Update prc_duelist.nss
Duelist script wasn't using a damage constant for damage amounts, was rolling over to dice roll constants.
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@ -203,7 +203,7 @@ void main()
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{
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{
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// Calculate Precise Strike damage and apply
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// Calculate Precise Strike damage and apply
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int nDam = d6(nDuel/5);
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int nDam = d6(nDuel/5);
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effect eDam = EffectDamage(nDam, DAMAGE_TYPE_MAGICAL); //Using this because any DR has already taken piercing damage
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effect eDam = EffectDamage(IPDamageConstant(nDam), DAMAGE_TYPE_MAGICAL); //Using this because any DR has already taken piercing damage
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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FloatingTextStringOnCreature("Precise Strike Damage: "+IntToString(nDam), oPC, FALSE);
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FloatingTextStringOnCreature("Precise Strike Damage: "+IntToString(nDam), oPC, FALSE);
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}// end if - Item is a melee weapon
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}// end if - Item is a melee weapon
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