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			37 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //::///////////////////////////////////////////////
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| //:: Example XP2 OnActivate Script Script
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| //:: x2_mod_def_act
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| //:: (c) 2003 Bioware Corp.
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| //:://////////////////////////////////////////////
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| /*
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|     Put into: OnItemActivate Event
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| 
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| */
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| //:://////////////////////////////////////////////
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| //:: Created By: Georg Zoeller
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| //:: Created On: 2003-07-16
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| //:://////////////////////////////////////////////
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| 
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| #include "x2_inc_switches"
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| void main()
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| {
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|      object oItem = GetItemActivated();
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| 
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|      // * Generic Item Script Execution Code
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|      // * If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module,
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|      // * it will execute a script that has the same name as the item's tag
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|      // * inside this script you can manage scripts for all events by checking against
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|      // * GetUserDefinedItemEventNumber(). See x2_it_example.nss
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|      if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE)
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|      {
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|         SetUserDefinedItemEventNumber(X2_ITEM_EVENT_ACTIVATE);
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|         int nRet =   ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF);
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|         if (nRet == X2_EXECUTE_SCRIPT_END)
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|         {
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|            return;
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|         }
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| 
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|      }
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| 
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| }
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