEF_B")
return APPEARANCE_TYPE_KOBOLD_CHIEF_B;
if (sCom == "KOBOLD_SHAMAN_A")
return APPEARANCE_TYPE_KOBOLD_SHAMAN_A;
if (sCom == "KOBOLD_SHAMAN_B")
return APPEARANCE_TYPE_KOBOLD_SHAMAN_B;
if (sCom == "LANTERN_ARCHON")
return APPEARANCE_TYPE_LANTERN_ARCHON;
if (sCom == "LICH")
return APPEARANCE_TYPE_LICH;
if (sCom == "LIZARDFOLK_A")
return APPEARANCE_TYPE_LIZARDFOLK_A;
if (sCom == "LIZARDFOLK_B")
return APPEARANCE_TYPE_LIZARDFOLK_B;
if (sCom == "LIZARDFOLK_SHAMAN_A")
return APPEARANCE_TYPE_LIZARDFOLK_SHAMAN_A;
if (sCom == "LIZARDFOLK_SHAMAN_B")
return APPEARANCE_TYPE_LIZARDFOLK_SHAMAN_B;
if (sCom == "LIZARDFOLK_WARRIOR_A")
return APPEARANCE_TYPE_LIZARDFOLK_WARRIOR_A;
if (sCom == "LIZARDFOLK_WARRIOR_B")
return APPEARANCE_TYPE_LIZARDFOLK_WARRIOR_B;
if (sCom == "LUSKAN_GUARD")
return APPEARANCE_TYPE_LUSKAN_GUARD;
if (sCom == "MALE_01")
return APPEARANCE_TYPE_MALE_01;
if (sCom == "MALE_02")
return APPEARANCE_TYPE_MALE_02;
if (sCom == "MALE_03")
return APPEARANCE_TYPE_MALE_03;
if (sCom == "MALE_04")
return APPEARANCE_TYPE_MALE_04;
if (sCom == "MALE_05")
return APPEARANCE_TYPE_MALE_05;
if (sCom == "MANTICORE")
return APPEARANCE_TYPE_MANTICORE;
if (sCom == "MEDUSA")
return APPEARANCE_TYPE_MEDUSA;
if (sCom == "MEPHIT_AIR")
return APPEARANCE_TYPE_MEPHIT_AIR;
if (sCom == "MEPHIT_DUST")
return APPEARANCE_TYPE_MEPHIT_DUST;
if (sCom == "MEPHIT_EARTH")
return APPEARANCE_TYPE_MEPHIT_EARTH;
if (sCom == "MEPHIT_FIRE")
return APPEARANCE_TYPE_MEPHIT_FIRE;
if (sCom == "MEPHIT_ICE")
return APPEARANCE_TYPE_MEPHIT_ICE;
if (sCom == "MEPHIT_MAGMA")
return APPEARANCE_TYPE_MEPHIT_MAGMA;
if (sCom == "MEPHIT_OOZE")
return APPEARANCE_TYPE_MEPHIT_OOZE;
if (sCom == "MEPHIT_SALT")
return APPEARANCE_TYPE_MEPHIT_SALT;
if (sCom == "MEPHIT_STEAM")
return APPEARANCE_TYPE_MEPHIT_STEAM;
if (sCom == "MEPHIT_WATER")
return APPEARANCE_TYPE_MEPHIT_WATER;
if (sCom == "MINOGON")
return APPEARANCE_TYPE_MINOGON;
if (sCom == "MINOTAUR")
return APPEARANCE_TYPE_MINOTAUR;
if (sCom == "MINOTAUR_CHIEFTAIN")
return APPEARANCE_TYPE_MINOTAUR_CHIEFTAIN;
if (sCom == "MINOTAUR_SHAMAN")
return APPEARANCE_TYPE_MINOTAUR_SHAMAN;
if (sCom == "MOHRG")
return APPEARANCE_TYPE_MOHRG;
if (sCom == "MUMMY_COMMON")
return APPEARANCE_TYPE_MUMMY_COMMON;
if (sCom == "MUMMY_FIGHTER_2")
return APPEARANCE_TYPE_MUMMY_FIGHTER_2;
if (sCom == "MUMMY_GREATER")
return APPEARANCE_TYPE_MUMMY_GREATER;
if (sCom == "MUMMY_WARRIOR")
return APPEARANCE_TYPE_MUMMY_WARRIOR;
if (sCom == "NW_MILITIA_MEMBER")
return APPEARANCE_TYPE_NW_MILITIA_MEMBER;
if (sCom == "NWN_AARIN")
return APPEARANCE_TYPE_NWN_AARIN;
if (sCom == "NWN_ARIBETH_EVIL")
return APPEARANCE_TYPE_NWN_ARIBETH_EVIL;
if (sCom == "NWN_HAEDRALINE")
return APPEARANCE_TYPE_NWN_HAEDRALINE;
if (sCom == "NWN_MAUGRIM")
return APPEARANCE_TYPE_NWN_MAUGRIM;
if (sCom == "NWN_MORAG")
return APPEARANCE_TYPE_NWN_MORAG;
if (sCom == "NWN_NASHER")
return APPEARANCE_TYPE_NWN_NASHER;
if (sCom == "NWN_SEDOS")
return APPEARANCE_TYPE_NWN_SEDOS;
if (sCom == "NYMPH")
return APPEARANCE_TYPE_NYMPH;
if (sCom == "OGRE")
return APPEARANCE_TYPE_OGRE;
if (sCom == "OGRE_CHIEFTAIN")
return APPEARANCE_TYPE_OGRE_CHIEFTAIN;
if (sCom == "OGRE_CHIEFTAINB")
return APPEARANCE_TYPE_OGRE_CHIEFTAINB;
if (sCom == "OGRE_MAGE")
return APPEARANCE_TYPE_OGRE_MAGE;
if (sCom == "OGRE_MAGEB")
return APPEARANCE_TYPE_OGRE_MAGEB;
if (sCom == "OGREB")
return APPEARANCE_TYPE_OGREB;
if (sCom == "OLD_MAN")
return APPEARANCE_TYPE_OLD_MAN;
if (sCom == "OLD_WOMAN")
return APPEARANCE_TYPE_OLD_WOMAN;
if (sCom == "ORC_A")
return APPEARANCE_TYPE_ORC_A;
if (sCom == "ORC_B")
return APPEARANCE_TYPE_ORC_B;
if (sCom == "ORC_CHIEFTAIN_A")
return APPEARANCE_TYPE_ORC_CHIEFTAIN_A;
if (sCom == "ORC_CHIEFTAIN_B")
return APPEARANCE_TYPE_ORC_CHIEFTAIN_B;
if (sCom == "ORC_SHAMAN_A")
return APPEARANCE_TYPE_ORC_SHAMAN_A;
if (sCom == "ORC_SHAMAN_B")
return APPEARANCE_TYPE_ORC_SHAMAN_B;
if (sCom == "OX")
return APPEARANCE_TYPE_OX;
if (sCom == "PENGUIN")
return APPEARANCE_TYPE_PENGUIN;
if (sCom == "PLAGUE_VICTIM")
return APPEARANCE_TYPE_PLAGUE_VICTIM;
if (sCom == "PROSTITUTE_01")
return APPEARANCE_TYPE_PROSTITUTE_01;
if (sCom == "PROSTITUTE_02")
return APPEARANCE_TYPE_PROSTITUTE_02;
if (sCom == "PSEUDODRAGON")
return APPEARANCE_TYPE_PSEUDODRAGON;
if (sCom == "QUASIT")
return APPEARANCE_TYPE_QUASIT;
if (sCom == "RAKSHASA_BEAR_MALE")
return APPEARANCE_TYPE_RAKSHASA_BEAR_MALE;
if (sCom == "RAKSHASA_TIGER_FEMALE")
return APPEARANCE_TYPE_RAKSHASA_TIGER_FEMALE;
if (sCom == "RAKSHASA_TIGER_MALE")
return APPEARANCE_TYPE_RAKSHASA_TIGER_MALE;
if (sCom == "RAKSHASA_WOLF_MALE")
return APPEARANCE_TYPE_RAKSHASA_WOLF_MALE;
if (sCom == "RAT")
return APPEARANCE_TYPE_RAT;
if (sCom == "RAT_DIRE")
return APPEARANCE_TYPE_RAT_DIRE;
if (sCom == "RAVEN")
return APPEARANCE_TYPE_RAVEN;
if (sCom == "SHADOW")
return APPEARANCE_TYPE_SHADOW;
if (sCom == "SHADOW_FIEND")
return APPEARANCE_TYPE_SHADOW_FIEND;
if (sCom == "SHIELD_GUARDIAN")
return APPEARANCE_TYPE_SHIELD_GUARDIAN;
if (sCom == "SHOP_KEEPER")
return APPEARANCE_TYPE_SHOP_KEEPER;
if (sCom == "SKELETAL_DEVOURER")
return APPEARANCE_TYPE_SKELETAL_DEVOURER;
if (sCom == "SKELETON_CHIEFTAIN")
return APPEARANCE_TYPE_SKELETON_CHIEFTAIN;
if (sCom == "SKELETON_COMMON")
return APPEARANCE_TYPE_SKELETON_COMMON;
if (sCom == "SKELETON_MAGE")
return APPEARANCE_TYPE_SKELETON_MAGE;
if (sCom == "SKELETON_WARRIOR")
return APPEARANCE_TYPE_SKELETON_WARRIOR;
if (sCom == "SKELETON_PRIEST")
return APPEARANCE_TYPE_SKELETON_PRIEST;
if (sCom == "SKELETON_WARRIOR_1")
return APPEARANCE_TYPE_SKELETON_WARRIOR_1;
if (sCom == "SKELETON_WARRIOR_2")
return APPEARANCE_TYPE_SKELETON_WARRIOR_2;
if (sCom == "SPIDER_WRAITH")
return APPEARANCE_TYPE_SPIDER_WRAITH;
if (sCom == "STINGER")
return APPEARANCE_TYPE_STINGER;
if (sCom == "STINGER_CHIEFTAIN")
return APPEARANCE_TYPE_STINGER_CHIEFTAIN;
if (sCom == "STINGER_MAGE")
return APPEARANCE_TYPE_STINGER_MAGE;
if (sCom == "STINGER_WARRIOR")
return APPEARANCE_TYPE_STINGER_WARRIOR;
if (sCom == "SUCCUBUS")
return APPEARANCE_TYPE_SUCCUBUS;
if (sCom == "TROLL")
return APPEARANCE_TYPE_TROLL;
if (sCom == "TROLL_CHIEFTAIN")
return APPEARANCE_TYPE_TROLL_CHIEFTAIN;
if (sCom == "TROLL_SHAMAN")
return APPEARANCE_TYPE_TROLL_SHAMAN;
if (sCom == "UMBERHULK")
return APPEARANCE_TYPE_UMBERHULK;
if (sCom == "UTHGARD_ELK_TRIBE")
return APPEARANCE_TYPE_UTHGARD_ELK_TRIBE;
if (sCom == "UTHGARD_TIGER_TRIBE")
return APPEARANCE_TYPE_UTHGARD_TIGER_TRIBE;
if (sCom == "VAMPIRE_FEMALE")
return APPEARANCE_TYPE_VAMPIRE_FEMALE;
if (sCom == "VAMPIRE_MALE")
return APPEARANCE_TYPE_VAMPIRE_MALE;
if (sCom == "VROCK")
return APPEARANCE_TYPE_VROCK;
if (sCom == "WAITRESS")
return APPEARANCE_TYPE_WAITRESS;
if (sCom == "WAR_DEVOURER")
return APPEARANCE_TYPE_WAR_DEVOURER;
if (sCom == "WERECAT")
return APPEARANCE_TYPE_WERECAT;
if (sCom == "WERERAT")
return APPEARANCE_TYPE_WERERAT;
if (sCom == "WEREWOLF")
return APPEARANCE_TYPE_WEREWOLF;
if (sCom == "WIGHT")
return APPEARANCE_TYPE_WIGHT;
if (sCom == "WILL_O_WISP")
return APPEARANCE_TYPE_WILL_O_WISP;
if (sCom == "WRAITH")
return APPEARANCE_TYPE_WRAITH;
if (sCom == "WYRMLING_BLACK")
return APPEARANCE_TYPE_WYRMLING_BLACK;
if (sCom == "WYRMLING_BLUE")
return APPEARANCE_TYPE_WYRMLING_BLUE;
if (sCom == "WYRMLING_BRASS")
return APPEARANCE_TYPE_WYRMLING_BRASS;
if (sCom == "WYRMLING_BRONZE")
return APPEARANCE_TYPE_WYRMLING_BRONZE;
if (sCom == "WYRMLING_COPPER")
return APPEARANCE_TYPE_WYRMLING_COPPER;
if (sCom == "WYRMLING_GOLD")
return APPEARANCE_TYPE_WYRMLING_GOLD;
if (sCom == "WYRMLING_GREEN")
return APPEARANCE_TYPE_WYRMLING_GREEN;
if (sCom == "WYRMLING_RED")
return APPEARANCE_TYPE_WYRMLING_RED;
if (sCom == "WYRMLING_SILVER")
return APPEARANCE_TYPE_WYRMLING_SILVER;
if (sCom == "WYRMLING_WHITE")
return APPEARANCE_TYPE_WYRMLING_WHITE;
if (sCom == "YUAN_TI")
return APPEARANCE_TYPE_YUAN_TI;
if (sCom == "YUAN_TI_CHIEFTEN")
return APPEARANCE_TYPE_YUAN_TI_CHIEFTEN;
if (sCom == "YUAN_TI_WIZARD")
return APPEARANCE_TYPE_YUAN_TI_WIZARD;
if (sCom == "ZOMBIE")
return APPEARANCE_TYPE_ZOMBIE;
if (sCom == "ZOMBIE_ROTTING")
return APPEARANCE_TYPE_ZOMBIE_ROTTING;
if (sCom == "ZOMBIE_TYRANT_FOG")
return APPEARANCE_TYPE_ZOMBIE_TYRANT_FOG;
if (sCom == "ZOMBIE_WARRIOR_1")
return APPEARANCE_TYPE_ZOMBIE_WARRIOR_1;
if (sCom == "ZOMBIE_WARRIOR_2")
return APPEARANCE_TYPE_ZOMBIE_WARRIOR_2;
return -1;
}
void dmw_CleanUp(object oMySpeaker)
{
int nCount;
int nCache;
//DeleteLocalObject(oMySpeaker, "dmfi_univ_target");
DeleteLocalLocation(oMySpeaker, "dmfi_univ_location");
DeleteLocalObject(oMySpeaker, "dmw_item");
DeleteLocalString(oMySpeaker, "dmw_repamt");
DeleteLocalString(oMySpeaker, "dmw_repargs");
nCache = GetLocalInt(oMySpeaker, "dmw_playercache");
for(nCount = 1; nCount <= nCache; nCount++)
{
DeleteLocalObject(oMySpeaker, "dmw_playercache" + IntToString(nCount));
}
DeleteLocalInt(oMySpeaker, "dmw_playercache");
nCache = GetLocalInt(oMySpeaker, "dmw_itemcache");
for(nCount = 1; nCount <= nCache; nCount++)
{
DeleteLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount));
}
DeleteLocalInt(oMySpeaker, "dmw_itemcache");
for(nCount = 1; nCount <= 10; nCount++)
{
DeleteLocalString(oMySpeaker, "dmw_dialog" + IntToString(nCount));
DeleteLocalString(oMySpeaker, "dmw_function" + IntToString(nCount));
DeleteLocalString(oMySpeaker, "dmw_params" + IntToString(nCount));
}
DeleteLocalString(oMySpeaker, "dmw_playerfunc");
DeleteLocalInt(oMySpeaker, "dmw_started");
}
//Smoking Function by Jason Robinson
location GetLocationAboveAndInFrontOf(object oPC, float fDist, float fHeight)
{
float fDistance = -fDist;
object oTarget = (oPC);
object oArea = GetArea(oTarget);
vector vPosition = GetPosition(oTarget);
vPosition.z += fHeight;
float fOrientation = GetFacing(oTarget);
vector vNewPos = AngleToVector(fOrientation);
float vZ = vPosition.z;
float vX = vPosition.x - fDistance * vNewPos.x;
float vY = vPosition.y - fDistance * vNewPos.y;
fOrientation = GetFacing(oTarget);
vX = vPosition.x - fDistance * vNewPos.x;
vY = vPosition.y - fDistance * vNewPos.y;
vNewPos = AngleToVector(fOrientation);
vZ = vPosition.z;
vNewPos = Vector(vX, vY, vZ);
return Location(oArea, vNewPos, fOrientation);
}
//Smoking Function by Jason Robinson
void SmokePipe(object oActivator)
{
string sEmote1 = "*puffs on a pipe*";
string sEmote2 = "*inhales from a pipe*";
string sEmote3 = "*pulls a mouthful of smoke from a pipe*";
float fHeight = 1.7;
float fDistance = 0.1;
// Set height based on race and gender
if (GetGender(oActivator) == GENDER_MALE)
{
switch (GetRacialType(oActivator))
{
case RACIAL_TYPE_HUMAN:
case RACIAL_TYPE_HALFELF: fHeight = 1.7; fDistance = 0.12; break;
case RACIAL_TYPE_ELF: fHeight = 1.55; fDistance = 0.08; break;
case RACIAL_TYPE_GNOME:
case RACIAL_TYPE_HALFLING: fHeight = 1.15; fDistance = 0.12; break;
case RACIAL_TYPE_DWARF: fHeight = 1.2; fDistance = 0.12; break;
case RACIAL_TYPE_HALFORC: fHeight = 1.9; fDistance = 0.2; break;
}
}
else
{
// FEMALES
switch (GetRacialType(oActivator))
{
case RACIAL_TYPE_HUMAN:
case RACIAL_TYPE_HALFELF: fHeight = 1.6; fDistance = 0.12; break;
case RACIAL_TYPE_ELF: fHeight = 1.45; fDistance = 0.12; break;
case RACIAL_TYPE_GNOME:
case RACIAL_TYPE_HALFLING: fHeight = 1.1; fDistance = 0.075; break;
