2026/03/20 Update
Fixed issue where Factotum's Arcane Dilettante post rest dialog wasn't appearing. Desecrate now correctly doubles a caster's Animate Dead HD pool. Effects are now removed when leaving an area of Desecration. Undead HD pool is now calculated correctly in Animate Dead.
This commit is contained in:
@@ -61,7 +61,7 @@ void main()
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if(nEvent == FALSE)
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if(nEvent == FALSE)
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{
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{
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// Add eventhook to OnRestFinished to reset the used marker
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// Add eventhook to OnRestFinished to reset the used marker
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AddEventScript(oPC, EVENT_ONPLAYERREST_FINISHED, "prc_factotum", FALSE, FALSE);
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AddEventScript(oPC, EVENT_ONPLAYERREST_FINISHED, "prc_factotum", TRUE, FALSE);
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if (!GetLocalInt(oPC, "InspirationHBRunning")) DeleteLocalInt(oPC, "InspirationHB");
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if (!GetLocalInt(oPC, "InspirationHBRunning")) DeleteLocalInt(oPC, "InspirationHB");
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if (!GetLocalInt(oPC, "InspirationHB") && !GetLocalInt(oPC, "InspirationHBRunning"))
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if (!GetLocalInt(oPC, "InspirationHB") && !GetLocalInt(oPC, "InspirationHBRunning"))
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{
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{
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@@ -69,7 +69,7 @@ void main()
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SetLocalInt(oPC, "InspirationHB", TRUE);
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SetLocalInt(oPC, "InspirationHB", TRUE);
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}
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}
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}
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}
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else if(EVENT_ONCLIENTENTER)
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else if(nEvent == EVENT_ONCLIENTENTER)
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{
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{
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if(GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC) > 0)
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if(GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC) > 0)
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{
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{
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@@ -84,6 +84,6 @@ void main()
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AssignCommand(oPC, ClearAllActions(TRUE));
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AssignCommand(oPC, ClearAllActions(TRUE));
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ClearFactotumSlots(oPC);
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ClearFactotumSlots(oPC);
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SetLocalInt(oPC, "FactotumArcDil", GetMaxArcDilSpellLevel(oPC));
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SetLocalInt(oPC, "FactotumArcDil", GetMaxArcDilSpellLevel(oPC));
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StartDynamicConversation("prc_fact_splconv", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
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DelayCommand(0.1f, StartDynamicConversation("prc_fact_splconv", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC));
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}
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}
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}
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}
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@@ -74,6 +74,8 @@ void main()
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eLink = EffectLinkEffects(eLink, EffectAttackIncrease(1));
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eLink = EffectLinkEffects(eLink, EffectAttackIncrease(1));
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 1));
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 1));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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eLink = EffectLinkEffects(eLink, EffectTurnResistanceIncrease(3));
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effect eHP = EffectTemporaryHitpoints(GetHitDice(oTarget));
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effect eHP = EffectTemporaryHitpoints(GetHitDice(oTarget));
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effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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@@ -82,13 +84,27 @@ void main()
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eHP = TagEffect(eHP, "EFFECT_DESECRATE_HP");
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eHP = TagEffect(eHP, "EFFECT_DESECRATE_HP");
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if(!GetPRCSwitch(PRC_TRUE_NECROMANCER_ALTERNATE_VISUAL))
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if(!GetPRCSwitch(PRC_TRUE_NECROMANCER_ALTERNATE_VISUAL))
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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else
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else
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MINOR));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MINOR));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget, 0.0f, SPELL_DESECRATE);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHP, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eHP, oTarget, 0.0f, SPELL_DESECRATE);
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}
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}
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else
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{
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// Apply visual indicator for non-undead
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effect eIcon = EffectIcon(EFFECT_ICON_FRIGHTENED);
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effect eVis = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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//effect eLink = EffectLinkEffects(eIcon, eVis);
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effect eLink = EffectLinkEffects(eLink, eVis);
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 1));
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eLink = EffectLinkEffects(eLink, EffectSavingThrowDecrease(SAVING_THROW_ALL, 1));
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eLink = TagEffect(eLink, "EFFECT_DESECRATE_AURA");
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget, 0.0f, SPELL_DESECRATE);
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}
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}
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}
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@@ -1,25 +1,33 @@
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//::///////////////////////////////////////////////
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//::///////////////////////////////////////////////
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//:: Desecrate
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//:: Desecrate onExit script
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//:: prc_tn_des_b
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//:: prc_tn_des_b
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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/*
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/*
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You create an aura that boosts the undead
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You create an aura that boosts the undead
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around you.
