2026/02/22 Update 3

Updated manual.
Updated PRC8 version number.
This commit is contained in:
Jaysyn904
2026-02-22 14:10:05 -05:00
parent 4b7bcae561
commit 072249bec6
170 changed files with 6499 additions and 4352 deletions

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<div></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/26022.html" target="content">Combat Defense</a></div>
<div class="div_pagelink"><a href="../feats/26.html" target="content">Mobility</a></div>
<div class="div_pagelink"><a href="../feats/4803.html" target="content">Psionic Dodge</a></div>
<div class="div_pagelink"><a href="../feats/5190.html" target="content">Quick Staff</a></div>

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<div></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/26013.html" target="content">Choke Hold</a></div>
<div class="div_pagelink"><a href="../feats/409.html" target="content">Circle Kick</a></div>
<div class="div_pagelink"><a href="../class_feats/8.html" target="content">Deflect Arrows</a></div>
<div class="div_pagelink"><a href="../feats/5177.html" target="content">Earth's Embrace</a></div>
<div class="div_pagelink"><a href="../feats/26014.html" target="content">Falling Star Strike</a></div>
<div class="div_pagelink"><a href="../class_feats/3145.html" target="content">Fist of Iron</a></div>
<div class="div_pagelink"><a href="../feats/2802.html" target="content">Flying Kick</a></div>
<div class="div_pagelink"><a href="../feats/26015.html" target="content">Freezing the Lifeblood</a></div>
<div class="div_pagelink"><a href="../feats/26004.html" target="content">Holy Ki Strike</a></div>
<div class="div_pagelink"><a href="../feats/2804.html" target="content">Improved Grapple</a></div>
<div class="div_pagelink"><a href="../epic_feats/844.html" target="content">Improved Stunning Fist I</a></div>
<div class="div_pagelink"><a href="../epic_feats/5173.html" target="content">Legendary Wrestler</a></div>
<div class="div_pagelink"><a href="../feats/26018.html" target="content">Pain Touch</a></div>
<div class="div_pagelink"><a href="../feats/26003.html" target="content">Sanctify Ki Strike</a></div>
<div class="div_pagelink"><a href="../feats/5178.html" target="content">Scorpion's Grasp</a></div>
<div class="div_pagelink"><a href="../feats/4398.html" target="content">Snap Kick</a></div>
<div class="div_pagelink"><a href="../feats/39.html" target="content">Stunning Fist</a></div>
<div class="div_pagelink"><a href="../feats/4386.html" target="content">Superior Unarmed Strike</a></div>
<div class="div_pagelink"><a href="../feats/26019.html" target="content">Unbalancing Strike</a></div>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Improved Critical (touch attack)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Improved Critical (touch attack) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon, base attack bonus +8 or higher.
<br />Specifics: Combat ability doubles the critical threat range with a given weapon. A longsword that normally threatens a critical on a roll of 19-20 would now threaten a critical on a roll of 17-20.
<br />Use: Automatic. The threat range of a Keen weapon is already doubled, increasing to triple with this feat. This feat can be selected multiple times, applying to a new weapon category each time.
<br />Special: Halflings and Gnomes are small creatures and as such they can never use the following large weapons - dire mace, double bladed sword, doubleaxe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Improved Critical (ray)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Improved Critical (ray) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon, base attack bonus +8 or higher.
<br />Specifics: Combat ability doubles the critical threat range with a given weapon. A longsword that normally threatens a critical on a roll of 19-20 would now threaten a critical on a roll of 17-20.
<br />Use: Automatic. The threat range of a Keen weapon is already doubled, increasing to triple with this feat. This feat can be selected multiple times, applying to a new weapon category each time.
<br />Special: Halflings and Gnomes are small creatures and as such they can never use the following large weapons - dire mace, double bladed sword, doubleaxe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (touch attack)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Weapon Focus (touch attack) :: </h1></div>
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<div>Type of Feat: General
<br />Prerequisite: Base attack bonus +1 or higher
<br />Specifics: The character gains a +1 bonus to all attack rolls with touch attack spells.
<br />Use: Automatic</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/26012.html" target="content">Epic Weapon Focus (touch attack)</a></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Choke Hold</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Choke Hold :: </h1></div>
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<div>Type of Feat: General
<br />
<br />You have learned the correct way to apply pressure to render an opponent unconscious.
<br />
<br />Prerequisite: Improved Unarmed Strike, Improved Grapple, Stunning Fist.