case RACIAL_TYPE_DWARF: fHeight = 1.2; fDistance = 0.1; break;
case RACIAL_TYPE_HALFORC: fHeight = 1.8; fDistance = 0.13; break;
}
}
location lAboveHead = GetLocationAboveAndInFrontOf(oActivator, fDistance, fHeight);
// emotes
switch (d3())
{
case 1: AssignCommand(oActivator, ActionSpeakString(sEmote1)); break;
case 2: AssignCommand(oActivator, ActionSpeakString(sEmote2)); break;
case 3: AssignCommand(oActivator, ActionSpeakString(sEmote3));break;
}
// glow red
AssignCommand(oActivator, ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_LIGHT_RED_5), oActivator, 0.15)));
// wait a moment
AssignCommand(oActivator, ActionWait(3.0));
// puff of smoke above and in front of head
AssignCommand(oActivator, ActionDoCommand(ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SMOKE_PUFF), lAboveHead)));
// if female, turn head to left
if ((GetGender(oActivator) == GENDER_FEMALE) && (GetRacialType(oActivator) != RACIAL_TYPE_DWARF))
AssignCommand(oActivator, ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 1.0, 5.0));
}
void ParseEmote(string sEmote, object oPC)
{
DeleteLocalInt(oPC, "dmfi_univ_int");
object oRightHand = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC);
object oLeftHand = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
//PrintString("<Conv>"+GetName(GetArea(oPC))+ " " + GetName(oPC) + ": " + sEmote + " </Conv>");
if (!GetIsPC(oPC)) AssignCommand(oPC, SpeakString(sEmote));
if (GetStringLeft(sEmote, 1) == "*")
{
int iToggle;
string sBuffer;
sBuffer = GetStringRight(sEmote, GetStringLength(sEmote)-1);
while (!iToggle && GetStringLength(sBuffer) > 1)
{
if (GetStringLeft(sBuffer,1) == "*")
iToggle = abs(iToggle - 1);
sBuffer = GetStringRight(sBuffer, GetStringLength(sBuffer)-1);
}
sEmote = GetStringLeft(sEmote, GetStringLength(sEmote)-GetStringLength(sBuffer));
}
int iSit;
object oArea;
object oChair;
//*emote* rolls
if ((FindSubString(sEmote, "Strength") != -1) ||
(FindSubString(sEmote, "strength") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 61);
else if ((FindSubString(sEmote, "Dexterity") != -1)||
(FindSubString(sEmote, "dexterity") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 62);
else if ((FindSubString(sEmote, "Constitution") != -1)||
(FindSubString(sEmote, "constitution") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 63);
else if ((FindSubString(sEmote, "Intelligence") != -1)||
(FindSubString(sEmote, "intelligence") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 64);
else if ((FindSubString(sEmote, "Wisdom") != -1) ||
(FindSubString(sEmote, "wisdom") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 65);
else if ((FindSubString(sEmote, "Charisma") != -1)||
(FindSubString(sEmote, "charisma") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 66);
else if ((FindSubString(sEmote, "Fortitude") != -1)||
(FindSubString(sEmote, "fortitude") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 67);
else if ((FindSubString(sEmote, "Reflex") != -1) ||
(FindSubString(sEmote, "reflex") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 68);
else if ((FindSubString(sEmote, "Will") != -1) ||
(FindSubString(sEmote, "will") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 69);
else if ((FindSubString(sEmote, "Animal Empathy") != -1)||
(FindSubString(sEmote, "animal empathy") != -1)||
(FindSubString(sEmote, "Animal Empathy") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 71);
else if ((FindSubString(sEmote, "Appraise") != -1)||
(FindSubString(sEmote, "appraise") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 72);
else if ((FindSubString(sEmote, "Bluff") != -1) ||
(FindSubString(sEmote, "bluff") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 73);
else if ((FindSubString(sEmote, "Concentration") != -1) ||
(FindSubString(sEmote, "concentration") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 74);
else if ((FindSubString(sEmote, "Craft Armor") != -1) ||
(FindSubString(sEmote, "Craft armor") != -1)||
(FindSubString(sEmote, "craft armor") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 75);
else if ((FindSubString(sEmote, "Craft Trap") != -1) ||
(FindSubString(sEmote, "Craft trap") != -1)||
(FindSubString(sEmote, "craft trap") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 76);
else if ((FindSubString(sEmote, "Craft Weapon") != -1) ||
(FindSubString(sEmote, "Craft weapon") != -1)||
(FindSubString(sEmote, "craft weapon") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 77);
else if ((FindSubString(sEmote, "Disable Trap") != -1) ||
(FindSubString(sEmote, "Disable trap") != -1)||
(FindSubString(sEmote, "disable trap") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 78);
else if ((FindSubString(sEmote, "Discipline") != -1)||
(FindSubString(sEmote, "discipline") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 79);
else if ((FindSubString(sEmote, "Heal") != -1)||
(FindSubString(sEmote, "heal") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 81);
else if ((FindSubString(sEmote, "Hide") != -1)||
(FindSubString(sEmote, "hide") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 82);
else if ((FindSubString(sEmote, "Intimidate") != -1) ||
(FindSubString(sEmote, "intimidate") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 83);
else if ((FindSubString(sEmote, "Listen") != -1)||
(FindSubString(sEmote, "listen") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 84);
else if ((FindSubString(sEmote, "Lore") != -1)||
(FindSubString(sEmote, "lore") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 85);
else if ((FindSubString(sEmote, "Move Silently") != -1)||
(FindSubString(sEmote, "Move silently") != -1)||
(FindSubString(sEmote, "move silently") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 86);
else if ((FindSubString(sEmote, "Open Lock") != -1)||
(FindSubString(sEmote, "Open lock") != -1)||
(FindSubString(sEmote, "open lock") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 87);
else if ((FindSubString(sEmote, "Parry") != -1)||
(FindSubString(sEmote, "parry") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 88);
else if ((FindSubString(sEmote, "Perform") != -1)||
(FindSubString(sEmote, "perform") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 89);
else if ((FindSubString(sEmote, "Persuade") != -1) ||
(FindSubString(sEmote, "persuade") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 91);
else if ((FindSubString(sEmote, "Pickpocket") != -1) ||
(FindSubString(sEmote, "Pick Pocket") != -1) ||
(FindSubString(sEmote, "pickpocket") != -1)||
(FindSubString(sEmote, "Pick pocket") != -1)||
(FindSubString(sEmote, "pick pocket") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 92);
else if ((FindSubString(sEmote, "Search") != -1)||
(FindSubString(sEmote, "search") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 93);
else if ((FindSubString(sEmote, "Set Trap") != -1)||
(FindSubString(sEmote, "Set trap") != -1)||
(FindSubString(sEmote, "set trap") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 94);
else if ((FindSubString(sEmote, "Spellcraft") != -1)||
(FindSubString(sEmote, "spellcraft") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 95);
else if ((FindSubString(sEmote, "Spot") != -1)||
(FindSubString(sEmote, "spot") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 96);
else if ((FindSubString(sEmote, "Taunt") != -1)||
(FindSubString(sEmote, "taunt") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 97);
else if ((FindSubString(sEmote, "Tumble") != -1)||
(FindSubString(sEmote, "tumble") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 98);
else if ((FindSubString(sEmote, "Use Magic Device") != -1)||
(FindSubString(sEmote, "use magic device") != -1)||
(FindSubString(sEmote, "Use magic device") != -1))
SetLocalInt(oPC, "dmfi_univ_int", 99);
if (GetLocalInt(oPC, "dmfi_univ_int"))
{
SetLocalString(oPC, "dmfi_univ_conv", "pc_dicebag");
ExecuteScript("dmfi_execute", oPC);
return;
}
//*emote*
if (FindSubString(GetStringLowerCase(sEmote), "*bows") != -1 ||
FindSubString(GetStringLowerCase(sEmote), " bows") != -1 ||
FindSubString(GetStringLowerCase(sEmote), "curtsey") != -1)
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_BOW, 1.0));
else if (FindSubString(GetStringLowerCase(sEmote), "drink") != -1 ||
FindSubString(GetStringLowerCase(sEmote), "sips") != -1)
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_DRINK, 1.0));
else if (FindSubString(GetStringLowerCase(sEmote), "drinks") != -1 &&
FindSubString(GetStringLowerCase(sEmote), "sits") != -1)
{
AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, 99999.0f));
DelayCommand(1.0f, AssignCommand(oPC, PlayAnimation( ANIMATION_FIREFORGET_DRINK, 1.0)));
DelayCommand(3.0f, AssignCommand(oPC, PlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, 99999.0)));
}
else if (FindSubString(GetStringLowerCase(sEmote), "reads") != -1 &&
FindSubString(GetStringLowerCase(sEmote), "sits") != -1)
{
AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, 99999.0f));
DelayCommand(1.0f, AssignCommand(oPC, PlayAnimation( ANIMATION_FIREFORGET_READ, 1.0)));
DelayCommand(3.0f, AssignCommand(oPC, PlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, 99999.0)));
}
else if (FindSubString(GetStringLowerCase(sEmote), "sit")!= -1)
{
AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, 99999.0f));
}
else if (FindSubString(GetStringLowerCase(sEmote), "greet")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "wave") != -1)
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_GREETING, 1.0));
else if (FindSubString(GetStringLowerCase(sEmote), "yawn")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "stretch") != -1 ||
FindSubString(GetStringLowerCase(sEmote), "bored") != -1)
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_PAUSE_BORED, 1.0));
else if (FindSubString(GetStringLowerCase(sEmote), "scratch")!= -1)
{
AssignCommand(oPC,ActionUnequipItem(oRightHand));
AssignCommand(oPC,ActionUnequipItem(oLeftHand));
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD, 1.0));
}
else if (FindSubString(GetStringLowerCase(sEmote), "*reads")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), " reads")!= -1||
FindSubString(GetStringLowerCase(sEmote), "read")!= -1)
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_READ, 1.0));
else if (FindSubString(GetStringLowerCase(sEmote), "salute")!= -1)
{
AssignCommand(oPC,ActionUnequipItem(oRightHand));
AssignCommand(oPC,ActionUnequipItem(oLeftHand));
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_SALUTE, 1.0));
}
else if (FindSubString(GetStringLowerCase(sEmote), "steal")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "swipe") != -1)
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_STEAL, 1.0));
else if (FindSubString(GetStringLowerCase(sEmote), "taunt")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "mock") != -1)
{
PlayVoiceChat(VOICE_CHAT_TAUNT, oPC);
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_TAUNT, 1.0));
}
else if ((FindSubString(GetStringLowerCase(sEmote), "smokes") != -1)||
(FindSubString(GetStringLowerCase(sEmote), "smoke") != -1))
{
SmokePipe(oPC);
}
else if (FindSubString(GetStringLowerCase(sEmote), "cheer ")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "cheer*")!= -1)
{