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around you.
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*/
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*/
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#include "prc_alterations"
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#include "prc_alterations"
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void main()
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{
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object oTarget = GetExitingObject();
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// Search through the valid effects on the target
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effect eAOE = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eAOE))
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{
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// If the effect was created by the AoE then remove it
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if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
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{
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string sTag = GetEffectTag(eAOE);
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if(sTag == "EFFECT_DESECRATE_AURA" || sTag == "EFFECT_DESECRATE_HP")
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RemoveEffect(oTarget, eAOE);
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}
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// Get next effect on the target
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eAOE = GetNextEffect(oTarget);
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}
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}
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void main()
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{
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object oTarget = GetExitingObject();
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effect eAOE = GetFirstEffect(oTarget);
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if(GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
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{
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string sTag = GetEffectTag(eAOE);
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if(sTag == "EFFECT_DESECRATE_AURA" || sTag == "EFFECT_DESECRATE_HP")
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RemoveEffect(oTarget, eAOE);
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}
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/* object oTarget = GetExitingObject();
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/* object oTarget = GetExitingObject();
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if(GetHasSpellEffect(SPELL_DES_20, oTarget) || GetHasSpellEffect(SPELL_DES_100, oTarget) || GetHasSpellEffect(SPELL_DESECRATE, oTarget))
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if(GetHasSpellEffect(SPELL_DES_20, oTarget) || GetHasSpellEffect(SPELL_DES_100, oTarget) || GetHasSpellEffect(SPELL_DESECRATE, oTarget))
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@@ -36,5 +44,4 @@ void main()
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//Get next effect on the target
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//Get next effect on the target
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eAOE = GetNextEffect(oTarget);
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eAOE = GetNextEffect(oTarget);
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}
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}
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} */
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} */
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}
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@@ -64,7 +64,7 @@ void main()
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if(GetPRCSwitch(PRC_PNP_ANIMATE_DEAD))
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if(GetPRCSwitch(PRC_PNP_ANIMATE_DEAD))
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{
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{
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int nMaxHD = GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oCaster) >= 8 ?
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int nMaxHD = GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oCaster) >= 8 ?
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nCasterLevel * (4 + GetAbilityModifier(ABILITY_CHARISMA, oCaster)) : nCasterLevel * 4;
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nCasterLevel * (4 + GetAbilityModifier(ABILITY_CHARISMA, oCaster)) : nCasterLevel * 2;
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if(GetHasSpellEffect(SPELL_DES_20) || GetHasSpellEffect(SPELL_DES_100) || GetHasSpellEffect(SPELL_DESECRATE))
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if(GetHasSpellEffect(SPELL_DES_20) || GetHasSpellEffect(SPELL_DES_100) || GetHasSpellEffect(SPELL_DESECRATE))
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nMaxHD *= 2;
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nMaxHD *= 2;
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@@ -1,5 +1,5 @@
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//::///////////////////////////////////////////////
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//::///////////////////////////////////////////////
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//:: Desecrate
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//:: Desecrate onEnter script
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//:: sp_desecrate.nss
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//:: sp_desecrate.nss
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//:: //////////////////////////////////////////////
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//:: //////////////////////////////////////////////
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/*
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/*
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@@ -41,7 +41,7 @@ void main()
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float fDuration = HoursToSeconds(2 * nCastLvl);
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float fDuration = HoursToSeconds(2 * nCastLvl);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDesecrate;
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int nDesecrate;
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string sTag = Get2DACache("vfx_persistent", "LABEL", AOE_PER_CONSECRATE);
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string sTag = Get2DACache("vfx_persistent", "LABEL", AOE_PER_DESECRATE);
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//Make sure duration does no equal 0
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//Make sure duration does no equal 0
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if(fDuration < 2.0)
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if(fDuration < 2.0)
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@@ -76,7 +76,7 @@ void main()
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lLoc, fDuration);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lLoc, fDuration);
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oAoE = GetAreaOfEffectObject(lLoc, "VFX_AOE_DESECRATE_20");
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oAoE = GetAreaOfEffectObject(lLoc, "VFX_AOE_DESECRATE_20");
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SetAllAoEInts(SPELL_CONSECRATE, oAoE, 20, 0, nCastLvl);
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SetAllAoEInts(SPELL_DESECRATE, oAoE, 20, 0, nCastLvl);
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}
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}
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PRCSetSchool();
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PRCSetSchool();
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