//::///////////////////////////////////////////////
//:: [Dominate Dragon]
//:: [NW_S0_DomMon.nss]
//:: Copyright (c) 2000 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Will save or the target dragon is Dominated for
    3 turns +1 per caster level.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 29, 2001
//:://////////////////////////////////////////////
//:: VFX Pass By: Preston W, On: June 20, 2001
//:: Update Pass By: Preston W, On: July 30, 2001

//:: modified by mr_bumpkin Dec 4, 2003
//:: dragon version created 11/22/2007
#include "prc_inc_spells"


#include "x2_inc_spellhook"

void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);

/*
  Spellcast Hook Code
  Added 2003-06-23 by GeorgZ
  If you want to make changes to all spells,
  check x2_inc_spellhook.nss to find out more

*/

    if (!X2PreSpellCastCode())
    {
    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
        return;
    }

// End of Spell Cast Hook

    //Declare major variables
    object oTarget = PRCGetSpellTargetObject();
    effect eDom = EffectCutsceneDominated();    // Allows multiple dominated creatures
    eDom = PRCGetScaledEffect(eDom, oTarget);
    effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED);
    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);

    //Link domination and persistant VFX
    effect eLink = EffectLinkEffects(eMind, eDom);
    eLink = EffectLinkEffects(eLink, eDur);

    effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S);
    int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
    int nCasterLevel = CasterLvl;
    int nDuration = 3 + nCasterLevel/2;
    nCasterLevel +=SPGetPenetr();

    nDuration = PRCGetScaledDuration(nDuration, oTarget);
    int nRacial = MyPRCGetRacialType(oTarget);
    //Fire cast spell at event for the specified target
    SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_TOT_DOMINATE_DRAGON, FALSE));

    //only works on dragons
    if (MyPRCGetRacialType(oTarget)!= RACIAL_TYPE_DRAGON)
      return;

    //Make sure the target is a monster
    if(!GetIsReactionTypeFriendly(oTarget))
    {
          //Make SR Check
          if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nCasterLevel))
          {
               //Make a Will Save
               if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF), SAVING_THROW_TYPE_MIND_SPELLS))
               {

                    // Extra domination immunity check - using EffectCutsceneDominated(), which normally bypasses
                    if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DOMINATE) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
                    {
                        //Apply linked effects and VFX Impact
                        SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration),TRUE,-1,CasterLvl);
                        SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
                    }
                }
           }
     }

DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}