PlayVoiceChat(VOICE_CHAT_CHEER, oPC);
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_VICTORY1, 1.0));
}
else if (FindSubString(GetStringLowerCase(sEmote), "hooray")!= -1)
{
PlayVoiceChat(VOICE_CHAT_CHEER, oPC);
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_VICTORY2, 1.0));
}
else if (FindSubString(GetStringLowerCase(sEmote), "celebrate")!= -1)
{
PlayVoiceChat(VOICE_CHAT_CHEER, oPC);
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_VICTORY3, 1.0));
}
else if (FindSubString(GetStringLowerCase(sEmote), "giggle")!= -1 && GetGender(oPC) == GENDER_FEMALE)
AssignCommand(oPC, PlaySound("vs_fshaldrf_haha"));
else if (FindSubString(GetStringLowerCase(sEmote), "flop")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "prone")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_FRONT, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "bends")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "stoop")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "fiddle")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 1.0, 5.0));
else if (FindSubString(GetStringLowerCase(sEmote), "nod")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "agree")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_LISTEN, 1.0, 4.0));
else if (FindSubString(GetStringLowerCase(sEmote), "peers")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "scans")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "search")!= -1)
AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_LOOK_FAR, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "*pray")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), " pray")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "meditate")!= -1)
{
AssignCommand(oPC,ActionUnequipItem(oRightHand));
AssignCommand(oPC,ActionUnequipItem(oLeftHand));
AssignCommand(oPC,ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0, 99999.0));
}
else if (FindSubString(GetStringLowerCase(sEmote), "drunk")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "woozy")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "tired")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "fatigue")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "exhausted")!= -1)
{
PlayVoiceChat(VOICE_CHAT_REST, oPC);
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_TIRED, 1.0, 3.0));
}
else if (FindSubString(GetStringLowerCase(sEmote), "fidget")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "shifts")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE2, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "sits")!= -1 &&
(FindSubString(GetStringLowerCase(sEmote), "floor")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "ground")!= -1))
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_SIT_CROSS, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "demand")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "threaten")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_TALK_FORCEFUL, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "laugh")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "chuckle")!= -1)
{
PlayVoiceChat(VOICE_CHAT_LAUGH, oPC);
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_TALK_LAUGHING, 1.0, 2.0));
}
else if (FindSubString(GetStringLowerCase(sEmote), "begs")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "plead")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_TALK_PLEADING, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "worship")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "snore")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "*naps")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), " naps")!= -1||
FindSubString(GetStringLowerCase(sEmote), "nap")!= -1)
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SLEEP), oPC);
else if (FindSubString(GetStringLowerCase(sEmote), "*sings")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), " sings")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "hums")!= -1)
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BARD_SONG), oPC, 6.0f);
else if (FindSubString(GetStringLowerCase(sEmote), "whistles")!= -1)
AssignCommand(oPC, PlaySound("as_pl_whistle2"));
else if (FindSubString(GetStringLowerCase(sEmote), "talks")!= -1 ||
FindSubString(GetStringLowerCase(sEmote), "chats")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_TALK_NORMAL, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "shakes head")!= -1)
{
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 1.0, 0.25f));
DelayCommand(0.15f, AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 1.0, 0.25f)));
DelayCommand(0.40f, AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 1.0, 0.25f)));
DelayCommand(0.65f, AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 1.0, 0.25f)));
}
else if (FindSubString(GetStringLowerCase(sEmote), "ducks")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_DODGE_DUCK, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "dodge")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_FIREFORGET_DODGE_SIDE, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "cantrip")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_CONJURE1, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "spellcast")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_CONJURE2, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "fall")!= -1 &&
FindSubString(GetStringLowerCase(sEmote), "back")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 1.0, 99999.0));
else if (FindSubString(GetStringLowerCase(sEmote), "spasm")!= -1)
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_SPASM, 1.0, 99999.0));
}
string ConvertDrow(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "il";
case 26: return "Il";
case 1: return "f";
case 2: return "st";
case 28: return "St";
case 3: return "w";
case 4: return "a";
case 5: return "o";
case 6: return "v";
case 7: return "ir";
case 33: return "Ir";
case 8: return "e";
case 9: return "vi";
case 35: return "Vi";
case 10: return "go";
case 11: return "c";
case 12: return "li";
case 13: return "l";
case 14: return "e";
case 15: return "ty";
case 41: return "Ty";
case 16: return "r";
case 17: return "m";
case 18: return "la";
case 44: return "La";
case 19: return "an";
case 45: return "An";
case 20: return "y";
case 21: return "el";
case 47: return "El";
case 22: return "ky";
case 48: return "Ky";
case 23: return "'";
case 24: return "a";
case 25: return "p'";
case 27: return "F";
case 29: return "W";
case 30: return "A";
case 31: return "O";
case 32: return "V";
case 34: return "E";
case 36: return "Go";
case 37: return "C";
case 38: return "Li";
case 39: return "L";
case 40: return "E";
case 42: return "R";
case 43: return "M";
case 46: return "Y";
case 49: return "'";
case 50: return "A";
case 51: return "P'";
default: return sLetter; } return "";
}
string ProcessDrow(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertDrow(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
string ConvertLeetspeak(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "4";
case 26: return "4";
case 1: return "8";
case 27: return "8";
case 2: return "(";
case 28: return "(";
case 3: return "|)";
case 29: return "|)";
case 4: return "3";
case 30: return "3";
case 5: return "f";
case 31: return "F";
case 6: return "9";
case 32: return "9";
case 7: return "h";
case 33: return "H";
case 8: return "!";
case 34: return "!";
case 9: return "j";
case 35: return "J";
case 10: return "|<";
case 36: return "|<";
case 11: return "1";
case 37: return "1";
case 12: return "/\/\/";
case 38: return "/\/\/";
case 13: return "|\|";
case 39: return "|\|";
case 14: return "0";
case 40: return "0";
case 15: return "p";
case 41: return "P";
case 16: return "Q";
case 42: return "Q";
case 17: return "R";
case 43: return "R";
case 18: return "5";
case 44: return "5";
case 19: return "7";
case 45: return "7";
case 20: return "u";
case 46: return "U";
case 21: return "\/";
case 47: return "\/";
case 22: return "\/\/";
case 48: return "\/\/";
case 23: return "x";
case 49: return "X";
case 24: return "y";
case 50: return "Y";
case 25: return "2";
case 51: return "2";
default: return sLetter;
}
return "";
}//end ConvertLeetspeak
string ProcessLeetspeak(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertLeetspeak(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
string ConvertInfernal(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "o";
case 1: return "c";
case 2: return "r";
case 3: return "j";
case 4: return "a";
case 5: return "v";
case 6: return "k";
case 7: return "r";
case 8: return "y";
case 9: return "z";
case 10: return "g";
case 11: return "m";
case 12: return "z";
case 13: return "r";
case 14: return "y";
case 15: return "k";
case 16: return "r";
case 17: return "n";
case 18: return "k";
case 19: return "d";
case 20: return "'";
case 21: return "r";
case 22: return "'";
case 23: return "k";
case 24: return "i";
case 25: return "g";
case 26: return "O";
case 27: return "C";
case 28: return "R";
case 29: return "J";
case 30: return "A";
case 31: return "V";
case 32: return "K";
case 33: return "R";
case 34: return "Y";
case 35: return "Z";
case 36: return "G";
case 37: return "M";
case 38: return "Z";
case 39: return "R";
case 40: return "Y";
case 41: return "K";
case 42: return "R";
case 43: return "N";
case 44: return "K";
case 45: return "D";
case 46: return "'";
case 47: return "R";
case 48: return "'";
case 49: return "K";
case 50: return "I";
case 51: return "G";
default: return sLetter;
}
return "";
}//end ConvertInfernal
string ProcessInfernal(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertInfernal(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
string ConvertAbyssal(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 27: return "N";
case 28: return "M";
case 29: return "G";
case 30: return "A";
case 31: return "K";
case 32: return "S";
case 33: return "D";
case 35: return "H";
case 36: return "B";
case 37: return "L";
case 38: return "P";
case 39: return "T";
case 40: return "E";
case 41: return "B";
case 43: return "N";
case 44: return "M";
case 45: return "G";
case 48: return "B";
case 51: return "T";
case 0: return "oo";
case 26: return "OO";
case 1: return "n";
case 2: return "m";
case 3: return "g";
case 4: return "a";
case 5: return "k";
case 6: return "s";
case 7: return "d";
case 8: return "oo";
case 34: return "OO";
case 9: return "h";
case 10: return "b";
case 11: return "l";
case 12: return "p";
case 13: return "t";
case 14: return "e";
case 15: return "b";
case 16: return "ch";
case 42: return "Ch";
case 17: return "n";
case 18: return "m";
case 19: return "g";
case 20: return "ae";
case 46: return "Ae";
case 21: return "ts";
case 47: return "Ts";
case 22: return "b";
case 23: return "bb";
case 49: return "Bb";
case 24: return "ee";
case 50: return "Ee";
case 25: return "t";
default: return sLetter;
}
return "";
}//end ConvertAbyssal
string ProcessAbyssal(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertAbyssal(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
string ConvertCelestial(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "a";
case 1: return "p";
