Expanded Shadowmind for epic progression.
Expanded Shadowmind for epic progression. Fixed feat emulation for elven blades.
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@@ -144,7 +144,20 @@ void DoWeaponUnequip(object oPC, object oItem)
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int nSize = nRealSize; //size for equipment restrictions
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int nWeaponSize = GetWeaponSize(oItem);
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//Powerful Build bonus
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//:: Handle Elven blade feat emulation.
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effect eEffect = GetFirstEffect(oPC);
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while(GetIsEffectValid(eEffect))
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{
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if(GetEffectTag(eEffect) == "LIGHTBLADE_FEAT_EMULATATION")
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RemoveEffect(oPC, eEffect);
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if(GetEffectTag(eEffect) == "THINBLADE_FEAT_EMULATATION")
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RemoveEffect(oPC, eEffect);
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if(GetEffectTag(eEffect) == "COURTBLADE_FEAT_EMULATATION")
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RemoveEffect(oPC, eEffect);
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eEffect = GetNextEffect(oPC);
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}
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//Powerful Build bonus
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if(GetHasFeat(FEAT_RACE_POWERFUL_BUILD, oPC))
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nSize++;
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//Monkey Grip
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