23 lines
881 B
Plaintext
23 lines
881 B
Plaintext
#include "inc_arenapc"
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void main()
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{
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object oPC = GetPCSpeaker();
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object oCreature = ArenaSummon("cs1_shifter");
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int iPCLevel = GetLevelByPosition(1, oPC) + GetLevelByPosition(2, oPC) + GetLevelByPosition(3, oPC);
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int iLevelUp = 1;
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while (iLevelUp < iPCLevel)
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{
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if (iLevelUp > 4 && iLevelUp < 16) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_SHIFTER, TRUE);
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else if (iLevelUp > 20 && iLevelUp < 36) iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_SHIFTER, TRUE);
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else iLevelUp = LevelUpHenchman(oCreature, CLASS_TYPE_DRUID, TRUE, GetCreatureStartingPackage(oCreature));
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}
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EquipNPC(oCreature, iLevelUp);
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SendMessageToPC(oPC, GetName(oCreature) + "'s level = Druid " + IntToString(GetLevelByClass(CLASS_TYPE_DRUID, oCreature)) + ", Shifter " + IntToString(GetLevelByClass(CLASS_TYPE_SHIFTER, oCreature)));
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}
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