/** @file psi_pow_clrsns

Clairvoyant Sense

Clairsentience (Scrying)
Level: Seer 2
Display: Auditory and visual
Manifesting Time: 1 standard action
Range: See text
Effect: Psionic sensor
Duration: 1 min./level (D)
Saving Throw: None
Power Resistance: No
Power Points: 3
Metapsionics: Extend

You can see and hear a distant location almost as if you were there. Once you 
have selected the locale, the focus of your clairvoyant sense doesn’t move, but 
you can rotate it in all directions to view the area as desired. No spells or 
powers may be manifest while using this power.

Valid targets are any monster within the same area as the caster.
*/

#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "inc_dynconv"

void ApplyScryEffects(object oPC)
{
    if(DEBUG) DoDebug("prc_inc_scry: ApplyScryEffects():\n"
                    + "oPC = '" + GetName(oPC) + "'"
                      );
    // The Scryer is not supposed to be visible, nor can he move or cast
    // He also can't take damage from scrying
        effect eLink    = EffectSpellImmunity(SPELL_ALL_SPELLS);
        // Damage immunities
               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID,        100));
               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100));
               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD,        100));
               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_DIVINE,      100));
               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL,  100));
               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE,        100));
               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_MAGICAL,     100));
               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE,    100));
               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING,    100));
               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_POSITIVE,    100));
               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING,    100));
               eLink    = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC,       100));
        // Specific immunities
               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE));
               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_BLINDNESS));
               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEAFNESS));
               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT));
               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEATH));
               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DISEASE));
               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN));
               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL));
               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_PARALYSIS));
               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SILENCE));
               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK));
               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_TRAP));
               eLink    = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS));
       // Random stuff
       	       eLink      = EffectLinkEffects(eLink, EffectCutsceneGhost());
       	       eLink      = EffectLinkEffects(eLink, EffectCutsceneImmobilize());
       	       eLink      = EffectLinkEffects(eLink, EffectEthereal());
       	       eLink      = EffectLinkEffects(eLink, EffectAttackDecrease(50));
       	       eLink      = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY));
       	       // Permanent until Scry ends
       	       ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oPC, GetLocalFloat(oPC, "ScryDuration") + 6.0);

    // Create array for storing a list of the nerfed weapons in
    array_create(oPC, "Scry_Nerfed");

    object oWeapon;
    itemproperty ipNoDam = ItemPropertyNoDamage();
    oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
    if(IPGetIsMeleeWeapon(oWeapon)){
        if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
            //SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
            AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
            array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
        }
        // Check left hand only if right hand had a weapon
        oWeapon = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
        if(IPGetIsMeleeWeapon(oWeapon)){
            if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
                //SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
                AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
                array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
        }}
    }else if(IPGetIsRangedWeapon(oWeapon)){
        if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
            //SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
            AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
            array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
    }}

    oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oPC);
    if(GetIsObjectValid(oWeapon)){
        if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
            //SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
            AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
            array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
    }}
    oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oPC);
    if(GetIsObjectValid(oWeapon)){
        if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
            //SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
            AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
            array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
    }}
    oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oPC);
    if(GetIsObjectValid(oWeapon)){
        if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
            //SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
            AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
            array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
    }}
}

void main()
{
/*
  Spellcast Hook Code
  Added 2004-11-02 by Stratovarius
  If you want to make changes to all powers,
  check psi_spellhook to find out more

*/

    if (!PsiPrePowerCastCode())
    {
    // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
        return;
    }

// End of Spell Cast Hook

    object oManifester = OBJECT_SELF;
    object oTarget     = PRCGetSpellTargetObject();
    struct manifestation manif =
        EvaluateManifestation(oManifester, oTarget,
                              PowerAugmentationProfile(),
                              METAPSIONIC_EXTEND
                              );

    if(manif.bCanManifest)
    {
        float fDur = 60.0 * manif.nManifesterLevel;
        if(manif.bExtend) fDur *= 2;

        SetLocalInt(oManifester, "ScryCasterLevel", manif.nManifesterLevel);
        SetLocalInt(oManifester, "ScrySpellId", manif.nSpellID);
        SetLocalFloat(oManifester, "ScryDuration", fDur);       
        
        StartDynamicConversation("prc_scry_conv", oManifester, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oManifester);
        
        // Apply the immunity effects
        ApplyScryEffects(oManifester);
    }
}