<br />Specifics: If you pin your opponent while grappling and maintain the pin for 1 full round, at the end of the round your opponent must make a Fortitude saving throw (DC 10 + 1/2 your level + your Wisdom modifier). If the saving throw fails, your opponent falls unconscious for 1d3 rounds.
<br />Use: Automatic.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/2804.html" target="content">Improved Grapple</a></div>
<div class="div_pagelink"><a href="../feats/21.html" target="content">Improved Unarmed Strike</a></div>
</div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Falling Star Strike</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Falling Star Strike :: </h1></div>
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<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />
<br />You have mastered the art of striking a nerve that blinds a humanoid opponent.
<br />
<br />Prerequisite: Improved Unarmed Strike, Stunning Fist (or monk's stunning attack), Base attack bonus +4, WIS 17.
<br />Specifics: Against a humanoid opponent, you can make an unarmed attack that has a chance of blinding your target. If your attack is successful, your target must attempt a Fortitude saving throw (DC 10 + 1/2 your level + your Wisdom modifier). If the target fails this saving throw, he is blinded for 1 round per level you possess. Using this feat uses up one of your stunning attacks for the day (either a monk stunning attack or a use of the Stunning Fist feat).
<br />Use: Automatic.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/21.html" target="content">Improved Unarmed Strike</a></div>
</div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Freezing the Lifeblood</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Freezing the Lifeblood :: </h1></div>
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<div>Type of Feat: Fighter Bonus Feat, General
<br />
<br />You can paralyze a humanoid opponent with an unarmed attack.
<br />
<br />Prerequisite: Improved Unarmed Strike, Stunning Fist, WIS 17, base attack bonus +10,
<br />Specifics: Against a humanoid opponent, you can make an unarmed attack that deals no damage but has a chance of paralyzing your target. If your attack is successful, your target must attempt a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier). If the target fails this saving throw, it is paralyzed for 1d4+1 rounds. Each attempt to paralyze an opponent counts as one of your uses of the Stunning Fist feat for the day. Creatures immune to stunning cannot be paralyzed in this manner.
<br />Use: Automatic.
<br />Special: A fighter may select Freezing the Lifeblood as one of his fighter bonus feats.</div>
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<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/21.html" target="content">Improved Unarmed Strike</a></div>
</div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Great Ki Shout</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: Great Ki Shout :: </h1></div>
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<div>Type of Feat: General
<br />
<br />Your ki shout can panic your opponents.
<br />
<br />Prerequisite: Ki Shout, CHA 13, Base attack bonus +9
<br />Specifics:When you make a ki shout, your opponents are panicked for 2d6 rounds unless they succeed at their Will saves (DC 10 + 1/2 your character level + your Charisma modifier). Panicked characters suffer a ?2 morale penalty on attack rolls, saves, and checks, they have a 50% chance to drop what they are holding, and they run away from you as quickly as they can. The effects of being panicked supersede the effects of being shaken.
<br />Use: Automatic.</div>
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<div></div>
<br />
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<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/26017.html" target="content">Ki Shout</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Ki Shout</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: Ki Shout :: </h1></div>
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<div>Type of Feat: General
<br />
<br />You can bellow forth a ki-empowered shout that strikes terror into your enemies.
<br />
<br />Prerequisite: Base attack bonus +1, CHA 13
<br />Specifics:Making a ki shout is a standard action. Opponents who can hear your shout and who are within 30 feet of you may become shaken for 1d6 rounds. The ki shout affects only opponents with fewer Hit Dice or levels than you have. An affected opponent can resist the effects with a successful Will save against a DC of 10 + 1/2 your character level + your Charisma modifier. You can use Ki Shout once per day.
<br />Use: Selected.</div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/26016.html" target="content">Great Ki Shout</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Pain Touch</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: Pain Touch :: </h1></div>
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<div>Type of Feat: General
<br />
<br />You cause intense pain in an opponent with a successful stunning attack.
<br />
<br />Prerequisite:Stunning Fist (or monk's stunning attack) , WIS 15, base attack bonus +2
<br />Specifics:Victims of a successful stunning attack are subject to such debilitating pain that they are nauseated for 1 round following the round they are stunned. Creatures that are immune to stunning attacks are also immune to the effect of this feat, as are any creatures that are more than one size category larger than the feat user.