case 2: return "v";
case 3: return "t";
case 4: return "el";
case 5: return "b";
case 6: return "w";
case 7: return "r";
case 8: return "i";
case 9: return "m";
case 10: return "x";
case 11: return "h";
case 12: return "s";
case 13: return "c";
case 14: return "u";
case 15: return "q";
case 16: return "d";
case 17: return "n";
case 18: return "l";
case 19: return "y";
case 20: return "o";
case 21: return "j";
case 22: return "f";
case 23: return "g";
case 24: return "z";
case 25: return "k";
case 26: return "A";
case 27: return "P";
case 28: return "V";
case 29: return "T";
case 30: return "El";
case 31: return "B";
case 32: return "W";
case 33: return "R";
case 34: return "I";
case 35: return "M";
case 36: return "X";
case 37: return "H";
case 38: return "S";
case 39: return "C";
case 40: return "U";
case 41: return "Q";
case 42: return "D";
case 43: return "N";
case 44: return "L";
case 45: return "Y";
case 46: return "O";
case 47: return "J";
case 48: return "F";
case 49: return "G";
case 50: return "Z";
case 51: return "K";
default: return sLetter;
}
return "";
}//end ConvertCelestial
string ProcessCelestial(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertCelestial(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
string ConvertGoblin(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "u";
case 1: return "p";
case 2: return "";
case 3: return "t";
case 4: return "'";
case 5: return "v";
case 6: return "k";
case 7: return "r";
case 8: return "o";
case 9: return "z";
case 10: return "g";
case 11: return "m";
case 12: return "s";
case 13: return "";
case 14: return "u";
case 15: return "b";
case 16: return "";
case 17: return "n";
case 18: return "k";
case 19: return "d";
case 20: return "u";
case 21: return "";
case 22: return "'";
case 23: return "";
case 24: return "o";
case 25: return "w";
case 26: return "U";
case 27: return "P";
case 28: return "";
case 29: return "T";
case 30: return "'";
case 31: return "V";
case 32: return "K";
case 33: return "R";
case 34: return "O";
case 35: return "Z";
case 36: return "G";
case 37: return "M";
case 38: return "S";
case 39: return "";
case 40: return "U";
case 41: return "B";
case 42: return "";
case 43: return "N";
case 44: return "K";
case 45: return "D";
case 46: return "U";
case 47: return "";
case 48: return "'";
case 49: return "";
case 50: return "O";
case 51: return "W";
default: return sLetter;
}
return "";
}//end ConvertGoblin
string ProcessGoblin(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertGoblin(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
string ConvertDraconic(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "e";
case 26: return "E";
case 1: return "po";
case 27: return "Po";
case 2: return "st";
case 28: return "St";
case 3: return "ty";
case 29: return "Ty";
case 4: return "i";
case 5: return "w";
case 6: return "k";
case 7: return "ni";
case 33: return "Ni";
case 8: return "un";
case 34: return "Un";
case 9: return "vi";
case 35: return "Vi";
case 10: return "go";
case 36: return "Go";
case 11: return "ch";
case 37: return "Ch";
case 12: return "li";
case 38: return "Li";
case 13: return "ra";
case 39: return "Ra";
case 14: return "y";
case 15: return "ba";
case 41: return "Ba";
case 16: return "x";
case 17: return "hu";
case 43: return "Hu";
case 18: return "my";
case 44: return "My";
case 19: return "dr";
case 45: return "Dr";
case 20: return "on";
case 46: return "On";
case 21: return "fi";
case 47: return "Fi";
case 22: return "zi";
case 48: return "Zi";
case 23: return "qu";
case 49: return "Qu";
case 24: return "an";
case 50: return "An";
case 25: return "ji";
case 51: return "Ji";
case 30: return "I";
case 31: return "W";
case 32: return "K";
case 40: return "Y";
case 42: return "X";
default: return sLetter;
}
return "";
}//end ConvertDraconic
string ProcessDraconic(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertDraconic(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
string ConvertDwarf(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "az";
case 26: return "Az";
case 1: return "po";
case 27: return "Po";
case 2: return "zi";
case 28: return "Zi";
case 3: return "t";
case 4: return "a";
case 5: return "wa";
case 31: return "Wa";
case 6: return "k";
case 7: return "'";
case 8: return "a";
case 9: return "dr";
case 35: return "Dr";
case 10: return "g";
case 11: return "n";
case 12: return "l";
case 13: return "r";
case 14: return "ur";
case 40: return "Ur";
case 15: return "rh";
case 41: return "Rh";
case 16: return "k";
case 17: return "h";
case 18: return "th";
case 44: return "Th";
case 19: return "k";
case 20: return "'";
case 21: return "g";
case 22: return "zh";
case 48: return "Zh";
case 23: return "q";
case 24: return "o";
case 25: return "j";
case 29: return "T";
case 30: return "A";
case 32: return "K";
case 33: return "'";
case 34: return "A";
case 36: return "G";
case 37: return "N";
case 38: return "L";
case 39: return "R";
case 42: return "K";
case 43: return "H";
case 45: return "K";
case 46: return "'";
case 47: return "G";
case 49: return "Q";
case 50: return "O";
case 51: return "J";
default: return sLetter; } return "";
}//end ConvertDwarf
string ProcessDwarf(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertDwarf(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
string ConvertElven(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "il";
case 26: return "Il";
case 1: return "f";
case 2: return "ny";
case 28: return "Ny";
case 3: return "w";
case 4: return "a";
case 5: return "o";
case 6: return "v";
case 7: return "ir";
case 33: return "Ir";
case 8: return "e";
case 9: return "qu";
case 35: return "Qu";
case 10: return "n";
case 11: return "c";
case 12: return "s";
case 13: return "l";
case 14: return "e";
case 15: return "ty";
case 41: return "Ty";
case 16: return "h";
case 17: return "m";
case 18: return "la";
case 44: return "La";
case 19: return "an";
case 45: return "An";
case 20: return "y";
case 21: return "el";
case 47: return "El";
case 22: return "am";
case 48: return "Am";
case 23: return "'";
case 24: return "a";
case 25: return "j";
case 27: return "F";
case 29: return "W";
case 30: return "A";
case 31: return "O";
case 32: return "V";
case 34: return "E";
case 36: return "N";
case 37: return "C";
case 38: return "S";
case 39: return "L";
case 40: return "E";
case 42: return "H";
case 43: return "M";
case 46: return "Y";
case 49: return "'";
case 50: return "A";
case 51: return "J";
default: return sLetter; } return "";
}
string ProcessElven(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertElven(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
string ConvertGnome(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
//cipher based on English -> Al Baed
case 0: return "y";
case 1: return "p";
case 2: return "l";
case 3: return "t";
case 4: return "a";
case 5: return "v";
case 6: return "k";
case 7: return "r";
case 8: return "e";
case 9: return "z";
case 10: return "g";
case 11: return "m";
case 12: return "s";
case 13: return "h";
case 14: return "u";
case 15: return "b";
case 16: return "x";
case 17: return "n";
case 18: return "c";
case 19: return "d";
case 20: return "i";
case 21: return "j";
case 22: return "f";
case 23: return "q";
case 24: return "o";
case 25: return "w";
case 26: return "Y";
case 27: return "P";
case 28: return "L";
case 29: return "T";
case 30: return "A";
case 31: return "V";
case 32: return "K";
case 33: return "R";
case 34: return "E";
case 35: return "Z";
case 36: return "G";
case 37: return "M";
case 38: return "S";
case 39: return "H";
case 40: return "U";
case 41: return "B";
case 42: return "X";
case 43: return "N";
case 44: return "C";
case 45: return "D";
case 46: return "I";
case 47: return "J";
case 48: return "F";
case 49: return "Q";
case 50: return "O";
case 51: return "W";
default: return sLetter; } return "";
}
string ProcessGnome(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertGnome(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
string ConvertHalfling(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
//cipher based on Al Baed -> English
case 0: return "e";
case 1: return "p";
case 2: return "s";
case 3: return "t";
case 4: return "i";
case 5: return "w";
case 6: return "k";
case 7: return "n";
case 8: return "u";
case 9: return "v";
case 10: return "g";
case 11: return "c";
case 12: return "l";
case 13: return "r";
case 14: return "y";
case 15: return "b";
case 16: return "x";
case 17: return "h";
case 18: return "m";
case 19: return "d";
case 20: return "o";
case 21: return "f";
case 22: return "z";
case 23: return "q";
case 24: return "a";
case 25: return "j";
case 26: return "E";
case 27: return "P";
case 28: return "S";
case 29: return "T";
case 30: return "I";
case 31: return "W";
case 32: return "K";
case 33: return "N";
case 34: return "U";
case 35: return "V";
case 36: return "G";
case 37: return "C";
case 38: return "L";
case 39: return "R";
case 40: return "Y";
case 41: return "B";
case 42: return "X";
case 43: return "H";
case 44: return "M";
case 45: return "D";
case 46: return "O";
case 47: return "F";
case 48: return "Z";
case 49: return "Q";
case 50: return "A";
case 51: return "J";
default: return sLetter; } return "";
}
string ProcessHalfling(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertHalfling(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
string ConvertOrc(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "ha";
case 26: return "Ha";
case 1: return "p";
case 2: return "z";
case 3: return "t";
case 4: return "o";
case 5: return "";
case 6: return "k";
case 7: return "r";
case 8: return "a";
case 9: return "m";
case 10: return "g";
case 11: return "h";
case 12: return "r";
case 13: return "k";
case 14: return "u";
case 15: return "b";
case 16: return "k";
case 17: return "h";
case 18: return "g";
case 19: return "n";
case 20: return "";
case 21: return "g";
case 22: return "r";
case 23: return "r";
case 24: return "'";
case 25: return "m";
case 27: return "P";
case 28: return "Z";
case 29: return "T";
case 30: return "O";
case 31: return "";
case 32: return "K";
case 33: return "R";
case 34: return "A";
case 35: return "M";
case 36: return "G";
case 37: return "H";
case 38: return "R";
case 39: return "K";
case 40: return "U";
case 41: return "B";
case 42: return "K";
case 43: return "H";
case 44: return "G";
case 45: return "N";
case 46: return "";
case 47: return "G";
case 48: return "R";
case 49: return "R";
case 50: return "'";
case 51: return "M";
default: return sLetter; } return "";
}
string ProcessOrc(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertOrc(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
string ConvertAnimal(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
string sTranslate = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
int iTrans = FindSubString(sTranslate, sLetter);
switch (iTrans)
{
case 0: return "'";
case 1: return "'";
case 2: return "'";
case 3: return "'";
case 4: return "'";
case 5: return "'";
case 6: return "'";
case 7: return "'";
case 8: return "'";
case 9: return "'";
case 10: return "'";
