2026/03/20 Update
Fixed issue where Factotum's Arcane Dilettante post rest dialog wasn't appearing. Desecrate now correctly doubles a caster's Animate Dead HD pool. Effects are now removed when leaving an area of Desecration. Undead HD pool is now calculated correctly in Animate Dead.
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@@ -74,6 +74,8 @@ void main()
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eLink = EffectLinkEffects(eLink, EffectAttackIncrease(1));
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 1));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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eLink = EffectLinkEffects(eLink, EffectTurnResistanceIncrease(3));
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effect eHP = EffectTemporaryHitpoints(GetHitDice(oTarget));
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effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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@@ -82,13 +84,27 @@ void main()
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eHP = TagEffect(eHP, "EFFECT_DESECRATE_HP");
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if(!GetPRCSwitch(PRC_TRUE_NECROMANCER_ALTERNATE_VISUAL))
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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else
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MINOR));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHP, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget, 0.0f, SPELL_DESECRATE);
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eHP, oTarget, 0.0f, SPELL_DESECRATE);
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}
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else
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{
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// Apply visual indicator for non-undead
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effect eIcon = EffectIcon(EFFECT_ICON_FRIGHTENED);
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effect eVis = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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//effect eLink = EffectLinkEffects(eIcon, eVis);
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effect eLink = EffectLinkEffects(eLink, eVis);
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 1));
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eLink = EffectLinkEffects(eLink, EffectSavingThrowDecrease(SAVING_THROW_ALL, 1));
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eLink = TagEffect(eLink, "EFFECT_DESECRATE_AURA");
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget, 0.0f, SPELL_DESECRATE);
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}
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}
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