<br />Use: Automatic.</div>
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<div></div>
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<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/21.html" target="content">Improved Unarmed Strike</a></div>
</div>
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<title>Player Resource Consortium :: Manual :: Content :: Unbalancing Strike</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: Unbalancing Strike :: </h1></div>
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<div>Type of Feat: General
<br />
<br />You can strike a humanoid opponent's joints to knock your target off balance.
<br />
<br />Prerequisite: Improved Unarmed Strike, Stunning Fist (or monk's stunning attack) , WIS 15
<br />Specifics:Against a humanoid opponent, you can make an unarmed attack that has a chance of unbalancing your target. If your attack is successful, you deal normal damage and your target must attempt a Reflex saving throw (DC 10 + 1/2 your level + your Wisdom modifier). If the target fails this saving throw, he is thrown off balance for 1 round, losing any Dexterity bonus to AC and giving attackers a +2 bonus on their attack rolls.
<br />Use: Selected.</div>
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<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/21.html" target="content">Improved Unarmed Strike</a></div>
</div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Combat Focus</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: Combat Focus :: </h1></div>
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<div>Type of Feat: Combat Form, Fighter Bonus Feat.
<br />
<br />The way of the warrior requires more than simple, brute strength. Some warriors bring their minds to such keen focus during the heat of battle that they can attain superhuman levels of endurance, perception, and mental toughness. Through intense mental exercise and training, you learn to enter a state of perfect martial clarity.
<br />
<br />Prerequisite: WIS 13
<br />Specifics: In battle, you push aside the chaos of the fight and attain a focused state that grants you a keen, clear picture of the battle. Fear and pain ebb away as you focus solely on defeating your enemy. The first time you make a successful attack during an encounter, you gain your combat focus. In this state, your mind and body become one, allowing you to overcome mundane physical limits. You can maintain your combat focus for 10 rounds after entering it, +1 additional round per combat form feat you possess aside from this one. You can only gain your combat focus once per encounter. While you are maintaining your combat focus, you gain a +2 bonus on Will saves. If you have three or more combat form feats, this bonus increases to +4.
<br />Use: Automatic.
<br />Special: A fighter can select Combat Focus as one of his fighter bonus feats.</div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/26021.html" target="content">Combat Awareness</a></div>
<div class="div_pagelink"><a href="../feats/26022.html" target="content">Combat Defense</a></div>
<div class="div_pagelink"><a href="../feats/26023.html" target="content">Combat Stability</a></div>
<div class="div_pagelink"><a href="../feats/26024.html" target="content">Combat Strike</a></div>
<div class="div_pagelink"><a href="../feats/26025.html" target="content">Combat Vigor</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Combat Awareness</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: Combat Awareness :: </h1></div>
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<div>Type of Feat: Combat Form, Fighter Bonus Feat.
<br />
<br />When you maintain your combat focus, you have an uncanny ability to sense the ebb and flow of your opponents' vitality. As you attain greater mastery of this fighting style, you learn to sense a foe's presence even with your eyes closed.
<br />
<br />Prerequisite: Blind-Fight, Combat Focus, WIS 13, base attack bonus +12
<br />Specifics: While maintaining your combat focus, you learn the current hit point total of each adjacent opponent and ally. If you have three or more combat form feats, you gain blindsight out to 5 feet.
<br />Use: Automatic.
<br />Special: A fighter can select Combat Awareness as one of his fighter bonus feats.</div>
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<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/408.html" target="content">Blind-Fight</a></div>
<div class="div_pagelink"><a href="../feats/26020.html" target="content">Combat Focus</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Combat Defense</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
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<div><h1> :: Combat Defense :: </h1></div>
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<div>Type of Feat: Combat Form, Fighter Bonus Feat.
<br />
<br />The state of keen focus and mental discipline you attain in combat allows you to shift the focus of your defense from one opponent to another with careful, precise maneuvers.
<br />
<br />Prerequisite: Combat Focus, Dodge, DEX 13, WIS 13, base attack bonus +6
<br />Specifics: While you maintain your combat focus, you gain a +1 dodge bonus to your AC. If you have three or more combat form feats, you gain an additional +1 dodge bonus to AC.
<br />Use: Automatic.
<br />Special: A fighter can select Combat Defense as one of his fighter bonus feats.</div>
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<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/26020.html" target="content">Combat Focus</a></div>
<div class="div_pagelink"><a href="../feats/10.html" target="content">Dodge</a></div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Combat Stability</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
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<div><h1> :: Combat Stability :: </h1></div>
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<div>Type of Feat: Combat Form, Fighter Bonus Feat.