case 11: return "'";
case 12: return "'";
case 13: return "'";
case 14: return "'";
case 15: return "'";
case 16: return "'";
case 17: return "'";
case 18: return "'";
case 19: return "'";
case 20: return "'";
case 21: return "'";
case 22: return "'";
case 23: return "'";
case 24: return "'";
case 25: return "'";
case 26: return "'";
case 27: return "'";
case 28: return "'";
case 29: return "'";
case 30: return "'";
case 31: return "'";
case 32: return "'";
case 33: return "'";
case 34: return "'";
case 35: return "'";
case 36: return "'";
case 37: return "'";
case 38: return "'";
case 39: return "'";
case 40: return "'";
case 41: return "'";
case 42: return "'";
case 43: return "'";
case 44: return "'";
case 45: return "'";
case 46: return "'";
case 47: return "'";
case 48: return "'";
case 49: return "'";
case 50: return "'";
case 51: return "'";
default: return sLetter; } return "";
}
string ProcessAnimal(string sPhrase)
{
string sOutput;
int iToggle;
while (GetStringLength(sPhrase) > 1)
{
if (GetStringLeft(sPhrase,1) == "*")
iToggle = abs(iToggle - 1);
if (iToggle)
sOutput = sOutput + GetStringLeft(sPhrase,1);
else
sOutput = sOutput + ConvertAnimal(GetStringLeft(sPhrase, 1));
sPhrase = GetStringRight(sPhrase, GetStringLength(sPhrase)-1);
}
return sOutput;
}
string ProcessCant(string sLetter)
{
if (GetStringLength(sLetter) > 1)
sLetter = GetStringLeft(sLetter, 1);
if (sLetter == "a" || sLetter == "A") return "*shields eyes*";
if (sLetter == "b" || sLetter == "B") return "*blusters*";
if (sLetter == "c" || sLetter == "C") return "*coughs*";
if (sLetter == "d" || sLetter == "D") return "*furrows brow*";
if (sLetter == "e" || sLetter == "E") return "*examines ground*";
if (sLetter == "f" || sLetter == "F") return "*frowns*";
if (sLetter == "g" || sLetter == "G") return "*glances up*";
if (sLetter == "h" || sLetter == "H") return "*looks thoughtful*";
if (sLetter == "i" || sLetter == "I") return "*looks bored*";
if (sLetter == "j" || sLetter == "J") return "*rubs chin*";
if (sLetter == "k" || sLetter == "K") return "*scratches ear*";
if (sLetter == "l" || sLetter == "L") return "*looks around*";
if (sLetter == "m" || sLetter == "M") return "*mmm hmm*";
if (sLetter == "n" || sLetter == "N") return "*nods*";
if (sLetter == "o" || sLetter == "O") return "*grins*";
if (sLetter == "p" || sLetter == "P") return "*smiles*";
if (sLetter == "q" || sLetter == "Q") return "*shivers*";
if (sLetter == "r" || sLetter == "R") return "*rolls eyes*";
if (sLetter == "s" || sLetter == "S") return "*scratches nose*";
if (sLetter == "t" || sLetter == "T") return "*turns a bit*";
if (sLetter == "u" || sLetter == "U") return "*glances idly*";
if (sLetter == "v" || sLetter == "V") return "*runs hand through hair*";
if (sLetter == "w" || sLetter == "W") return "*waves*";
if (sLetter == "x" || sLetter == "X") return "*stretches*";
if (sLetter == "y" || sLetter == "Y") return "*yawns*";
if (sLetter == "z" || sLetter == "Z") return "*shrugs*";
return "*nods*";
}
string TranslateCommonToLanguage(int iLang, string sText)
{
switch(iLang)
{
case 1: //Elven
return ProcessElven(sText); break;
case 2: //Gnome
return ProcessGnome(sText); break;
case 3: //Halfling
return ProcessHalfling(sText); break;
case 4: //Dwarf Note: Race 4 is normally Half Elf and Race 0 is normally Dwarf. This is changed.
return ProcessDwarf(sText); break;
case 5: //Orc
return ProcessOrc(sText); break;
case 6: //Goblin
return ProcessGoblin(sText); break;
case 7: //Draconic
return ProcessDraconic(sText); break;
case 8: //Animal
return ProcessAnimal(sText); break;
case 9: //Thieves Cant
return ProcessCant(sText); break;
case 10: //Celestial
return ProcessCelestial(sText); break;
case 11: //Abyssal
return ProcessAbyssal(sText); break;
case 12: //Infernal
return ProcessInfernal(sText); break;
case 99: //1337
return ProcessLeetspeak(sText); break;
case 13:
return ProcessDrow(sText); break;
default: break;
}
return "";
}
int GetDefaultRacialLanguage(object oPC, int iRename)
{
switch(GetRacialType(oPC))
{
case RACIAL_TYPE_DWARF: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Dwarven"); return 4; break;
case RACIAL_TYPE_ELF:
case RACIAL_TYPE_HALFELF: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Elven"); return 1; break;
case RACIAL_TYPE_GNOME: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Gnome"); return 2; break;
case RACIAL_TYPE_HALFLING: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Halfling"); return 3; break;
case RACIAL_TYPE_HUMANOID_ORC:
case RACIAL_TYPE_HALFORC: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Orc"); return 5; break;
case RACIAL_TYPE_HUMANOID_GOBLINOID: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Goblin"); return 6; break;
case RACIAL_TYPE_HUMANOID_REPTILIAN:
case RACIAL_TYPE_DRAGON: if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Draconic"); return 7; break;
default: if (GetLevelByClass(CLASS_TYPE_RANGER, oPC) || GetLevelByClass(CLASS_TYPE_DRUID, oPC))
{
if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Animal");
return 8;
}
if (GetLevelByClass(CLASS_TYPE_ROGUE, oPC))
{
if (iRename) SetLocalString(oPC, "hls_MyLanguageName", "Thieves' Cant");
return 9;
}
break;
}
return 0;
}
int GetDefaultClassLanguage(object oPC)
{
if (GetLevelByClass(CLASS_TYPE_RANGER, oPC) || GetLevelByClass(CLASS_TYPE_DRUID, oPC))
return 8;
if (GetLevelByClass(CLASS_TYPE_ROGUE, oPC))
return 9;
if ((GetSubRace(oPC)=="drow") ||(GetSubRace(oPC)=="DROW")||(GetSubRace(oPC)=="Drow"))
return 13;
return 0;
}
int GetIsAlphanumeric(string sCharacter)
{
if (sCharacter == "a" ||
sCharacter == "b" ||
sCharacter == "c" ||
sCharacter == "d" ||
sCharacter == "e" ||
sCharacter == "f" ||
sCharacter == "g" ||
sCharacter == "h" ||
sCharacter == "i" ||
sCharacter == "j" ||
sCharacter == "k" ||
sCharacter == "l" ||
sCharacter == "m" ||
sCharacter == "n" ||
sCharacter == "o" ||
sCharacter == "p" ||
sCharacter == "q" ||
sCharacter == "r" ||
sCharacter == "s" ||
sCharacter == "t" ||
sCharacter == "u" ||
sCharacter == "v" ||
sCharacter == "w" ||
sCharacter == "x" ||
sCharacter == "y" ||
sCharacter == "z" ||
sCharacter == "A" ||
sCharacter == "B" ||
sCharacter == "C" ||
sCharacter == "D" ||
sCharacter == "E" ||
sCharacter == "F" ||
sCharacter == "G" ||
sCharacter == "H" ||
sCharacter == "I" ||
sCharacter == "J" ||
sCharacter == "K" ||
sCharacter == "L" ||
sCharacter == "M" ||
sCharacter == "N" ||
sCharacter == "O" ||
sCharacter == "P" ||
sCharacter == "Q" ||
sCharacter == "R" ||
sCharacter == "S" ||
sCharacter == "T" ||
sCharacter == "U" ||
sCharacter == "V" ||
sCharacter == "W" ||
sCharacter == "X" ||
sCharacter == "Y" ||
sCharacter == "Z" ||
sCharacter == "1" ||
sCharacter == "2" ||
sCharacter == "3" ||
sCharacter == "4" ||
sCharacter == "5" ||
sCharacter == "6" ||
sCharacter == "7" ||
sCharacter == "8" ||
sCharacter == "9" ||
sCharacter == "0")
return TRUE;
return FALSE;
}
void ParseCommand(object oNPC, object oPC, string sCom)
{
int iOffset=0;
if (GetIsDM(oNPC) &&
(oNPC != oPC))
return; //DMs can only be affected by their own .commands
if (!GetIsObjectValid(oNPC))
{
SendMessageToPC(oPC, "No current voice command target - no voice targetting commands will function.");
return;
}
if (GetStringLowerCase(GetStringLeft(sCom, 12)) ==".appearance ")
{
string sNew = GetStringRight(sCom, GetStringLength(sCom)-12);
SendMessageToPC(oPC, "Parse command: " + sNew);
int Appear = AppearType(sNew);
if (Appear!=-1)
{SetCreatureAppearanceType(GetLocalObject(oPC, "dmfi_univ_target"), Appear);}
else
{FloatingTextStringOnCreature("Invalid Appearance Type", oPC);}
dmw_CleanUp(oPC);
return;
}
if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".loc")
{
SetLocalInt(oPC, "dmfi_dicebag", 2);
SetCustomToken(20681, "Local");
SetCampaignInt("dmfi", "dmfi_dicebag", 2, oPC);
FloatingTextStringOnCreature("Broadcast Mode set to Local", oPC, FALSE); return;
}
if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".glo")
{
SetLocalInt(oPC, "dmfi_dicebag", 1);
SetCustomToken(20681, "Global");
SetCampaignInt("dmfi", "dmfi_dicebag", 1, oPC);
FloatingTextStringOnCreature("Broadcast Mode set to Global", oPC, FALSE); return;
}
if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".pri")
{
SetLocalInt(oPC, "dmfi_dicebag", 0);
SetCustomToken(20681, "Private");
SetCampaignInt("dmfi", "dmfi_dicebag", 0, oPC);
FloatingTextStringOnCreature("Broadcast Mode set to Private", oPC, FALSE); return;
}
if (GetStringLowerCase(GetStringLeft(sCom, 3)) == ".dm")
{
SetLocalInt(oPC, "dmfi_dicebag", 3);
SetCustomToken(20681, "DM Only");
SetCampaignInt("dmfi", "dmfi_dicebag", 3, oPC);
FloatingTextStringOnCreature("Broadcast Mode set to DM Only", oPC, FALSE); return;
}
if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".aniy")
{
SetLocalInt(oPC, "dmfi_dice_no_animate", 0);
FloatingTextStringOnCreature("Rolls will show animation", oPC, FALSE); return;
}
if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".anin")
{
SetLocalInt(oPC, "dmfi_dice_no_animate", 1);
FloatingTextStringOnCreature("Rolls will NOT show animation", oPC, FALSE); return;
}
if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".stre")
iOffset= 11;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".dext")
iOffset = 12;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".cons")
iOffset = 13;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".inte")
iOffset = 14;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".wisd")
iOffset = 15;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".char")
iOffset = 16;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".fort")
iOffset = 17;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".refl")
iOffset = 18;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".anim")
iOffset = 21;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".appr")
iOffset = 22;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".bluf")
iOffset = 23;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".conc")
iOffset = 24;
else if (GetStringLowerCase(GetStringLeft(sCom, 9)) == ".craft ar")
iOffset = 25;
else if (GetStringLowerCase(GetStringLeft(sCom, 9)) == ".craft tr")
iOffset = 26;
else if (GetStringLowerCase(GetStringLeft(sCom, 9)) == ".craft we")
iOffset = 27;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".disa")
iOffset = 28;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".disc")
iOffset = 29;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".heal")
iOffset = 31;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".hide")
iOffset = 32;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".inti")
iOffset = 33;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".list")
iOffset = 34;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".lore")
iOffset = 35;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".move")
iOffset = 36;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".open")
iOffset = 37;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".parr")
iOffset = 38;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".perf")
iOffset = 39;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".pers")
iOffset = 41;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".pick")
