// Added compatibility for PRC base classes
#include "prc_class_const"

void main()
{
    object oAttacker = GetLastAttacker();
    if(GetLocalInt(GetModule(), "NW_PROLOGUE_PLOT") != 99)
    {
        if(GetLevelByClass(CLASS_TYPE_ANTI_PALADIN, oAttacker)
        || GetLevelByClass(CLASS_TYPE_BARBARIAN, oAttacker)
        || GetLevelByClass(CLASS_TYPE_BARD, oAttacker)
        || GetLevelByClass(CLASS_TYPE_BOWMAN, oAttacker)
        || GetLevelByClass(CLASS_TYPE_BRAWLER, oAttacker)
        || GetLevelByClass(CLASS_TYPE_CRUSADER, oAttacker)
        || GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oAttacker)
        || GetLevelByClass(CLASS_TYPE_DRAGON_SHAMAN, oAttacker)
        || GetLevelByClass(CLASS_TYPE_DUSKBLADE, oAttacker)
        || GetLevelByClass(CLASS_TYPE_FIGHTER, oAttacker)
        || GetLevelByClass(CLASS_TYPE_HEXBLADE, oAttacker)
        || GetLevelByClass(CLASS_TYPE_KNIGHT, oAttacker)
        || GetLevelByClass(CLASS_TYPE_MARSHAL, oAttacker)
        || GetLevelByClass(CLASS_TYPE_MONK, oAttacker)
        || GetLevelByClass(CLASS_TYPE_NOBLE, oAttacker)
        || GetLevelByClass(CLASS_TYPE_PALADIN, oAttacker)
        || GetLevelByClass(CLASS_TYPE_PSYWAR, oAttacker)
        || GetLevelByClass(CLASS_TYPE_RANGER, oAttacker)
        || GetLevelByClass(CLASS_TYPE_SAMURAI, oAttacker)
        || GetLevelByClass(CLASS_TYPE_SCOUT, oAttacker)
        || GetLevelByClass(CLASS_TYPE_SOHEI, oAttacker)
        || GetLevelByClass(CLASS_TYPE_SOULKNIFE, oAttacker)
        || GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oAttacker)
        || GetLevelByClass(CLASS_TYPE_SWORDSAGE, oAttacker)
        || GetLevelByClass(CLASS_TYPE_TRUENAMER, oAttacker)
        || GetLevelByClass(CLASS_TYPE_ULTIMATE_RANGER, oAttacker)
        || GetLevelByClass(CLASS_TYPE_WARBLADE, oAttacker)
		|| GetLevelByClass(CLASS_TYPE_TOTEMIST, oAttacker)
		|| GetLevelByClass(CLASS_TYPE_SOULBORN, oAttacker)
		|| GetLevelByClass(CLASS_TYPE_INCARNATE, oAttacker)
		|| GetLevelByClass(CLASS_TYPE_FACTOTUM, oAttacker)
		|| GetLevelByClass(CLASS_TYPE_BINDER, oAttacker))
        {
            SetLocalInt(GetModule(),"NW_G_M1Q0BMelee",TRUE);
            if(GetLocalInt(GetModule(),"NW_G_M1Q0BRanged"))
            {
                SetLocalInt(GetModule(),"NW_G_M0Q01_FIGHTER_TEST",2);
            }
        }
        else
        {
            SetLocalInt(GetModule(),"NW_G_M0Q01_NONFIGHTER_PASS2",TRUE);
        }
        AssignCommand(GetNearestObjectByTag("M1Q0BDendy"),SpeakOneLinerConversation());
    }
}