<br />
<br />When you maintain your combat focus, you become difficult to dislodge. Your muscles lock into an unyielding position, granting you superior ability to resist trip attacks, bull rushes, disarms, and similar effects.
<br />
<br />Prerequisite: Combat Focus, WIS 13, base attack bonus +3
<br />Specifics: You gain a +4 bonus on checks or rolls to resist bull rush, disarm, grapple, overrun, and trip attempts made against you. If you have three or more combat form feats, the bonus granted by this feat increases to +8.
<br />Use: Automatic.
<br />Special: A fighter can select Combat Stability as one of his fighter bonus feats.</div>
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<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/26020.html" target="content">Combat Focus</a></div>
</div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Combat Strike</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
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<div><h1> :: Combat Strike :: </h1></div>
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<div>Type of Feat: Combat Form, Fighter Bonus Feat.
<br />
<br />Your intense, focused state allows you to see the one critical moment in a battle when you hang suspended between victory and defeat. By pouring the energy required to maintain your focus into your assault, you batter through your foe's defenses.
<br />
<br />Prerequisite: Combat Focus, WIS 13, any two other combat form feats, base attack bonus +15
<br />Specifics: If you choose to end your combat focus as a swift action, you gain a bonus on attack rolls and damage rolls equal to your total number of combat form feats for the rest of your current turn. You immediately lose all BENEFITS: of combat form feats that affect you only while you are maintaining your combat focus.
<br />Use: Selected.
<br />Special: A fighter can select Combat Strike as one of his fighter bonus feats.</div>
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<div></div>
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<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/26020.html" target="content">Combat Focus</a></div>
</div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Combat Vigor</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Combat Vigor :: </h1></div>
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<div>Type of Feat: Combat Form, Fighter Bonus Feat.
<br />
<br />When you maintain your combat focus, your clarity of purpose and relentless drive allow you to overcome your body's frailties. Minor wounds heal in a matter of seconds, and you quickly recover from even a grievous blow.
<br />
<br />Prerequisite: Combat Focus, WIS 13, base attack bonus +9,
<br />Specifics: While you maintain your combat focus, you gain fast healing 2. You lose this benefit when your combat focus ends. If you have three or more combat form feats, the benefit of this feat improves to fast healing 4.
<br />Use: Selected.
<br />Special: A fighter can select Combat Vigor as one of his fighter bonus feats.</div>
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<div></div>
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<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/26020.html" target="content">Combat Focus</a></div>
</div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/26013.html" target="content">Choke Hold</a></div>
<div class="div_pagelink"><a href="../feats/5177.html" target="content">Earth's Embrace</a></div>
<div class="div_pagelink"><a href="../feats/5178.html" target="content">Scorpion's Grasp</a></div>
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<div>Type of Feat: Exalted
<br />Prerequisite: Cha 15, Nimbus of Light, Good Alignment*.
<br />Specifics: You can increase the intensity of the light surrounding you to damage undead creatures. At will, as a free action, you can empower the radiance surrounding you into a blazing glow that sheds bright light in a 10-foot radius. Undead within 10 feet of you take 1d4 damage per round they remain within your halo.
<br />Use: Selected.
<br />Prerequisite: Good alignment
<br />You are cloaked in a radiant light that marks you as a servant of the purest ideals. All who look upon you know without a doubt that you are a champion of good and are favored by the powers of the Upper Planes. The nimbus may take the form of a cloud surrounding your entire body, or it may appear as beams of light around your head.
<br />Good creatures automatically recognize the radiance surrounding you as a sign of your purity and devotion to the powers of good. You gain a +2 circumstance bonus on all Diplomacy and Sense Motive checks made when interacting with good creatures.
<br />Your radiance sheds light as a common lamp: bright light to a radius of 5 feet and shadowy illumination to 10 feet. You can extinguish this radiance at will and reactivate it again as a free action.
<br />Use: Automatic.
<br />
<br />(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/26021.html" target="content">Combat Awareness</a></div>
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<div>Type of Feat: General
<br />Prerequisite: Point Blank Shot, Weapon Focus (Ray), Spellcraft 4
<br />Prerequisite: Point Blank Shot, Weapon Focus (ray), Spellcraft 4
<br />Benefit: When you miss with a spell or spell-like ability ranged attack against a target within 30 feet, you can spend a swift action to reroll the attack with a -5 penalty. You can use this ability three times per day.
<br />Use: Automatic</div>
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