iOffset = 42;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".sear")
iOffset = 43;
else if (GetStringLowerCase(GetStringLeft(sCom, 6)) == ".set t")
iOffset = 44;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".spel")
iOffset = 45;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".spot")
iOffset = 46;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".taun")
iOffset = 47;
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".tumb")
iOffset = 48;
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".use")
iOffset = 49;
if (iOffset!=0)
{
if (FindSubString(GetStringLowerCase(sCom), "all") != -1)
SetLocalInt(oPC, "dmfi_univ_int", iOffset+40);
else
SetLocalInt(oPC, "dmfi_univ_int", iOffset);
SetLocalString(oPC, "dmfi_univ_conv", "dicebag");
//SetLocalObject(oPC, "dmfi_univ_target", oNPC);
//should still send last DMFI target
if (!GetIsObjectValid(GetLocalObject(oPC, "dmfi_univ_target")))
{
SetLocalObject(oPC, "dmfi_univ_target", oNPC);
SendMessageToPC(oPC, "No valid DMFI target: Transferred to voice widget target");
}
ExecuteScript("dmfi_execute", oPC);
dmw_CleanUp(oPC);
return;
}
if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".set")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 4);
while (sCom != "")
{
if (GetStringLeft(sCom, 1) == " " ||
GetStringLeft(sCom, 1) == "[" ||
GetStringLeft(sCom, 1) == "." ||
GetStringLeft(sCom, 1) == ":" ||
GetStringLeft(sCom, 1) == ";" ||
GetStringLeft(sCom, 1) == "*" ||
GetIsAlphanumeric(GetStringLeft(sCom, 1)))
sCom = GetStringRight(sCom, GetStringLength(sCom) - 1);
else
{
SetLocalObject(GetModule(), "hls_NPCControl" + GetStringLeft(sCom, 1), oNPC);
FloatingTextStringOnCreature("The Control character for " + GetName(oNPC) + " is " + GetStringLeft(sCom, 1), oPC, FALSE);
return;
}
}
FloatingTextStringOnCreature("Your Control Character is not valid. Perhaps you are using a reserved character.", oPC, FALSE);
return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".ani")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 4);
//Parses the characters until there is a space.
while (GetStringLeft(sCom, 1) != " " && sCom != "")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 1);
}
if (sCom != "" && GetStringLeft(sCom, 1) == " ")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 1);
int iCom = StringToInt(sCom);
AssignCommand(oNPC, ClearAllActions(TRUE));
AssignCommand(oNPC, ActionPlayAnimation(iCom, 1.0, 99999.0f));
return;
}
return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".buf")
{
if (FindSubString(GetStringLowerCase(sCom), "low") !=-1)
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectACIncrease(3, AC_NATURAL_BONUS), oNPC, 3600.0f);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PROT_BARKSKIN), oNPC, 3600.0f);
AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_RESISTANCE, oNPC, METAMAGIC_ANY, TRUE, 5, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_GHOSTLY_VISAGE, oNPC, METAMAGIC_ANY, TRUE, 5, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_CLARITY, oNPC,METAMAGIC_ANY, TRUE, 5, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
FloatingTextStringOnCreature("Low Buff applied: " + GetName(oNPC), oPC); return;
}
else if (FindSubString(GetStringLowerCase(sCom), "mid") !=-1)
{
AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_LESSER_SPELL_MANTLE, oNPC, METAMAGIC_ANY, TRUE, 10, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_STONESKIN, oNPC, METAMAGIC_ANY, TRUE, 10, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_ELEMENTAL_SHIELD, oNPC,METAMAGIC_ANY, TRUE, 10, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
FloatingTextStringOnCreature("Mid Buff applied: " + GetName(oNPC), oPC); return;
}
else if (FindSubString(GetStringLowerCase(sCom), "high") !=-1)
{
AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_SPELL_MANTLE, oNPC, METAMAGIC_ANY, TRUE, 15, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_STONESKIN, oNPC, METAMAGIC_ANY, TRUE,15, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_SHADOW_SHIELD, oNPC,METAMAGIC_ANY, TRUE, 15, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
FloatingTextStringOnCreature("High Buff applied: " + GetName(oNPC), oPC); return;
}
else if (FindSubString(GetStringLowerCase(sCom), "epic") !=-1)
{
AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_GREATER_SPELL_MANTLE, oNPC, METAMAGIC_ANY, TRUE, 20, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_SPELL_RESISTANCE, oNPC, METAMAGIC_ANY, TRUE, 20, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_SHADOW_SHIELD, oNPC,METAMAGIC_ANY, TRUE, 20, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
AssignCommand(oNPC, ActionCastSpellAtObject(SPELL_CLARITY, oNPC,METAMAGIC_ANY, TRUE, 20, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
FloatingTextStringOnCreature("Epic Buff applied: " + GetName(oNPC), oPC); return;
}
else if (FindSubString(GetStringLowerCase(sCom), "barkskin") != -1)
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectACIncrease(3, AC_NATURAL_BONUS), oNPC, 3600.0f);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PROT_BARKSKIN), oNPC, 3600.0f); return;
}
else if (FindSubString(GetStringLowerCase(sCom), "elements") != -1)
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageResistance(DAMAGE_TYPE_COLD, 20, 40), oNPC, 3600.0f);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageResistance(DAMAGE_TYPE_FIRE, 20, 40), oNPC, 3600.0f);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageResistance(DAMAGE_TYPE_ACID, 20, 40), oNPC, 3600.0f);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageResistance(DAMAGE_TYPE_SONIC, 20, 40), oNPC, 3600.0f);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, 20, 40), oNPC, 3600.0f);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS), oNPC, 3600.0f); return;
}
else if (FindSubString(GetStringLowerCase(sCom), "haste") != -1)
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectHaste(), oNPC, 3600.0f); return;
}
else if (FindSubString(GetStringLowerCase(sCom), "invis") != -1)
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectInvisibility(INVISIBILITY_TYPE_NORMAL), oNPC, 3600.0f); return;
}
else if (FindSubString(GetStringLowerCase(sCom), "unplot") != -1)
{
SetPlotFlag(oNPC, FALSE);
FloatingTextStringOnCreature("The target is set to non-Plot.", oPC, FALSE); return;
}
else if (FindSubString(GetStringLowerCase(sCom), "plot") != -1)
{
SetPlotFlag(oNPC, TRUE);
FloatingTextStringOnCreature("The target is set to Plot.", oPC, FALSE); return;
}
else if (FindSubString(GetStringLowerCase(sCom), "stoneskin") != -1)
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDamageReduction(10, DAMAGE_POWER_PLUS_THREE, 100), oNPC, 3600.0f);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PROT_GREATER_STONESKIN), oNPC, 3600.0f); return;
}
else if (FindSubString(GetStringLowerCase(sCom), "trues") != -1)
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectTrueSeeing(), oNPC, 3600.0f); return;
}
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".dam")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 4);
//Parses the characters until there is a space.
while (GetStringLeft(sCom, 1) != " " && sCom != "")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 1);
}
if (sCom != "" && GetStringLeft(sCom, 1) == " ")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 1);
int iCom = StringToInt(sCom);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(iCom, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL), oNPC);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_BLOOD_LRG_RED), oNPC);
FloatingTextStringOnCreature(GetName(oNPC) + " has taken " + sCom + " damage.", oPC, FALSE);
return;
}
return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 5)) == ".dism")
{
DestroyObject(oNPC);
FloatingTextStringOnCreature(GetName(oNPC) + " dismissed", oPC, FALSE); return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".inv")
{
OpenInventory(oNPC, oPC);
FloatingTextStringOnCreature(GetName(oNPC) + " dismissed", oPC, FALSE); return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".dmt")
{
SetLocalInt(GetModule(), "dmfi_DMToolLock", abs(GetLocalInt(GetModule(), "dmfi_DMToolLock") -1)); return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".dms")
{
SetCampaignInt("dmfi", "dmfi_DMSpy", abs(GetCampaignInt("dmfi", "dmfi_DMSpy", oPC) -1), oPC); return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".fac")
{
if (FindSubString(GetStringLowerCase(sCom), "hostile") != -1)
{
ChangeToStandardFaction(oNPC, STANDARD_FACTION_HOSTILE);
FloatingTextStringOnCreature("Faction set to hostile", oPC, FALSE);
if (GetIsImmune(oNPC, IMMUNITY_TYPE_BLINDNESS))
{
SendMessageToPC(oPC, "Targeted creature is blind immune - no attack will occur until new perception event is fired");
return;
}
else
{
effect eInvis =EffectBlindness();
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eInvis, oNPC, 6.1);
SendMessageToPC(oPC, "Faction Adjusted - will take effect in 6 seconds");
return;
}
}
else if (FindSubString(GetStringLowerCase(sCom), "commoner") != -1)
{
ChangeToStandardFaction(oNPC, STANDARD_FACTION_COMMONER);
FloatingTextStringOnCreature("Faction set to commoner", oPC, FALSE);
if (GetIsImmune(oNPC, IMMUNITY_TYPE_BLINDNESS))
{
SendMessageToPC(oPC, "Targeted creature is blind immune - no attack will occur until new perception event is fired");
return;
}
else
{
effect eInvis =EffectBlindness();
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eInvis, oNPC, 6.1);
SendMessageToPC(oPC, "Faction Adjusted - will take effect in 6 seconds");
return;
}
}
else if (FindSubString(GetStringLowerCase(sCom), "defender") != -1)
{
ChangeToStandardFaction(oNPC, STANDARD_FACTION_DEFENDER);
FloatingTextStringOnCreature("Faction set to defender", oPC, FALSE);
if (GetIsImmune(oNPC, IMMUNITY_TYPE_BLINDNESS))
{
SendMessageToPC(oPC, "Targeted creature is blind immune - no attack will occur until new perception event is fired");
return;
}
else
{
effect eInvis =EffectBlindness();
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eInvis, oNPC, 6.1);
SendMessageToPC(oPC, "Faction Adjusted - will take effect in 6 seconds");
return;
}
}
else if (FindSubString(GetStringLowerCase(sCom), "merchant") != -1)
{
ChangeToStandardFaction(oNPC, STANDARD_FACTION_MERCHANT);
FloatingTextStringOnCreature("Faction set to merchant", oPC, FALSE);
if (GetIsImmune(oNPC, IMMUNITY_TYPE_BLINDNESS))
{
SendMessageToPC(oPC, "Targeted creature is blind immune - no attack will occur until new perception event is fired");
return;
}
else
{
effect eInvis =EffectBlindness();
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eInvis, oNPC, 6.1);
SendMessageToPC(oPC, "Faction Adjusted - will take effect in 6 seconds");
return;
}
}
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".fle")
{
AssignCommand(oNPC, ClearAllActions(TRUE));
AssignCommand(oNPC, ActionMoveAwayFromObject(oPC, TRUE));
return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".fly")
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDisappear(), oNPC);
return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".fol")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 4);
//Parses the characters until there is a space.
