2025-04-15 Update

Added Elven blades to Weaponmaster prereqs
Fixed Beckon the Frozen
Fixed bug with Fire Brand
Fixed duration bug with Improved Invisibility
Added Soul Eater to Shifter prereqs
Fixed ability based class prereqs in prc_prereq.nss
Update Eye of Gruumsh for epic levels
Update Ur-Priest for epic levels
Update Forsaker for epic levels
Update Anima Mage for epic levels
Update Serene Guardian for epic levels
Bladesinger abilities can use chain shirts
Fixed Elemental Abjuration
Fixed bug with prc cache creature.
Forsakers can use non-magic items (heal kits, alchemy, etc)
Updated ruleset.2da for NWNEE update
Updated AotS bonus feats

-Notes
Added 3.5e Template index
Added 3.5e update booklet

Removed release archive
This commit is contained in:
Jaysyn904
2025-04-15 18:10:14 -04:00
parent 41ac396fe0
commit 0f43e5cbd2
40 changed files with 5604 additions and 3382 deletions

View File

@@ -14,11 +14,23 @@ void ReapplyInvis(object oTarget, effect eInvis, float fDur, int CasterLvl);
#include "prc_sp_func"
void ReapplyInvis(object oTarget, effect eInvis, float fDur, int CasterLvl)
{
if (fDur <= 0.0) return; // Stop when duration runs out
if (!PRCGetHasEffect(EFFECT_TYPE_INVISIBILITY, oTarget) && GetHasSpellEffect(SPELL_IMPROVED_INVISIBILITY))
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eInvis, oTarget, fDur, TRUE, -1, CasterLvl);
}
DelayCommand(6.0, ReapplyInvis(oTarget, eInvis, fDur - 6.0, CasterLvl));
}
/* void ReapplyInvis(object oTarget, effect eInvis, float fDur, int CasterLvl)
{
if(!PRCGetHasEffect(EFFECT_TYPE_INVISIBILITY, oTarget) && GetHasSpellEffect(SPELL_IMPROVED_INVISIBILITY))
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eInvis, oTarget, fDur,TRUE,-1,CasterLvl);
DelayCommand(1.0, ReapplyInvis(oTarget, eInvis, fDur-1.0, CasterLvl));
}
} */
//Implements the spell impact, put code here
// if called in many places, return TRUE if
@@ -42,6 +54,7 @@ int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_IMPROVED_INVISIBILITY, FALSE));
int CasterLvl = nCasterLevel;
int nDuration = CasterLvl;
if (GetHasFeat(FEAT_INSIDIOUSMAGIC,OBJECT_SELF) && GetHasFeat(FEAT_SHADOWWEAVE,oTarget))
nDuration = nDuration*2;
int nMetaMagic = PRCGetMetaMagicFeat();
@@ -54,8 +67,8 @@ int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
//Apply the VFX impact and effects
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oTarget);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur,TRUE,-1,CasterLvl);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eInvis, oTarget, fDur,TRUE,-1,CasterLvl);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur, TRUE,-1,CasterLvl);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eInvis, oTarget, fDur, TRUE,-1,CasterLvl);
DelayCommand(1.0, ReapplyInvis(oTarget, eInvis, fDur, CasterLvl));
return TRUE; //return TRUE if spell charges should be decremented