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Adding base PRC 4.19a files to repository.
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trunk/newspellbook/bnd_vest_shaxfm.nss
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trunk/newspellbook/bnd_vest_shaxfm.nss
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/*
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14/03/21 by Stratovarius
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Shax, Sea Sister
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Another giant among the vestiges, Shax gives her summoners the ability to laugh off lightning, to wriggle free of any bonds, and to strike foes like a thunderbolt.
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Vestige Level: 6th
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Binding DC: 26
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Special Requirement: No
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Influence: While under Shax<61>s influence, you become possessive and stingy, particularly about territory<72>be it actual land or simply a room in an inn. In addition,
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her influence requires you to demand compensation for any service rendered and to tax any use of your territory. However, you can accept nearly any item of value<75>be it material goods or a service<63>as payment.
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Granted Abilities:
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Shax grants you the ability to strike foes with sonic force and electricity. She also gives you immunity to electricity and allows you to move freely despite restraints.
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Freedom of Movement: As a swift action, you can give yourself the ability to ignore restraints. This effect functions like the freedom of movement spell, except that it
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lasts only 1 round. Once you have used this ability, you cannot do so again for 5 rounds.
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Immunity to Electricity: You gain immunity to electricity damage.
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Storm Strike: As a swift action, you can charge a melee attack or melee touch attack with electricity and sonic power. Your next melee attack deals an extra 1d6 points of electricity damage and 1d6 points of sonic damage.
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*/
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#include "bnd_inc_bndfunc"
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void main()
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{
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object oBinder = OBJECT_SELF;
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if(!TakeSwiftAction(oBinder)) return;
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if(!BindAbilCooldown(oBinder, GetSpellId(), VESTIGE_SHAX)) return;
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effect eLink = EffectImmunity(IMMUNITY_TYPE_PARALYSIS);
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_FREEDOM_OF_MOVEMENT));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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// Search and remove effects of the types the target is being granted immunity to
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effect eLook = GetFirstEffect(oBinder);
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while(GetIsEffectValid(eLook))
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{
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if(GetEffectType(eLook) == EFFECT_TYPE_PARALYZE ||
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GetEffectType(eLook) == EFFECT_TYPE_ENTANGLE ||
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GetEffectType(eLook) == EFFECT_TYPE_SLOW ||
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GetEffectType(eLook) == EFFECT_TYPE_MOVEMENT_SPEED_DECREASE
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)
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{
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RemoveEffect(oBinder, eLook);
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}
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eLook = GetNextEffect(oBinder);
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}
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// Apply the effects
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oBinder, 6.0);
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}
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