while (GetStringLeft(sCom, 1) != " " && sCom != "")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 1);
}
if (sCom != "" && GetStringLeft(sCom, 1) == " ")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 1);
int iCom = StringToInt(sCom);
FloatingTextStringOnCreature(GetName(oNPC) + " will follow you for "+sCom+" seconds.", oPC, FALSE);
AssignCommand(oNPC, ClearAllActions(TRUE));
AssignCommand(oNPC, ActionForceMoveToObject(oPC, TRUE, 2.0f, IntToFloat(iCom)));
DelayCommand(IntToFloat(iCom), FloatingTextStringOnCreature(GetName(oNPC) + " has stopped following you.", oPC, FALSE));
return;
}
return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".fre")
{
FloatingTextStringOnCreature(GetName(oNPC) + " frozen", oPC, FALSE);
SetCommandable(TRUE, oNPC);
AssignCommand(oNPC, ClearAllActions(TRUE));
DelayCommand(0.5f, SetCommandable(FALSE, oNPC));
return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".get")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 4);
while (sCom != "")
{
if (GetStringLeft(sCom, 1) == " " ||
GetStringLeft(sCom, 1) == "[" ||
GetStringLeft(sCom, 1) == "." ||
GetStringLeft(sCom, 1) == ":" ||
GetStringLeft(sCom, 1) == ";" ||
GetStringLeft(sCom, 1) == "*" ||
GetIsAlphanumeric(GetStringLeft(sCom, 1)))
sCom = GetStringRight(sCom, GetStringLength(sCom) - 1);
else
{
object oJump = GetLocalObject(GetModule(), "hls_NPCControl" + GetStringLeft(sCom, 1));
if (GetIsObjectValid(oJump))
{
AssignCommand(oJump, ClearAllActions());
AssignCommand(oJump, ActionJumpToLocation(GetLocation(oPC)));
return;
}
else
FloatingTextStringOnCreature("Your Control Character is not valid. Perhaps you are using a reserved character.", oPC, FALSE);
return;
}
}
FloatingTextStringOnCreature("Your Control Character is not valid. Perhaps you are using a reserved character.", oPC, FALSE);
return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".got")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 4);
while (sCom != "")
{
if (GetStringLeft(sCom, 1) == " " ||
GetStringLeft(sCom, 1) == "[" ||
GetStringLeft(sCom, 1) == "." ||
GetStringLeft(sCom, 1) == ":" ||
GetStringLeft(sCom, 1) == ";" ||
GetStringLeft(sCom, 1) == "*" ||
GetIsAlphanumeric(GetStringLeft(sCom, 1)))
sCom = GetStringRight(sCom, GetStringLength(sCom) - 1);
else
{
object oJump = GetLocalObject(GetModule(), "hls_NPCControl" + GetStringLeft(sCom, 1));
if (GetIsObjectValid(oJump))
{
AssignCommand(oPC, ClearAllActions());
AssignCommand(oPC, ActionJumpToLocation(GetLocation(oJump)));
}
else
FloatingTextStringOnCreature("Your Control Character is not valid. Perhaps you are using a reserved character.", oPC, FALSE);
return;
}
}
FloatingTextStringOnCreature("Your Control Character is not valid. Perhaps you are using a reserved character.", oPC, FALSE);
return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".hea")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 4);
//Parses the characters until there is a space.
while (GetStringLeft(sCom, 1) != " " && sCom != "")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 1);
}
if (sCom != "" && GetStringLeft(sCom, 1) == " ")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 1);
int iCom = StringToInt(sCom);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(iCom), oNPC);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEALING_M), oNPC);
FloatingTextStringOnCreature(GetName(oNPC) + " has healed " + sCom + " hp.", oPC, FALSE);
return;
}
return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".ite")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 4);
//Parses the characters until there is a space.
while (GetStringLeft(sCom, 1) != " " && sCom != "")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 1);
}
if (sCom != "" && GetStringLeft(sCom, 1) == " ")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 1);
object oCreate = CreateItemOnObject(sCom, oNPC, 1);
if (GetIsObjectValid(oCreate))
FloatingTextStringOnCreature("Item " + GetName(oCreate) + " created.", oPC, FALSE);
return;
}
return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".lan") //sets the language of the target
{
if (FindSubString(GetStringLowerCase(sCom), "elven") != -1 ||
FindSubString(GetStringLowerCase(sCom), "elf") != -1)
{
SetLocalInt(oNPC, "hls_MyLanguage", 1);
SetLocalString(oNPC, "hls_MyLanguageName", "Elven");
FloatingTextStringOnCreature("Language set to Elven", oPC, FALSE);
}
else if (FindSubString(GetStringLowerCase(sCom), "gnom") != -1)
{
SetLocalInt(oNPC, "hls_MyLanguage", 2);
SetLocalString(oNPC, "hls_MyLanguageName", "Gnome");
FloatingTextStringOnCreature("Language set to Gnome", oPC, FALSE);
}
else if (FindSubString(GetStringLowerCase(sCom), "halfling") != -1)
{
SetLocalInt(oNPC, "hls_MyLanguage", 3);
SetLocalString(oNPC, "hls_MyLanguageName", "Halfling");
FloatingTextStringOnCreature("Language set to Halfling", oPC, FALSE);
}
else if (FindSubString(GetStringLowerCase(sCom), "dwar") != -1)
{
SetLocalInt(oNPC, "hls_MyLanguage", 4);
SetLocalString(oNPC, "hls_MyLanguageName", "Dwarven");
FloatingTextStringOnCreature("Language set to Dwarven", oPC, FALSE);
}
else if (FindSubString(GetStringLowerCase(sCom), "orc") != -1)
{
SetLocalInt(oNPC, "hls_MyLanguage", 5);
SetLocalString(oNPC, "hls_MyLanguageName", "Orc");
FloatingTextStringOnCreature("Language set to Orc", oPC, FALSE);
}
else if (FindSubString(GetStringLowerCase(sCom), "goblin") != -1)
{
SetLocalInt(oNPC, "hls_MyLanguage", 6);
SetLocalString(oNPC, "hls_MyLanguageName", "Goblin");
FloatingTextStringOnCreature("Language set to Goblin", oPC, FALSE);
}
else if (FindSubString(GetStringLowerCase(sCom), "draconic") != -1)
{
SetLocalInt(oNPC, "hls_MyLanguage", 7);
SetLocalString(oNPC, "hls_MyLanguageName", "Draconic");
FloatingTextStringOnCreature("Language set to Draconic", oPC, FALSE);
}
else if (FindSubString(GetStringLowerCase(sCom), "animal") != -1)
{
SetLocalInt(oNPC, "hls_MyLanguage", 8);
SetLocalString(oNPC, "hls_MyLanguageName", "Animal");
FloatingTextStringOnCreature("Language set to Animal", oPC, FALSE);
}
else if (FindSubString(GetStringLowerCase(sCom), "cant") != -1)
{
SetLocalInt(oNPC, "hls_MyLanguage", 9);
SetLocalString(oNPC, "hls_MyLanguageName", "Thieves' Cant");
FloatingTextStringOnCreature("Language set to Thieves' Cant", oPC, FALSE);
}
else if (FindSubString(GetStringLowerCase(sCom), "celestial") != -1)
{
SetLocalInt(oNPC, "hls_MyLanguage", 10);
SetLocalString(oNPC, "hls_MyLanguageName", "Celestial");
FloatingTextStringOnCreature("Language set to Celestial", oPC, FALSE);
}
else if (FindSubString(GetStringLowerCase(sCom), "abyssal") != -1)
{
SetLocalInt(oNPC, "hls_MyLanguage", 11);
SetLocalString(oNPC, "hls_MyLanguageName", "Abyssal");
FloatingTextStringOnCreature("Language set to Abyssal", oPC, FALSE);
}
else if (FindSubString(GetStringLowerCase(sCom), "infernal") != -1)
{
SetLocalInt(oNPC, "hls_MyLanguage", 12);
SetLocalString(oNPC, "hls_MyLanguageName", "Infernal");
FloatingTextStringOnCreature("Language set to Infernal", oPC, FALSE);
}
else if (FindSubString(GetStringLowerCase(sCom), "drow") != -1)
{
SetLocalInt(oNPC, "hls_MyLanguage", 12);
SetLocalString(oNPC, "hls_MyLanguageName", "Drow");
FloatingTextStringOnCreature("Language set to Drow", oPC, FALSE);
}
return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".mut")
{
FloatingTextStringOnCreature(GetName(oNPC) + " muted", oPC, FALSE);
SetLocalInt(oNPC, "dmfi_Mute", 1);
return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".npc")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 4);
//Parses the characters until there is a space.
while (GetStringLeft(sCom, 1) != " " && sCom != "")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 1);
}
if (sCom != "" && GetStringLeft(sCom, 1) == " ")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 1);
object oCreate = CreateObject(OBJECT_TYPE_CREATURE, sCom, GetLocation(oNPC));
if (GetIsObjectValid(oCreate))
FloatingTextStringOnCreature("NPC " + GetName(oCreate) + " created.", oPC, FALSE);
return;
}
return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".pla")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 4);
//Parses the characters until there is a space.
while (GetStringLeft(sCom, 1) != " " && sCom != "")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 1);
}
if (sCom != "" && GetStringLeft(sCom, 1) == " ")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 1);
object oCreate = CreateObject(OBJECT_TYPE_PLACEABLE, sCom, GetLocation(oNPC));
if (GetIsObjectValid(oCreate))
FloatingTextStringOnCreature("Placeable " + GetName(oCreate) + " created.", oPC, FALSE);
return;
}
return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".rem")
{
effect eRemove = GetFirstEffect(oNPC);
while (GetIsEffectValid(eRemove))
{
RemoveEffect(oNPC, eRemove);
eRemove = GetNextEffect(oNPC);
}
return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".say")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 5);
int iCom = StringToInt(sCom);
if (GetCampaignString("dmfi", "hls206" + IntToString(iCom)) != "")
{
AssignCommand(oNPC, SpeakString(GetCampaignString("dmfi", "hls206" + IntToString(iCom))));
}
return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".tar")
{
object oGet = GetFirstObjectInArea(GetArea(oPC));
if (GetStringLeft(sCom, 5) == ".tar ") sCom = GetStringRight(sCom, GetStringLength(sCom) - 5);
else if (GetStringLeft(sCom, 8) == ".target ") sCom = GetStringRight(sCom, GetStringLength(sCom) - 8);
while (GetIsObjectValid(oGet))
{
if (FindSubString(GetName(oGet), sCom) != -1)
{
SetLocalObject(oPC, "dmfi_VoiceTarget", oGet);
FloatingTextStringOnCreature("You have targeted " + GetName(oGet) + " with the Voice Widget", oPC, FALSE);
return;
}
oGet = GetNextObjectInArea(GetArea(oPC));
}
FloatingTextStringOnCreature("Target not found.", oPC, FALSE);
return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".unf")
{
FloatingTextStringOnCreature(GetName(oNPC) + " unfrozen", oPC, FALSE);
SetCommandable(TRUE, oNPC); return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".unm")
{
FloatingTextStringOnCreature(GetName(oNPC) + " un-muted", oPC, FALSE);
DeleteLocalInt(oNPC, "dmfi_Mute"); return;
}
else if (GetStringLowerCase(GetStringLeft(sCom, 4)) == ".vfx")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 4);
//Parses the characters until there is a space.
while (GetStringLeft(sCom, 1) != " " && sCom != "")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 1);
}
if (sCom != "" && GetStringLeft(sCom, 1) == " ")
{
sCom = GetStringRight(sCom, GetStringLength(sCom) - 1);
int iCom = StringToInt(sCom);
if (GetTag(oNPC) == "dmfi_voice")
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(iCom), GetLocation(oNPC), 10.0f);
else
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(iCom), oNPC, 10.0f);
return;
}
return;
}
}
void TranslateToLanguage(string sSaid, object oShouter)
{
//Gets the current language that the character is speaking
int iTranslate;
if (GetLocalInt(oShouter, "hls_MyLanguage"))
iTranslate = GetLocalInt(oShouter, "hls_MyLanguage");
else
iTranslate = GetDefaultRacialLanguage(oShouter, 1);
if (!iTranslate) return;
//Defines language name
string sLanguageName = GetLocalString(oShouter, "hls_MyLanguageName");
sSaid = GetStringRight(sSaid, GetStringLength(sSaid)-1);
//Thieves' Cant character limit of 25
if (iTranslate == 9 && GetStringLength(sSaid) > 25)
sSaid = GetStringLeft(sSaid, 25);
string sSpeak = TranslateCommonToLanguage(iTranslate, sSaid);
if (GetStringRight(sSaid, 1) == "]")
sSaid = GetStringLeft(sSaid, GetStringLength(sSaid)-1);
AssignCommand(oShouter, SpeakString(sSpeak));
object oEavesdrop = GetFirstObjectInShape(SHAPE_SPHERE, 20.0f, GetLocation(oShouter), FALSE, OBJECT_TYPE_CREATURE);
while (GetIsObjectValid(oEavesdrop))
{
if (GetIsPC(oEavesdrop) && (!GetIsDM(oEavesdrop)))
{
//Translate and Send or do Lore check
if (GetIsObjectValid(GetItemPossessedBy(oEavesdrop, "hlslang_" + IntToString(iTranslate))) ||
GetIsObjectValid(GetItemPossessedBy(oEavesdrop, "babelfish")) ||
iTranslate == GetDefaultRacialLanguage(oEavesdrop, 0) ||
iTranslate == GetDefaultClassLanguage(oEavesdrop))
SendMessageToPC(oEavesdrop, GetName(oShouter) + " says in " + sLanguageName + ": " + sSaid);
else
{
if (d20() + GetSkillRank(SKILL_LORE, oEavesdrop) > 20 && iTranslate != 9)
SendMessageToPC(oEavesdrop, GetName(oShouter) + " is speaking in " + sLanguageName);
}
}
oEavesdrop = GetNextObjectInShape(SHAPE_SPHERE, 20.0f, GetLocation(oShouter), FALSE, OBJECT_TYPE_CREATURE);
}
//PrintString("<Conv>"+GetName(GetArea(oShouter))+ " " + GetName(oShouter) + " says in " + sLanguageName + ": " + sSaid + " </Conv>");
}
void main()
{
int nMatch = GetListenPatternNumber();
object oShouter = GetLastSpeaker();
if (GetIsDM(oShouter))
SetLocalInt(GetModule(), "dmfi_Admin" + GetPCPublicCDKey(oShouter), 1);
if (GetIsDMPossessed(oShouter))
SetLocalObject(GetMaster(oShouter), "dmfi_familiar", oShouter);
object oIntruder;
object oTarget = GetLocalObject(oShouter, "dmfi_VoiceTarget");
object oMaster = OBJECT_INVALID;
if (GetIsObjectValid(oTarget))
oMaster = oShouter;
int iPhrase = GetLocalInt(oShouter, "hls_EditPhrase");
object oSummon;
if (nMatch == 20600 && GetIsObjectValid(oShouter) && GetIsDM(oShouter))
{
string sSaid = GetMatchedSubstring(0);
if (GetTag(OBJECT_SELF) == "dmfi_setting" && GetLocalString(oShouter, "EffectSetting") != "")
{
string sPhrase = GetLocalString(oShouter, "EffectSetting");
SetLocalFloat(oShouter, sPhrase, StringToFloat(sSaid));
SetCampaignFloat("dmfi", sPhrase, StringToFloat(sSaid), oShouter);
DeleteLocalString(oShouter, "EffectSetting");
DelayCommand(0.5, ActionSpeakString("The setting " + sPhrase + " has been changed to " + FloatToString(GetLocalFloat(oShouter, sPhrase))));
DelayCommand(1.5, DestroyObject(OBJECT_SELF));
//maybe add a return here
}
}
if (nMatch == 20600 && GetIsObjectValid(oShouter) && GetIsPC(oShouter))
{
string sSaid = GetMatchedSubstring(0);
if (sSaid != GetLocalString(GetModule(), "hls_voicebuffer"))
SetLocalString(GetModule(), "hls_voicebuffer", sSaid);
else
{
return;
}
// DM spy code right at the top - this basically will send the DM what has been spoken anywhere
if (GetCampaignInt("dmfi", "dmfi_DMSpy"))
{
object oTempPC = GetFirstPC();
while(GetIsObjectValid(oTempPC))
{
if (GetIsDM(oTempPC))
{
if (GetCampaignInt("dmfi", "dmfi_DMSpy", oTempPC))
{
if (GetIsPC(GetLocalObject(oTempPC, "dmfi_familiar")))
SendMessageToPC(GetLocalObject(oTempPC, "dmfi_familiar"), "(" + GetName(GetArea(oShouter)) + ") " + GetName(oShouter) + ": " + sSaid);
else
SendMessageToPC(oTempPC, "(" + GetName(GetArea(oShouter)) + ") " + GetName(oShouter) + ": " + sSaid);
}
}
oTempPC = GetNextPC();
}
}
PrintString("<Conv>"+GetName(GetArea(oShouter))+ " " + GetName(oShouter) + ": " + sSaid + " </Conv>");
//if the phrase begins with .MyName, reparse the string as a voice throw
if (GetStringLeft(sSaid, GetStringLength("." + GetName(OBJECT_SELF))) == "." + GetName(OBJECT_SELF) &&
(GetLocalInt(GetModule(), "dmfi_Admin" + GetPCPublicCDKey(oShouter)) ||
GetIsDM(oShouter) || GetIsDMPossessed(oShouter)))
{
oTarget = OBJECT_SELF;
sSaid = GetStringRight(sSaid, GetStringLength(sSaid) - GetStringLength("." + GetName(OBJECT_SELF)));
if (GetStringLeft(sSaid, 1) == " ") sSaid = GetStringRight(sSaid, GetStringLength(sSaid) - 1);
sSaid = ":" + sSaid;
return;
}
if (iPhrase)
{
SetCustomToken(iPhrase, sSaid);
SetCampaignString("dmfi", "hls" + IntToString(iPhrase), sSaid);
DeleteLocalInt(oShouter, "hls_EditPhrase");
FloatingTextStringOnCreature("Phrase " + IntToString(iPhrase) + " has been recorded", oShouter, FALSE);
return;
}
if (GetStringLeft(sSaid, 1) == "[")
{
TranslateToLanguage(sSaid, oShouter);
return;
}
if (GetStringLeft(sSaid, 1) == "*" && !GetLocalInt(oShouter, "hls_emotemute"))
{
ParseEmote(sSaid, oShouter);
return;
}
if (GetStringLeft(sSaid, 1) == ":")
{
//This "throws" your voice to an object and properly dumps it into the log
if (GetIsObjectValid(oTarget))
{
sSaid = GetStringRight(sSaid, GetStringLength(sSaid)-1);
if (GetStringLeft(sSaid, 1) == "[")
{
TranslateToLanguage(sSaid, oTarget);
return;
}
if (GetStringLeft(sSaid, 1) == "*")
{
ParseEmote(sSaid, oTarget);
return;
}
AssignCommand(oTarget, SpeakString(sSaid));
//PrintString("<Conv>"+GetName(GetArea(oTarget))+ " " + GetName(oTarget) + ": " + sSaid + " </Conv>");
return;
}
return;
}
if (GetStringLeft(sSaid, 1) == ";" && //Voicethrow ";" prioritizes animal companions
(GetIsObjectValid(GetMaster(oShouter)) ||
GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oShouter)) ||
GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oShouter)) ||
GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oShouter)) ||
GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_SUMMONED, oShouter))))
{
if (GetIsObjectValid(GetMaster(oShouter)))
oSummon = GetMaster(oShouter);
else if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oShouter)))
oSummon = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oShouter);
else if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oShouter)))
oSummon = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oShouter);
else if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oShouter)))
oSummon = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oShouter);
else if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_SUMMONED, oShouter)))
oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oShouter);
if (GetIsObjectValid(oSummon))
{
sSaid = GetStringRight(sSaid, GetStringLength(sSaid)-1);
if (GetStringLeft(sSaid, 1) == "[")
{
TranslateToLanguage(sSaid, oSummon);
return;
}
if (GetStringLeft(sSaid, 1) == "*")
{
ParseEmote(sSaid, oSummon);
return;
}
AssignCommand(oSummon, SpeakString(sSaid));
PrintString("<Conv>"+GetName(GetArea(oSummon))+ " " + GetName(oSummon) + ": " + sSaid + " </Conv>");
return;
}
return;
}
if (GetStringLeft(sSaid, 1) == "," && //Voicethrow "," prioritizes summons
(GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oShouter)) ||
GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oShouter)) ||
GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oShouter)) ||
GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_SUMMONED, oShouter))))
{
if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_SUMMONED, oShouter)))
oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oShouter);
else if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oShouter)))
oSummon = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oShouter);
else if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oShouter)))
oSummon = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oShouter);
else if (GetIsObjectValid(GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oShouter)))
oSummon = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oShouter);
if (GetIsObjectValid(oSummon))
{
sSaid = GetStringRight(sSaid, GetStringLength(sSaid)-1);
if (GetStringLeft(sSaid, 1) == "[")
{
TranslateToLanguage(sSaid, oSummon);
return;
}
if (GetStringLeft(sSaid, 1) == "*")
{
ParseEmote(sSaid, oSummon);
return;
}
AssignCommand(oSummon, SpeakString(sSaid));
PrintString("<Conv>"+GetName(GetArea(oSummon))+ " " + GetName(oSummon) + ": " + sSaid + " </Conv>");
return;
}
return;
}
if (GetIsObjectValid(GetLocalObject(GetModule(), "hls_NPCControl" + GetStringLeft(sSaid, 1))) && GetLocalInt(GetModule(), "dmfi_Admin" + GetPCPublicCDKey(oShouter)))
{
object oControl = GetLocalObject(GetModule(), "hls_NPCControl" + GetStringLeft(sSaid, 1));
sSaid = GetStringRight(sSaid, GetStringLength(sSaid)-1);
if (GetStringLeft(sSaid, 1) == "[")
{
TranslateToLanguage(sSaid, oControl);
return;
}
if (GetStringLeft(sSaid, 1) == "*")
{
ParseEmote(sSaid, oControl);
return;
}
if (GetStringLeft(sSaid, 1) == ".")
{
ParseCommand(oControl, oShouter, sSaid);
return;
}
//This "throws" your voice to an object and properly dumps it into the log
AssignCommand(oControl, SpeakString(sSaid));
PrintString("<Conv>"+GetName(GetArea(oControl))+ " " + GetName(oControl) + ": " + sSaid + " </Conv>");
return;
}
if (GetStringLeft(sSaid, 1) == "." && GetIsObjectValid(oMaster))
{
ParseCommand(oTarget, oMaster, sSaid);
return;
}
}
}